Untitled Blood Game by Blaise Ebuth

[raw]
made by Blaise Ebuth for Ludum Dare 55 (UNFINISH)

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This is my unfinished entry for Ludum Dare 55, on the theme "Summoning". Please keep in mind that it is a prototype, which is currently unwinable and unlosable. Just a basic gameplay loop with the core mechanics.

Summary:

You are a cultist trying to summon his demon master in the humans world, but clerics of the Light will try to stop you. That is the perfect occasion to kill two birds with one stone: You could use them directly as sacrifices to your master!

More details on the itch.io page.

Ratings

Given 20🗳️ 57🗨️

Feedback

denilseven
24. Apr 2024 · 19:24 UTC
I can see that this was going to be really bloody :o
The gameplay seems interesting tho. It's sad that you couldn't finish on time for the jam, but remember that you can always finish it later if you feel like it :)
🎤 Blaise Ebuth
24. Apr 2024 · 22:12 UTC
@denilseven Thanks for the feedback! And yes, I plan to finish it. I already started to work on some visuals (to avoid putting back already my hands into the code ^^)
Geckoo1337
26. Apr 2024 · 13:47 UTC
Hello. It's a good starter. The main mechanics work well as expected. I did not immediately understand how to move, but after a while I was able to dodge the bullets. I guess that with more time, you could create a full project. Thank you for your review. I wish you the best ++
🎤 Blaise Ebuth
26. Apr 2024 · 14:40 UTC
@geckoo1337 Thanks for the review. I'll make sure to put proper indications about controls in the final project. ^^'

The best to you too.
fabula_rasa
27. Apr 2024 · 14:59 UTC
As advertised, it's unfinished :wink: However, I did want to chime in with an opinion that may or may not help with further development. I'm not sure what to think about this mechanic. Not the one where you sacrifice your fallen foes to summon your hellish master- that is awesome :grin:. But the one where you either move or shoot. There are a lot of enemies, they are all over the battlefield, shoot from various angles, and just keep coming. That seems like a setup for a fast-paced top-down shooter. And yet all of that seems to slow to a crawl as you need to stop and just stand there like a sitting duck when you're shooting. I know it adds difficulty to the game, but to me, it felt unfitting.

Anyway, I hope you get the time and will to finish the project and add buckets of blood on top :wink:
🎤 Blaise Ebuth
27. Apr 2024 · 19:30 UTC
@fabula-rasa Thanks a lot for the feedback!

I totally agree with you. When I started the game, my idea was to have hack'n' slash mechanics: You click to move, but if you click on an enemy you shoot with your primary spell, and you can force the shoot by holding the space bar. I wanted to add a secondary spell on right click (A teleportation or something like that), and other capacities you can unlock by giving your own blood. I had also planned to have multiple types of enemies, and so less clerics and bullets to avoid. (It was a lil' ambitious :upside_down: )

With time flying, I gave up on the other enemy types, and with all that clerics the game turned into a bullet hell. ^^

At this point shooting on an enemy instead of moving when clicking on it by accident became a handicap, so I deleted that too. The current move/shoot mechanic is what remains of all of that. :sweat_smile:

I will finish the game, and surely change this to a more suitable system...