Summoning altar by stamestratagem
Build the totem in this purgatory and summon The Deity to do the purging. Manage your points wisely between temporary boosts and totem pieces and summon The Deity before you die!
Code: András Czecze
Music: András Czecze
Visuals: Barbara Szabó
Level design: Barbara Szabó & Andras Czecze 
| Link | https://czeczea.itch.io/summoning-altar |
| Original URL | https://ldjam.com/events/ludum-dare/55/purging |
Ratings
| Overall | 356th | 3.775⭐ | 22🧑⚖️ |
| Fun | 159th | 3.952⭐ | 23🧑⚖️ |
| Innovation | 527th | 3.429⭐ | 23🧑⚖️ |
| Theme | 807th | 3.381⭐ | 23🧑⚖️ |
| Graphics | 87th | 4.476⭐ | 23🧑⚖️ |
| Audio | 311th | 3.65⭐ | 22🧑⚖️ |
| Humor | 143th | 3.905⭐ | 23🧑⚖️ |
| Mood | 445th | 3.714⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 22🗨️ |
But coming to a part that bothered me, the movement. It didn't feel well due to the handling of inputs, as you could only press on direction at a time and the change also felt a bit clunky. Try to make it a bit smoother for the next time and I think it would add a lot to the games enjoyment.(Also had some performance issues after to many enemies were present at the same time, but that could be a problem on my part.)
Overall nice entry and great work on the art style :smile:
One issue I kept running into is the character not moving in the direction I want it to (it feels like sometimes buttonpresses aren't properly being aplied). Something that might help with this is adding the ability to move diagonaly.
One other issue is that projectiles seem to despawn if there are to many on screen, which seems to happen quite quickly.
If you want to watch back my playthrough, I got a vod on YT: https://youtu.be/VrinXzvnhho