Spring Summoner by twist

The world is bare, full of dangerous creatures of the desert looking to destroy anything that comes close. But hope comes at the feet of a druid who with their steps brings green back to the desert. Summon creatures to aid in your revitalization of the desert!
Instructions
WASD movement
Swipe on the screen in various designs to spawn different types of allies.
Swipe left/right spawn tree golem
Swipe up/down spawns a damaging bush
Swipe right (¬) then down spawns an exploding gem bearer
Sin Wave (~) + ¬ + swipe in any direction spawns a legendary ally in that direction




This is our first game jam so looking forward to hearing back with feedback! Hope you enjoy!
Libraries used: Phaser: https://phasereditor2d.com/start/
Gesture training: https://yining1023.github.io/doodleNet/
Tensorflow: https://www.tensorflow.org/js
Impossible combo: ƨ ƨ ƨ - ¬ ¬ - ƨ ¬ -
* Changes *
• Fixed issue where difficulty would scale too quickly depending on the browser. Also capped difficulty level at 3.
Hosted on: itch.io
Developers: @twist @tunagoo @ecb @adamag
Art: @jacob-baum
| Source | https://github.com/dt-tom/SpringSummoner |
| itch.io | https://dt-tom.itch.io/spring-summoner |
| Original URL | https://ldjam.com/events/ludum-dare/55/spring-summoner-is-finished-play-now |
Ratings
| Overall | 555th | 3.586⭐ | 31🧑⚖️ |
| Fun | 484th | 3.552⭐ | 31🧑⚖️ |
| Innovation | 170th | 3.879⭐ | 31🧑⚖️ |
| Theme | 246th | 4.086⭐ | 31🧑⚖️ |
| Graphics | 971th | 2.983⭐ | 31🧑⚖️ |
| Mood | 923th | 3.19⭐ | 31🧑⚖️ |
| Given | 36🗳️ | 55🗨️ |
There were a few times I died unexpectedly, it might've been due to enemies spawning? I think I saw one of the scarab things crawl out of the ground and get me? If it is them spawning, I feel like a small delay between them spawning and when they can damage or kill could help
Regardless, great job!
I did not really wrap my head around how moving affects the shapes you are drawing. It seems that most of the time they did not work (i.e. did not summon anything) but sometimes I managed to get something out so it was slightly inconsistent.
It would have been cool to be able to learn all designs in game. Either via a book of some sort or, even better, organically in game. But it is natural that you do not have time to make everything perfect during a jam. If you keep developing this, I would consider let the player find all designs by themselves!
But overall, great work! Looking forward to seeing you in future jams!
@mcmuniz @t-c There is a bug to update the HP bar when you get one-shot :( Good idea to add i-frames to enemy spawns to prevent player damage
@bluepir @zerocomms @tesseus @nash @kilthorne Apologies here! We should have made it more forgiving to make gestures. Unfortunately, the patterns are based on cursor position rather than the particles. I would suggest staying in the top third of the screen for the ¬ shape, middle third for the -, and bottom third for the ƨ. Here is how you can do the ƨ-pattern.

@nash That's a great idea! It would be cool to discover as you go. Here is more transparency on the current mechanics in the game.
#### Boss
- The boss comes at 20,000 score
- You need to kill the boss to win the game
#### Glyph leveling
- Increase it by making consecutive accurate gestures (above 75%)
- You are down-leveled to the previous level breakpoint if an inaccurate gesture is made
- There are level breakpoints every 10 glyph levels
#### Scaling
- Environment:
- The rate of scaling depends on how much grass has been created
- Enemies are scaled each difficulty breakpoint ex. 1,2,3,4...
- Player:
- The player and their summons are scaled every glyph level breakpoint ex. 10,20,30,40...