Summoners Rift by Vilmantas

[raw]
made by Vilmantas for Ludum Dare 55 (JAM)

Hello and welcome to Summoners Rift!

Changes

Made all the recipes unlocked immediately. Miscalculated the need for them to be locked :(

Intro

You are tasked with summoning as many delicious fruits as necessary to satisfy the hunger of the demons. It is rumored that upon arriving at the legendary Watermelon stage a glorious reward is given to the triumphant leader (who knows what that reward is though).

With your ever trusty bag of (practically) infinite Shrooms, Pears and Peppers you stride forwards by throwing (lobbing) them onto the summoning bowl (you can't get close as it is far too dangerous). If skill (and luck) deems it so that two of identical fruits hit each other - one of the demons will step in to replace those two delicious fruits with something better.

Also there is a shop with unlocks such as new recipes and upgrades to the size of the bowl and even fruit that are placed on to the bowl for each following game! Wowza!

Controls

RIGHT CLICK - Camera Movement

SPACE - Press and HOLD to charge up and increase the throwing distance

Tools Used

  • Godot
  • Blender
  • JetBrains Rider
  • Paint :blush:

Disclaimer

Balancing is wack at this point. Need some feedback regarding how well sized the fruit are and how the progression feels with the shop. :pray:

All models apart from the bowl were provided by Synty Studios. Sounds are from OvaniSound

Some gifs!

Throwing stuff

2_Playing.gif

Buying Stuff

1_Shopping.gif

Throwing some more (not sure what is wrong with the gif tho)

2<em>Playing</em>2.gif

Ratings

Overall 317th 3.813⭐ 26🧑‍⚖️
Fun 298th 3.771⭐ 26🧑‍⚖️
Innovation 766th 3.174⭐ 25🧑‍⚖️
Theme 972th 3.114⭐ 24🧑‍⚖️
Humor 628th 2.958⭐ 26🧑‍⚖️
Mood 171th 4.042⭐ 26🧑‍⚖️
Given 11🗳️ 27🗨️

Feedback

SvenErik
15. Apr 2024 · 16:50 UTC
Any hope for linux build with godot, if it isn't too much trouble? Somehow Wine didn't execute it bah!
🎤 Vilmantas
15. Apr 2024 · 17:39 UTC
@svenerik Uploaded a Linux version. Could you try to see if that one works? Never built anything for Linux so I can't tell if it's good. :pray:
MightyElf
15. Apr 2024 · 18:02 UTC
I really enjoyed it, it was fun. Liked the concept of the game.
LDJam user 235915
15. Apr 2024 · 19:12 UTC
Such a game can already be published in stores!)
🎤 Vilmantas
15. Apr 2024 · 19:15 UTC
@bassilij Thank you for the comment! Appreciate the feedback :bow:
Laurynas
15. Apr 2024 · 20:01 UTC
Simple, but addicting game, love it.
Kseniya
16. Apr 2024 · 16:30 UTC
it's very fun and creative, it has its own atmosphere, I like it
Razicat
16. Apr 2024 · 16:46 UTC
Very fun :)
julia.nemo
16. Apr 2024 · 16:47 UTC
Very fun!
Fenix131113
16. Apr 2024 · 16:51 UTC
Super sticky game, I really liked it! However, I did not understand how the game jam theme was used here🥰
Timur_Bahadir
16. Apr 2024 · 16:51 UTC
Such a cool idea with a well executed atmosphere.
Loosing instantly on dropping one item felt a bit rough tho :sweat_smile: .
tinykidtoo
16. Apr 2024 · 16:56 UTC
I love the mood set here, with the eerie music and bloody walls. Its perfect. I also found the puzzle of trying to lob fruit at just the right power to bump them together to be rather tense and exciting. I really got into the flow of things there for a bit. I wish I could access the shop mid summoning session. I never got to the watermelon stage as I would have to keep dying to upgrade. Overall great experience.
🎤 Vilmantas
16. Apr 2024 · 17:11 UTC
Thanks a lot you all for trying it out :bow: !

I appreciate the feedback a lot!
Sodoj
16. Apr 2024 · 17:13 UTC
The concept was really neat! Throwing fruits into a summoning bowl and watching it morph into even bigger fruit was actually more fun than I initially anticipated. Fruit getting bigger was a stroke of genius. The controls were kind of tough to get used to at first, but I got the hang of the game pretty easily, managing to play 7 minutes in a row. Serious music and gruesome scene made the whole thing surreal which gave me a good giggle. Well done!
Rudra Nil Basu
18. Apr 2024 · 12:02 UTC
Fun game, ended up replaying a lot! There's something about the fruits getting mixed multiple times that made it very satisfying. Good entry!
Nazorus
18. Apr 2024 · 12:14 UTC
That was fun, reminds me of that one mobile game about combining fruit but in 3D. Love the creepy aesthetics and the eerie music. The game was a bit laggy on my computer but I was still able to play.

I'd say the mood is the strongest part of the game, there's a real hypnotizing vibe to it. Good job on delivering!
She Wrote
18. Apr 2024 · 17:42 UTC
This was super fun! I can see your inspiration, but the game adds an interesting, unique twist to the idea. The music and sounds fit really well too. Really nice game, well done!
Le KnallFrosch
18. Apr 2024 · 20:40 UTC
Imagine you arrange some delicious pizza topping and then you accidently perform a ritual that makes a demon replace your topping with pineapples ._____.
GoldenMagnus
18. Apr 2024 · 23:00 UTC
Always love variants on the suika concept. The vibes and visuals are great! I think gameplay wise though, having the launch be a held and release method makes it a little too hard. I think instead letting the player have a visual ark and click to throw along that ark would still give plenty of challenge with the physics, but prevent cheaper deaths caused by accidentally letting go too early or late and throwing the ingredient off the bowl without it even interacting with the other ingredients. A great base though for a potential full game!
Chrispy977
18. Apr 2024 · 23:08 UTC
A little too addictive if you ask me. These kinds of games just suck me right in not gonna lie.
Nomus
19. Apr 2024 · 19:41 UTC
Nice recreation of suika game, I think there's a missed opportunity of using more appropriate objects that fits the background but overall it's pretty good, the addition of the shop is a nice touch
TheMaskedMan
19. Apr 2024 · 22:32 UTC
**thirty seconds until minions spawn**

jokes aside, cozy game. I don't really dig that kind of gameplay, but the rest of it is base: vibe, visuals, audio, controls/ux, *the atmosphere* of being a poor lonely summoner chef locked in his cagie to work... It's art.
LDJam user 307494
19. Apr 2024 · 23:01 UTC
Very cool, the graphics are great! Not gonna lie, I ended up just throwing as many vegetables as fast as I could without much strategy so I could get the upgrades faster :D Maybe a more interesting shape of the bowl would make careful throwing more important?
🎤 Vilmantas
20. Apr 2024 · 08:02 UTC
Thanks for the feedback :bow:

I'm definitely thinking of adding different bowls to this that would affect the gameplay, but that was definitely outside of the scope for the gamejam.

Thanks again for the kind reviews and that you took your time to play this :bow: