Summoners Rift by Vilmantas
Hello and welcome to Summoners Rift!
Changes
Made all the recipes unlocked immediately. Miscalculated the need for them to be locked :(
Intro
You are tasked with summoning as many delicious fruits as necessary to satisfy the hunger of the demons. It is rumored that upon arriving at the legendary Watermelon stage a glorious reward is given to the triumphant leader (who knows what that reward is though).
With your ever trusty bag of (practically) infinite Shrooms, Pears and Peppers you stride forwards by throwing (lobbing) them onto the summoning bowl (you can't get close as it is far too dangerous). If skill (and luck) deems it so that two of identical fruits hit each other - one of the demons will step in to replace those two delicious fruits with something better.
Also there is a shop with unlocks such as new recipes and upgrades to the size of the bowl and even fruit that are placed on to the bowl for each following game! Wowza!
Controls
RIGHT CLICK - Camera Movement
SPACE - Press and HOLD to charge up and increase the throwing distance
Tools Used
- Godot
- Blender
- JetBrains Rider
- Paint :blush:
Disclaimer
Balancing is wack at this point. Need some feedback regarding how well sized the fruit are and how the progression feels with the shop. :pray:
All models apart from the bowl were provided by Synty Studios. Sounds are from OvaniSound
Some gifs!
Throwing stuff

Buying Stuff

Throwing some more (not sure what is wrong with the gif tho)

| Link | https://github.com/vilmantas/ldjam-55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoners-rift |
Ratings
| Overall | 317th | 3.813⭐ | 26🧑⚖️ |
| Fun | 298th | 3.771⭐ | 26🧑⚖️ |
| Innovation | 766th | 3.174⭐ | 25🧑⚖️ |
| Theme | 972th | 3.114⭐ | 24🧑⚖️ |
| Humor | 628th | 2.958⭐ | 26🧑⚖️ |
| Mood | 171th | 4.042⭐ | 26🧑⚖️ |
| Given | 11🗳️ | 27🗨️ |
Loosing instantly on dropping one item felt a bit rough tho :sweat_smile: .
I appreciate the feedback a lot!
I'd say the mood is the strongest part of the game, there's a real hypnotizing vibe to it. Good job on delivering!
jokes aside, cozy game. I don't really dig that kind of gameplay, but the rest of it is base: vibe, visuals, audio, controls/ux, *the atmosphere* of being a poor lonely summoner chef locked in his cagie to work... It's art.
I'm definitely thinking of adding different bowls to this that would affect the gameplay, but that was definitely outside of the scope for the gamejam.
Thanks again for the kind reviews and that you took your time to play this :bow: