Mob Farm by Codeman1010

[raw]
made by Codeman1010 for Ludum Dare 55 (JAM)

Mob Farm Logo.png

"Let me check the back..."

dwarf pursuit.gif

The Wizards are coming, and they need spell components! You have the best shop in town, and the means to supply. Not by risking your life in daring adventure - but with mob farming! Summon creatures in “the back” and slay them to gather merchandise for your arcane customers. Meet the increasing demand for supply by calling up hoards of mobs at a time, dodging attacks and gathering a variety of ingredients. Move quickly, as wizards are impatient and unethical, and they will sap your health if they have to wait too long!

Controls:

WASD/Left Joystick to move

left-click/X to attack

Space/A to toggle summoning levers and sell to customers

volume warning

please be warned of loud volume upon startup

Ratings

Overall 793th 3.395⭐ 40🧑‍⚖️
Fun 775th 3.25⭐ 40🧑‍⚖️
Innovation 658th 3.284⭐ 39🧑‍⚖️
Theme 339th 3.973⭐ 39🧑‍⚖️
Graphics 810th 3.365⭐ 39🧑‍⚖️
Audio 563th 3.237⭐ 40🧑‍⚖️
Humor 524th 3.135⭐ 39🧑‍⚖️
Mood 933th 3.176⭐ 39🧑‍⚖️
Given 23🗳️ 55🗨️

Feedback

Victor Perotto Pioner
16. Apr 2024 · 03:00 UTC
I loved the background music, just a little bit louder, about the mecanics, i found 2 little bugs, if you stay bettwen the levers you can activate two at same time, and sometimes the enemys spawn very close to you, and you takes a collision damage. But i enjoied the idea of battle arena and the proposal of the game!!
TheParticularPixel
16. Apr 2024 · 03:14 UTC
fun little game, music was a bit too loud though (and a bit distorted). i liked the sprites and the monster attacks. cool idea to sell the ingredients to the wizards.
T C
16. Apr 2024 · 03:29 UTC
Cool game! I like the music, the sound quality is a bit rough but the songs themselves are bangers. I enjoyed the art. I like the concept of having orders and fulfilling them. My biggest gripe is the speed of the game. It definitely has that sluggish "game jam feel" to it. I'd love for it to be faster. Either way, fun entry. Good work!
Castitatis
16. Apr 2024 · 05:09 UTC
I love the music, it really fits the theme of the game :id: it was a fun game!
Rincs
16. Apr 2024 · 06:20 UTC
Amazing take on this kind of game, and choosing your own difficulty!! Awesome!
happyhour
17. Apr 2024 · 00:33 UTC
Nice take on the theme.
The song with the vocals kind of owns honestly lmao.
Merb1000
17. Apr 2024 · 00:37 UTC
This was a pretty cool idea! Reminds me of a simple mob farm in something like minecraft taken to another level. Music was great too. I think being able to spend gold on things like speed upgrades, item magnets, etc. would make the game more fun for a longer period of time. Great work with this!
Eric Nguyen
17. Apr 2024 · 00:39 UTC
Loved the music. I loved turning on all the monsters and slaying everything I could. It was addicting to slay a giant group of monsters. What do you think about adding an item shop to upgrade yourself? Great submission!
Quinn Davis
17. Apr 2024 · 00:47 UTC
This was very fun! The risk/reward of turning on more levers is interesting. It feels a little bad that it seems impossible to avoid taking damage, but then you get health back when you sell things so it doesn't really matter. Would be fun to spend your gold on upgrades or something.
Jake G
17. Apr 2024 · 00:49 UTC
I really like this concept and the lore behind it. Did you try having the character move a little faster? Btw thanks for the volume warning, it is indeed quite loud. Also, is there anything you can do with the gold?
CaptainSpaceCat
17. Apr 2024 · 01:02 UTC
I found that there wasn't much reason to leave any of the levers off. The player moves too slowly to reliably dodge attacks, so you might as well just dive in swinging and get as much out of it as possible. I think this is a really interesting idea and I'd love to see you take it beyond this jam!
BlueDingo
17. Apr 2024 · 01:08 UTC
being able to choose which enemies you spawn was a neat concept, killing the enemies felt satisfying. One suggestion would be to not have the enemies attack when they spawn in as the player gets blindsided by something they can't really dodge. I also like the voice over for when the wizard leaves when you run out of time for him
wigglypainter
17. Apr 2024 · 01:33 UTC
cute little game, great work!
Gaverion
17. Apr 2024 · 02:37 UTC
Game was fun! Being able to choose what to spawn was a unique mechanic. I could see the selling mechanic being expanded upon for some interesting gameplay!
rolferm
17. Apr 2024 · 06:42 UTC
I like the music and the general theme! I find its really hard, I could not kill a single mob without loosing life. Also I wish I could buy some upgrades with all my cash!
Heretic
17. Apr 2024 · 07:29 UTC
it was very cool, the music and art style is awesome, I liked the combination of the shop and summoning mechanics with the ingredient extraction, I would like more weapons and smoother switching of the music themes
Skizil
17. Apr 2024 · 07:32 UTC
Love the pixel art & Music!
Redoxeide
17. Apr 2024 · 07:56 UTC
Very nice concept.

I think it's a little hard to dodge attacks. They come out instantly for the most part. Maybe having a wind up or some kind of graphic or warning when an attack is about to happen would help.
D0vid
17. Apr 2024 · 11:44 UTC
Very cool idea !

Combat is holding the game back a little I feel, if the player could move faster or have more options such as sprit, a dodge/block button or something it would've been even more enjoyable imo

Great job nonetheless, the graphics are cute and the music slaps !
Roman Dubrovin
17. Apr 2024 · 15:24 UTC
I like the music and idea
unchain
17. Apr 2024 · 17:25 UTC
Have to say the sound is too loud. Otherwise nice idea!
koosalagoopagoop
17. Apr 2024 · 20:18 UTC
I like the retro feel to this, and the concept of "checking the back" and actually getting something from there :smile: I really wish I could do something about avoiding attacks, though - I felt like I just have to take the beating to satisfy my customers :)
LDJam user 250426
18. Apr 2024 · 07:08 UTC
theres a lot of cool concepts in here like risk reward system for which levers to switch and the customers deal dmg/heal based on how much of something they want. in practice i ended up just flipping all the switches and facetanking enemies while collecting ingredients tho xD i think those systems are perfect as they are, but the problem was some of the hitboxes seemed a lot larger than they needed to be so it wasnt really viable to dodge or kite. a dash woulda been way fun too! a way to spend gold would be so dope too like if you can recruit lil dudes to help you fight or ways to upgrade your shop like in the moonlighter game


i died cuz a bunch of customer leave at the same time xD
![MobFarm.png](///raw/a32/d3/z/64481.png)
Ruslana
18. Apr 2024 · 22:13 UTC
I imagine gnome hard rock music in a pixel world just as you made it :D

Is there a way to spend money?
amarokczukay
23. Apr 2024 · 10:57 UTC
cool game loop! it's nice to kinda set your own difficulty by switching the levers.

i wish there was something like upgrades to make the progression more captivating. the gameplay can be too repetitive at some point, so making a goal or a timer or something would maybe engage the player more?

overall, i liked the idea and execution of this game, it just lacks a little bit to keep me playing it for long!