Hell's Empty by jnw
Hell is empty and all the devils are here...including your pets. Find your dog and pet rock and bring them back to the underworld before they get exorcised.
Controls:
A - Left
D - Right
Space - Jump
Q/E - Cycle through souls
Left Click - Summon soul
Made with:
-C
-SDL2
-GIMP
IMPORTANT: Others (and myself) have noticed that input delay and "slippery" platforming sometimes occurs in the web version. I didn't notice this in the desktop build, so try that if you experience that problem. Sorry!
I adapted base code from the engine of another game I'm working on. I used this code for displaying text and drawing and animating sprites. I also use the level editor that comes with it. The base code can be found here: https://github.com/jnwjack/ConquestOfIchabod The stuff I'm using is in the "src/engine" directory. The level editor is in "tools".

| Link | https://jnwjack.itch.io/hells-empty |
| HTML5 (web) (If there's input delay, try the desktop version) | https://jnwjack.itch.io/hells-empty |
| Link | https://github.com/jnwjack/HellsEmpty |
| Original URL | https://ldjam.com/events/ludum-dare/55/hells-empty |
Ratings
| Overall | 326th | 2.818⭐ | 24🧑⚖️ |
| Fun | 273th | 2.977⭐ | 24🧑⚖️ |
| Innovation | 322th | 2.614⭐ | 24🧑⚖️ |
| Theme | 249th | 3.25⭐ | 24🧑⚖️ |
| Graphics | 348th | 2.045⭐ | 24🧑⚖️ |
| Humor | 280th | 2.091⭐ | 24🧑⚖️ |
| Mood | 337th | 2.227⭐ | 24🧑⚖️ |
| Given | 27🗳️ | 29🗨️ |
I'm taking a look at Jump King now. I'd never heard of it before but I definitely see the resemblance!
I like the mechanic you've established. The idea could be used to create some wacky puzzles.
Jumping with the character felt a bit floaty and I found the mouse-controls a bit awkward. But that's mainly because I'm currently on a laptop with a touch-pad. I'm quite sure the game feels much nicer with a proper mouse!
Keep up the good work!
Thanks for playing all the way to the end!
Specifically with platforming, I think the acceleration was too fast which makes it hard to be precise, especially if since the block you have is not wide (evening if you can place multiple of them). Perhaps lowering the max speed could help with that. Another suggestion is to also allow the arrow keys (not just wasd) to control the player, my right hand might have been able to do the platforming better. On the level where I died, input also seemed to be delayed (perhaps html5 too many updates or something is not performant?), which also made it hard to do the platforming.
keep up the good work!
felt strange until I realized that it places on mouse _up_ instead of mouse _down_, which I think is somewhat
unconventional. It would also have been nice to have some audio.