Oil Creatures by krakadushka

* Summon the Nature to fight against technology! *
You need to destroy an oil drilling rig, however it is well protected. Well then, fight, devise tactics, and evolve your oil creatures. Summon all your forces to combat the tyrants! But remember, the enemy evolves just as you do...

How to play
- Click to summon the creature
- Hold left mouse button to summon all enemies in the stack
Credits
* Code -* krakadushka
* Graphics -* palvel
Screenshots

Links
- VFX: https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-remaster-free-109565
- OST: Luke Jansen - Hexen "Wolf Chapel Remix
- SFX: https://zvukipro.com/
| Link | https://salazar-smile.itch.io/oil-creatures |
| Original URL | https://ldjam.com/events/ludum-dare/55/oil-creatures |
Ratings
| Overall | 374th | 3.759⭐ | 58🧑⚖️ |
| Fun | 425th | 3.623⭐ | 59🧑⚖️ |
| Innovation | 765th | 3.175⭐ | 59🧑⚖️ |
| Theme | 598th | 3.661⭐ | 58🧑⚖️ |
| Graphics | 361th | 4.009⭐ | 59🧑⚖️ |
| Mood | 497th | 3.643⭐ | 58🧑⚖️ |
| Given | 28🗳️ | 34🗨️ |
But I was bored and took a long time to kill the tower. It would be better to divide it into mini levels. It would also be good to work with the economy. Improvements are very expensive and the wait is long. The idler needs more dynamics.
I feel like the melee units are mostly cannon fodder before you can get some points into movement and by that point the tower has enough damage to kill them quite easily, this means it's a constant back and forth with getting enough stats for your units so the hard hitting ones (axe) can reach the tower, but by that point the tower has likely evolved again making the upgrades "void". This had me rely on the ranged units mostly!
This is a simple balance pet peeve however and doesn't take away from the fact that I had a bunch of fun trying to min-max strategies to get the tower lower, fast. Overall a really enjoyable little game, good job!
Tendinitis The Game (TM). And I love it. I just wish there was a failure state, like dying or running out of resources/time.
But when my friend suggested that I need to spawn monsters to attack the tower the things turned around!
Eventually I managed to destroy the tower, however thought that it's gonna be impossible for me. I found my strategy and reached to the great explosion of the tower!
But a lot of time has passed before I realized some mechanics :) (e.g. big monster can destroy tubes (or whatever it is) to allow the smaller monsters-archers to reach the tower)
I liked the sound very much! The game feels complete with all those sound effects
I enjoyed a lot this game. Unit spawning + improvements and collecting the puddle. It felt good!
I didn't get in my first run how the oil was collected but finally figured it during the second. Also, do the pipes that spawn on the map have a meaning/utility ?
What could be missing:
- An indication of which unit type is selected.
- Shortcuts to select units type directly.
- A way to visalize the bonuses we buy.
But that's details, it was really fun. Thanks for that!
I nearly got rsi from clicking and selecting the creatures to spawn,
but I played through and would def play more advanced game in an extended form,
Really Nice Work!
Great art and overall feel of the game. Very polished.
Props to whoever decided on the artstyle, it looks very clean ith the flat coloring.
Graphics are cool and the oil theme is quite original, plus the game looks pretty polished, well done !
I really enjoyed this game. It was fun to try to find a good spawning strategy.
I liked it a lot. The only thing missing I think is sfx feedbacks for when I spawn my minions. Other than that, I loved the art style and sounds, and the mechanic of the game.
This remined me a lot of Grow Castle (a tower defense mobile game) but with a reverse tower defense take. It's a neat idea and you could expand on this further.