Untitled Blood Game by Blaise Ebuth

This is my unfinished entry for Ludum Dare 55, on the theme "Summoning". Please keep in mind that it is a prototype, which is currently unwinable and unlosable. Just a basic gameplay loop with the core mechanics.
Summary:
You are a cultist trying to summon his demon master in the humans world, but clerics of the Light will try to stop you. That is the perfect occasion to kill two birds with one stone: You could use them directly as sacrifices to your master!
More details on the itch.io page.
| Link | https://blaise-ebuth.itch.io/untitled-blood-game |
| Original URL | https://ldjam.com/events/ludum-dare/55/untitled-blood-game |
Ratings
| Given | 20🗳️ | 57🗨️ |
The gameplay seems interesting tho. It's sad that you couldn't finish on time for the jam, but remember that you can always finish it later if you feel like it :)
The best to you too.
Anyway, I hope you get the time and will to finish the project and add buckets of blood on top :wink:
I totally agree with you. When I started the game, my idea was to have hack'n' slash mechanics: You click to move, but if you click on an enemy you shoot with your primary spell, and you can force the shoot by holding the space bar. I wanted to add a secondary spell on right click (A teleportation or something like that), and other capacities you can unlock by giving your own blood. I had also planned to have multiple types of enemies, and so less clerics and bullets to avoid. (It was a lil' ambitious :upside_down: )
With time flying, I gave up on the other enemy types, and with all that clerics the game turned into a bullet hell. ^^
At this point shooting on an enemy instead of moving when clicking on it by accident became a handicap, so I deleted that too. The current move/shoot mechanic is what remains of all of that. :sweat_smile:
I will finish the game, and surely change this to a more suitable system...