Mammon & Sons by HexStart

[raw]
made by HexStart for Ludum Dare 55 (JAM)

Mammon<em>LD</em>Cover2.png

Congratulations minion! You have been handpicked by the lowerups to manage the summoning branch of our operation. Make yourself at home in your new domain. I entrust the satisfaction of our consummoners in your capable claws. Welcome to the Mammon & Sons family!

Mammon & Sons is a management game, where the goal is to build up your rating as high as possible. Your workers' attributes determine how well they perform in jobs they've been summoned to do. All attributes matter, but some are better rewarded in certain jobs.

How to play

The game is not time constrained and you can play it at your own pace, so feel free to refer back here if you're lost.

The core activity of the game is matching worker attributes with summoning portals. Portals require a certain number of points to achieve a max rating. Points come from attributes. Points = the sum of ALL attributes, including multipliers (e.g. "Power counts x2").

Example: example1.png Sending this worker through that portal provides: - +1 point from Power - +6 points from doubled Endurance (counts x2) - +1 point from Evil (alignment is also an attribute)

That's a total of 8 points, so just above half of the points needed for max rating. Which will probably make for a 3-star rating! example2.png

In the early game it is more important to earn just enough money and level up attributes, rather than aim for high ratings (this can't be achieved until later). You can level up attributes by assigning workers to unlockable buildings.

Tips

  • You can hire new workers with a button in the top bar.
  • When your workers run low on health - pay their wages (top bar) to bring them back to max.
  • Paying wages also heals workers inside portals, but they lose some health on exit as usual.
  • Get rid of some workers if you can't afford a full payout. Either throw them into lava, or send them through a portal again so they can die earning you money (good business practice).
  • Hover over a portal with a worker in hand to see how many attribute points they provide.
  • Hover over a finished portal before collecting to see the rating with a review and a log of things that happened.
  • If the tooltip goes outside the edge of the screen - move the camera to see it in full.
  • Some portals require more workers - they will wait to go in until there's a full party.

Controls

  • Left-click - hold to drag and assign workers
  • WSAD - move camera
  • Scroll - zoom camera
  • Right-click - hold to drag camera

Created by

Together we create Tano Collective - Twitter, Itch

Attribution & Resources

Changes

We uploaded an optional update with improved balance and UX. The original submission remains available for rating. The v1.1 update can be downloaded at the bottom of the Itch page, or selected in the web canvas (thanks to @badcop's JamPack <3).

Ratings

Overall 226th 3.91⭐ 41🧑‍⚖️
Fun 450th 3.59⭐ 41🧑‍⚖️
Innovation 282th 3.718⭐ 41🧑‍⚖️
Theme 140th 4.244⭐ 41🧑‍⚖️
Graphics 203th 4.269⭐ 41🧑‍⚖️
Humor 219th 3.697⭐ 40🧑‍⚖️
Mood 205th 3.987⭐ 41🧑‍⚖️
Given 39🗳️ 63🗨️

Feedback

FloweryAndy
16. Apr 2024 · 03:09 UTC
I spent all my money at the start which I guess softlocked the game
GodKnows
16. Apr 2024 · 11:58 UTC
Pretty sound design.
FunnyPumpkin
16. Apr 2024 · 13:47 UTC
Great concept and sound design and visuals!
Saryah
16. Apr 2024 · 14:51 UTC
Great gameplay loop, awesome amount of polish and really fun.
CameronPenner
16. Apr 2024 · 18:33 UTC
Great artwork! I love the low poly pixel art textures. The demon voices were a fun touch. It felt difficult to get momentum, and I found myself constantly mousing over things repeatedly to find the best match.

Overall great game, I love your jam template, and how you have links to your other games, and a splash screen. Feels very professional.
Sevadusk
16. Apr 2024 · 21:53 UTC
The sound effects were so funny and the visuals were very nice. Pretty cool game you have here!
Wieczny
17. Apr 2024 · 13:44 UTC
First time I gave up after few minutes, but then I read description and tried again. Finally got rating 5.0 and have lots of fun :D cool idea and really entertaining strategy game.
🎤 HexStart
17. Apr 2024 · 22:21 UTC
@floweryandy @godknows @funnypumpkin @saryah @cameronpenner @sevadusk @wieczny If you found the game confusing, but liked other things about it - you might enjoy the optional update we just uploaded, which greatly improves balance and UX. Just letting you know ^^
🎤 HexStart
17. Apr 2024 · 22:23 UTC
@togis @burchyn also pinging you folks, since you asked on the stream to let you know in case there's an update.
Togis
18. Apr 2024 · 01:51 UTC
@hexstart gg easy :)

Great new version!

![Untitled.png](///raw/403/3/z/64416.png)
nathmate
18. Apr 2024 · 08:03 UTC
![2024-04-18-175823_1920x1080_scrot.png](///raw/102/b5/z/64493.png)

Do you need to complete 10 5-star missions to get the victory screen? I'm not sure where I was up to, but a demon jumped out of a completed job directly into a new one ruining my streak. It was funny every other time that happened, but quite annoying in the endgame trying to get the 5 stars. Similarly not being able to tell if a job was a 1-demon or 2-demon one without putting a demon in was frustrating.

Other critiques were that all the time gating felt too slow to me, I'm already paying 2 HP for training plus the 10 Soul investment, why a timer bar too? Also as demon HP was always 4 I think a "chunked" HP bar works better than a continuous one. Matching the right demon to the job is also a bit of a pain with them running around all the time, a drop down UI to pick an available demon or being able to put them in pens to keep them from mingling would be nice.

Otherwise I really liked the idea and general sense of progression. The "biblically accurate" and\or hellraiser demon visuals but still having cutesy SFX was a nice touch.
The1
18. Apr 2024 · 15:29 UTC
nicely polished fun game! I was confused at first but got the hang of it after a few minutes. btw nice splash screen ;) thanks
nsadie
18. Apr 2024 · 19:35 UTC
A nice looking and very polished game! I enjoyed it!
MaxguN
18. Apr 2024 · 22:33 UTC
Very nice game, I enjoyed playing for some time to get to the all 5-star review. Took some time but got there eventualy. Took some extra time to keep moving the workers away from the summoning circles as they tend to slip in there by themselves and I took care of grabbing them out of the circles as then also dropped directly into another one sometimes, which was quite frustrating.

The art is very solid for this kind of experience and I really enjoyed it overall. Good job to the team and congrats for the game!
Chrispy977
18. Apr 2024 · 22:48 UTC
Definitely a bit of a learning curve here, didn't quite get a winning strat, but I could see myself sinking some time here for sure.
Nick Blackwood
19. Apr 2024 · 13:22 UTC
Ok, this sucked me in for almost an hour!

The SFX are top-notch :D I enjoyed it quite a lot deisgn-wise as well. I feel like hiring more workers is inferior to upgrading existing ones. Maybe adding the timer might help balancing it, it might also be beneficial for scenarios when you have the last imp with 1HP and you just wait for it to finish the job (I would not allow myself that if there was the timer ticking). I understand the intention to make things more chill for the player though.

And yes, it wasn't obvious what the rating is for, until I realized it's a win condition. Aside from that, I had a blast with the game, it's addicting and it constantly gives you interesting choices to tackle. Congratz!
Nick Blackwood
19. Apr 2024 · 13:22 UTC
Ok, this sucked me in for almost an hour!

The SFX are top-notch :D I enjoyed it quite a lot deisgn-wise as well. I feel like hiring more workers is inferior to upgrading existing ones. Maybe adding the timer might help balancing it, it might also be beneficial for scenarios when you have the last imp with 1HP and you just wait for it to finish the job (I would not allow myself that if there was the timer ticking). I understand the intention to make things more chill for the player though.

And yes, it wasn't obvious what the rating is for, until I realized it's a win condition. Aside from that, I had a blast with the game, it's addicting and it constantly gives you interesting choices to tackle. Congratz!
LDJam user 387002
19. Apr 2024 · 14:33 UTC
Really glad I got a 2nd chance to play this onstream! If only I'd had more time. Great job team!
kaesterin
20. Apr 2024 · 13:38 UTC
Awesome art, gameplay and UI, entertaining mechanics. Really enjoyed the game! Cleanly done work, excellent! It wasn't easy to get a 5* rating :D
Brainbetter
20. Apr 2024 · 22:36 UTC
There's a lot of love and charm here! I get that the third-party music invalidated audio as a category, but I really, really wish I could have rated the adorable noises the demons made as you did anything with them.
brainles etertainment
21. Apr 2024 · 07:44 UTC
Nice and pretty addictive clicker. Everything done neat and the game is playing smooth. Nothing serious to blame about. The only issue I encountered is the camera control. Such a game wanted to played in the relaxed one-hand-clicking manner. But I have to operate in WASD+mouse mode which is more close to FPS-like games.
🎤 HexStart
21. Apr 2024 · 08:02 UTC
@brainles-etertainment aside from WASD, the game also supports right-clicking and dragging for camera movement (unless it didn't work somehow?)
Jvdwijk
21. Apr 2024 · 20:16 UTC
This game was really polished, I feel like if I had the time I would've kept going for quite a long time. If you kept on working on this game, I would love to see a more in-depth management system, maybe a way to feed your minions and use your money, some light basebuilding/upgrading (something like you already have, but for different facilities?)

Everything fit nicely into one package, from the art to the audio, great entry!

If you want to rewatch my playthrough, you can do so here:
https://youtu.be/VrinXzvnhho
JUSTCAMH
22. Apr 2024 · 14:04 UTC
I finally got around to finishing this on stream! For the most part the game was really simple to grasp, and once I knew what was going on, was able to fairly quickly raise my rating to a glorious 5 stars! I’m just not sure why so many tasks had to have long timers associated with them when there was nothing to do whilst the timer ticked along.

For your reference, here was the first stream where I was tired and didn’t do much:
https://www.twitch.tv/videos/2123757357

Followed by this one where I beat it, after one slight whoopsie:
https://www.twitch.tv/videos/2126502001
UngarBlapp
23. Apr 2024 · 03:07 UTC
Really great looking game, the graphics
are great and the music choices are spot on.
Perfect for theme,
Great Work!
kuro
27. Apr 2024 · 12:24 UTC
Cool game! Looks well, the humor is spot on, sounds are simple but non-intrusive. Also quite fun. I spent on it way more time than I wanted to originally. Good job
Badrains
28. Apr 2024 · 13:31 UTC
Good game: graphics, sounds and idea, all is good. Great job)
Gabrimer
01. May 2024 · 00:11 UTC
Absolutely incredible! My favorite entry so far, it's super addicting, very well polished, amazing game loop, there's not even enough words for me to describe in such short amount of time. Super well done, great job to the team!