Combirunes by DreamTeck
You are a young summoner who has settled near a village for a few days now. Fearing your power and insulting you as an evil sorcerer, the villagers gathered to make you disappear from this world...
Show them what your summoning stones are made of!
Buy and combine rune stones to summon powerfull minions that will defend you! Choose the right invocation for the right battle!
TIP : Armor substract physical damages, piercing attacks ignore the target armor.

I took the liberty to fix the bellow sound bugs for confort purpose on the itch.io web build. DO TAKE THE BUG IN ACCOUNT FOR THE NOTE YOU'LL GIVE.
Known bugs : - (.exe version) music does not loop, you should go to the above link to keep it playing during your run. - (.exe version) muting music will also mute SFX as they are on the same audio bus (shouldn't be)
| itch.io web launcher | https://dreamteckk.itch.io/combirunes |
| Original URL | https://ldjam.com/events/ludum-dare/55/combirunes |
Ratings
| Overall | 282th | 3.848⭐ | 25🧑⚖️ |
| Fun | 188th | 3.913⭐ | 25🧑⚖️ |
| Innovation | 434th | 3.5⭐ | 25🧑⚖️ |
| Theme | 40th | 4.435⭐ | 25🧑⚖️ |
| Graphics | 754th | 3.478⭐ | 25🧑⚖️ |
| Humor | 930th | 2.421⭐ | 21🧑⚖️ |
| Mood | 689th | 3.455⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 19🗨️ |
Like the gameplay and it's quite addicting trying to find all the combinations
- Classic medival music. Feels like we're in a casle or an old market.
- Smart choice in the tutorial to "fail" to summon, because the position has not been selected.
- Having a pause option is really useful for writing these notes :D
- The first summon looks a bit odd. Took me a second to figure out it was a zombie missing a leg.
- The fact that you have to be smart with your resources and cant just spam them gives the game another dimension in terms of difficulty.
- Scrolling through the book: "Ok. I need to summon the dragon asap!"
- The dragon has some wierd gray stripes that kind of look like they are not supposed to be there
Im leaving my notes because this game simply has a *lot* going on.
Like the summoning concept, different pricing and the variation in ability with the ranged summons you put in.
Among the classics like zombie, blob and dragon, you also created some pretty cool creatures like the moth, which I found pretty neat!
The tutorial is very well made. Playing it immediately explained the whole game. Afterwards, I felt like I knew exactly what I was doing.
Sometimes I didn't quite know what order on the board my runes would be placed, so I had to take them back to choose another one to get the order for my summoning right. Marking the "next spot" with a little arrow or glow would be helpful.
Nice game! :)
I really liked the depth of elaboration of the game. It's very cool! (There's even a tutorial 🤩). The game feels well polished
About the design of some "monsters/minions", I can only with you, mistakes were made lmao. At some point I was really tired and I rushed this part. I also love the moth design!
About gameplay and QOL, if I had more time there's a tone of things I could have try to do, as it is for most of the jam's games I guess ahah.
Thank you again :smile:!
Enjoyed the loop of gaining stones to craft better summons and playing with the different recipes! Only draw back for me was the placing of so many stones to fill your party every round got a little tedious.
Great work!
Managing runes, shopping them and planning what could come in the next day is the kind of system that I enjoyed more.
Having more buttons, like in 'next day', 'buy' and some indications where to click to summon creatures, it would make the game more intuitive.
The tutorial is kind of confusing and agree that is heavy on text, but the game itself is really easy to play and joyful.
Great Work!
I found it easy to use right from the start, the tutorial is clear and simple to understand how to do the invocations.
The graphics and sound ambiance go well together, maybe use a different music in combat as the other is perfect for the store.
No sound bugs, it seems... it's a cool game!
What would I change?
-Get the music in-game ASAP. Good choice of track, by the way; it fits the theme super well.(If you end up wanting original music, shoot me a note!)
-Get sound effects in/fix SFX bug. (Some other users have noted they didn't have any sound effects. Even a basic "strike" sound with a modulator will do.)
-A visual delineator between front and backline runes. I know, I know, it seems silly, but it's easy to forget with all the other (excellent) stuff going on. Even just a dot or something in the corner of the backline will help an idiot like me remember that important fact. :D
Great job on:
-Summon and enemy variety
-Strategy design
-Visuals
Great work!
Well done!