Chibble Nibbles by Brogan Ward

Rosemary the witch accidentally cast a spell that is causing endless slime to fall from the ceiling! Help her summon 'hungry helpers', or chibbles, to eat the slime before it covers the whole room!
- Locate magic books to begin the spell to summon a chibble
- Follow the input commands that appear to complete the spell
- Keep the slime from overtaking the room so Rosemary can cast a final spell when the timer ends
Controls:
WASD to move and cast spells
Credits:
Game Designer - Brogan Ward (Bluesky: @broganward.bsky.social)
2D Artist - Rachel Green (Twitter: @rachelgreenart)
Music - Jesse Elkins
Made with Godot 4.2
| itch.io | https://blankcanvasgames.itch.io/chibble-nibbles |
| Original URL | https://ldjam.com/events/ludum-dare/55/chibble-nibbles |
Ratings
| Overall | 460th | 3.681⭐ | 38🧑⚖️ |
| Fun | 542th | 3.486⭐ | 38🧑⚖️ |
| Innovation | 675th | 3.264⭐ | 38🧑⚖️ |
| Theme | 285th | 4.042⭐ | 38🧑⚖️ |
| Graphics | 314th | 4.083⭐ | 38🧑⚖️ |
| Audio | 185th | 3.861⭐ | 38🧑⚖️ |
| Humor | 444th | 3.279⭐ | 36🧑⚖️ |
| Mood | 489th | 3.657⭐ | 37🧑⚖️ |
| Given | 40🗳️ | 52🗨️ |
Some UI Issues on my display, the vignette only covered 75% of the screen. Other than that I experienced no noticeable bugs!
And thank you all for playing!
Really nice use of 2.5D and really well put together - nice work!
Thank you for the suggestion!
9/10 would play moar
Congrats!
First I tried playing the HTML version, but the showing of the moves was somehow really slow. After failing a few times, I decided to download the .exe file. That worked much better, and I managed to win the game!
The different sounds with the different directions really helped. But I would have liked to visaully see the difference between listening/learning and when it is time to copy the moves.
Art style is cute and the music is awesome (did you make it yourself during the jam?). Well done!
It gets really hard to concentrate at the end. Especially as no pattern is the same.
The music kept me engaged from start to finish; some real RPG battle vibes there!
Overall good game though, fun idea, and good use of them. Also good job on the sound effect of the summon, without the sound cues remembering the long sequences would have been a lot harder.
Excellent work!