The Wave Summoner by OnlinE_Play
I'm very happy with the final project. Even though it's the first game I've completed in the Godot 4 engine, it feels playable enough to me. Initially, I had a completely different idea for the game, but I canceled it after the first 6 hours of development. I gave up on it due to my low graphic skills. So, I decided to make a platformer with a tilemap because I have some small experience in preparing it.
About the gameplay: The game revolves around surviving as many waves as possible while continuously upgrading your stats. You could call my game a mini-roguelike platformer. To summon a wave, approach the Lectern and press E. You can double jump by simply pressing W/Up arrow key in the air. Among the spirits, there are good and bad ones. The former won't attack you; instead, they offer to sell upgrades for your stats, while the latter will attack you and try to destroy your run. I've managed to survive up to 12 waves; how about you?
Controls: Movement: WSAD/Arrows, Interaction: E, Attack: LMB


Ratings
| Overall | 1057th | 3.094⭐ | 34🧑⚖️ |
| Fun | 1105th | 2.797⭐ | 34🧑⚖️ |
| Innovation | 1137th | 2.597⭐ | 33🧑⚖️ |
| Theme | 976th | 3.109⭐ | 34🧑⚖️ |
| Graphics | 867th | 3.234⭐ | 34🧑⚖️ |
| Audio | 727th | 2.71⭐ | 33🧑⚖️ |
| Humor | 997th | 2.222⭐ | 29🧑⚖️ |
| Mood | 879th | 3.25⭐ | 32🧑⚖️ |
| Given | 25🗳️ | 44🗨️ |
Second, let me say it straight away: this can be a very interesting base for the game if you ever decide to expand it. What I would fix first is camera, it's a bit nauseating. There are a lot of good articles on 2D platformer cameras and you can really add juice just by making few formulas in your camera code. The gameplay loop while being pretty simple, can also be developed into something roguelite-ish (sic!) with all those upgrades, shopkeeper, etc. etc.
You have a very nice base, so if you ever decide to develop more into it, you might have a fun game on your hands. If not -- it was a good experience of making and releasing a game on new engine anyway. Win-win, I'd say. :wink:
That being said, good work :D
Gameplay is quite simple yet playable. I read the message about good and bad ghosts and thought at first that I don't need to kill good ghosts, but game didn't let me complete the wave :(
I wish music theme were a bit longer, it has a lot of repetition when playing for some time :(
But keep going! You did a great job!
I wish I can jump with Space instead of W. Otherwise, great job) I enjoyed the double-jump animation btw 
Overall though a solid entry, well done!