Summoner's Law by RubixNoob13
Bugfix #1: 04/15/24 9:06pm CDT - Hide exit button from web export to avoid game freeze - Reset global variables after final scene so restarting should work correctly
Bugfix #2: 04/15/24 9:29pm CDT - Adjusted summoner spellcasting during battle scene to consume mana at the start of spell rather than the end (functionally identical, only a visual fix)
Bugfix #3: 04/23/24 9:00pm CDT - Re-added a missing texture (that as far as I can tell was unused anyway). The HTML5 export still seemed to work just fine without it, however upon playing the Windows downloadable version, the game would crash upon entering the house for investigation. This should be fixed now!
Summoner's Law is an RPG-esque game where you play as a Summoning Enforcer for the magical court.
You are tasked with investigating alleged improper summonings, collecting evidence, battling with offenders as needed, and ultimately making sure that offenders not only show up for court, but are also held accountable for their crimes!
WASD movement, mouse to click on-screen buttons for interactions.
Opting out of graphics and audio because we only had about a day and a half of not working on IRL projects.
Graphics are from Kenney, and the music was generated with AI assistance.
However, we still think it's a vibe and you should check it out!
Small note: A few of the timings on when music completes / when animations finish seem to be a bit off in the HTML5 version versus the Windows export, but nothing major.
Windows instructions: Extract the zip file, there should be a .exe file (the Godot game engine executable) and a .pck file (the actual game data). Run the .exe from the same folder as the .pck file to play the game.
Thanks for playing!
| Original URL | https://ldjam.com/events/ludum-dare/55/summoners-law |
Ratings
| Overall | 1152th | 2.841⭐ | 24🧑⚖️ |
| Fun | 1163th | 2.568⭐ | 24🧑⚖️ |
| Innovation | 1132th | 2.614⭐ | 24🧑⚖️ |
| Theme | 825th | 3.357⭐ | 23🧑⚖️ |
| Humor | 561th | 3.048⭐ | 23🧑⚖️ |
| Mood | 1031th | 3⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 24🗨️ |
@drahmen Thanks for the feedback! We had a lot more we wanted to do, but didn't get to work on it for the full time due to real world obligations.
@kilthorne I didn't think about it at the time, but magical Judge Dredd is kinda the vibe isn't it? We were planning on having multiple investigations and battles with varying difficulties, with some equipment and/or spell upgrades. I was definitely thinking about a heal spell as well, but if I gave that to an enemy, I think it would have just made the fights drag out too long for a jam.
@laszlotimar :rofl: You should pay attention in class, there will be time to play LDJam games afterwards! As I said above, we had plans for several fights of varying difficulties, and the initial idea would be that once you brought the summoner to justice, whatever demon/monster they summoned would be sitting in the "jail" near the judge, slowly corrupting him, and then the big boss fight would be you versus the corrupted judge. But with like, 12 minutes left until the submission deadline, there wasn't anywhere near enough time to add in a few more fights and have the judge suddenly be a boss where it made any kind of sense, so we slapped the "Thanks for Playing!" on it and called it a jam game :slight_smile:
@rossk We were trying to find a nice balance between scroll speeds. Initially it was about twice as fast, but I'm sure some people would have not been able to keep up. We could have also broken it into smaller bits, or (what I wanted to do but ultimately ran out of time) added a scroll speed option. But, since I hard coded the duration of the cut scenes, they wouldn't have fit properly with the variable text speed, unless I tinkered with adjusting the animation player speed as well. And again, I ran out of time to code all that :rofl: :timer:
Also yes, I think the music goes hard as well. I spent like 10 minutes just sitting in the menu after we got the game submitted just to listen to the track
The controls are really annoying on an AZERTY keyboard (maybe prefer using the arrow keys instead when there is no menu to change the controls), so I found it very hard to play. I found the movement of the player annoying, but I understand that it adds an old school vibe to this game.
I liked the fight with the fireball abd lighting.
It took me a while before I realized I should be doing something.
My only real nitpick is the font selection. Or maybe it's a problem of ALL CAPS. It was hard to read the text most of the time due to the lack of spacing between the words.
The game is pretty short, but at least it means one can beat it. :D