Void Beast by Azure Drake
Help a researcher collect the crystals he needs.
Made by a team of 2
Ratings
| Overall | 1107th | 2.976⭐ | 23🧑⚖️ |
| Fun | 1048th | 2.909⭐ | 24🧑⚖️ |
| Innovation | 1128th | 2.619⭐ | 23🧑⚖️ |
| Theme | 1169th | 2.524⭐ | 23🧑⚖️ |
| Graphics | 771th | 3.452⭐ | 23🧑⚖️ |
| Mood | 967th | 3.119⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 24🗨️ |
Lets start with the things I really liked:
- Character design and animation were great. The hero, scientist, and void monster all had very appealing designs and the animations were smooth.
- Level layout. I really liked the progression from tutorial zone, to hub with NPC, to four individual routes you can do in any order that lead back to the hub. I felt like the layout was intuitive without a map or marker and never got lost.
And some areas for improvement:
- Character controller. Some of the platforming and movement felt a bit awkward, and the player felt a little slow. I'd highly recommend checking out GMTK's [Platformer Toolkit](https://gmtk.itch.io/platformer-toolkit) for some tips and tricks on making platformer movement feel good.
- Camera. A few times it was frustrating when I couldn't see directly below me and it turned out to be a hazard. If the player had a way to look around or the camera was just a bit more zoomed out, that could help.
Overall nice little game with a lot of personality. Congrats on finishing what looks like your first LD, and hope you come back for more!
I drew a doodle of the Void Beast:

I got softlocked ^^! If you get to the top and go right (over the fire crystal) you just can't go back. I guess I shouldn't go where there's no grass :sweat_smile: Also, I feel like it needs some controls explanation. And the camera work was a bit frustrating, especially if I needed to look where I'm dropping down.
Congrats on your LD entry!
@klemen Summoning was at the very end, and the web version does ocassionally bug out.
@unchain The walk animation was just a slower run animation and I think that was a mistake. I think we should have gone with just the run as the default it would have felt better.
@skitefall Definitely agree, I think the run should have been free and the standard movement speed. The wall jump was something I wanted to find a fix for but didn't have time.
@eonarheim Thanks for the compliment
@oznarox Appreciate the feedback
@iwant-pizza interesting, never ran into that bug during testing.
@dabper Thanks for the compliment
@andrewbyte yeah, the movement needs a little bit of polish, especially the wall jump
@milano23 There was a walk and run speed, and I think we should have just done the run speed it would have made all the back and forth better
@kamizenki Thanks for the compliment
@delauraen I think some of the issue with floaty-ness is that the walk animation was just a slowed down run since we didn't have time and then the movement needed a little more polish (especially the wall jump)
@aucguy Thanks for the feedback, maybe a little more generous on the stamina would have helped. We had planned to add pickups to increase stamina and health, but they got cut.
@biemorth I think the margins for stamina in the lower section were too close. The plan was for stamina pickups but they got cut and we should have added some extra stamina. Movement did need some polish beyond that, but thanks for the feedback. I also wish we had time for music.
@jeremy-ryan Thanks for the comments and the feedback. I agree that the movement needed some extra polish. This was the first time using godot and found that some things ended up not working as I expected, but some more polish work would be good. The camera would shift down if you held the down key, but it may have been good to tutorialize that, but that may not have been quite enough.
@thelastslowpoke Thanks for the compliments and I did want to find a fix for the wall jump with the stairs but didn't have time. Good to know you can get out of the level, and there were some control tutorials at the beginning but maybe some more would have been helpful. For instance, if you hold down the camera did move down to show more screen below you. That may not have always been enough though, it wasn't thoroughly tested.