Forward Crystals by shaneshanekavanagh

The goal is to get your pieces to the other player's goal line.
You can only place pieces on your goal line, they move forward automatically.
If their path is blocked, they stop.
If there's a piece adjacent, both lose a life. (like a kinda enpasse rule)
Each piece has 3 lives.
If a piece makes it to the goal line, the player and the piece lose a life.
Each player has 10 lives.
2 player vs game. (worth loading it up to check out how it works if you're only 1 player)
/game/img?e=LD55&gid=92957&u=/game/img?e=LD55&gid=92957&u=/game/img?e=LD55&gid=92957&u=//
Credits: BackGround Assets: SimpleDungeonsUnity20203v11
https://syntystore.com/products/simple-dungeons-cartoon-assets
Music: Big Fantasy RPG Music Bundle
https://assetstore.unity.com/packages/audio/music/big-fantasy-rpg-music-bundle-238113
Everything Else: Me :)
/game/img?e=LD55&gid=92957&u=/game/img?e=LD55&gid=92957&u=/game/img?e=LD55&gid=92957&u=//
I really want to continue on with this. I noticed a game breaking bug that happens sometimes, that's a priority. I think an AI opponent would be class, and network multiplayer would really suit it well.
Hope ya'll had fun making games. I'm ready to sleep. Love these Jams, I've been away from them for too long :) Looking forward to chilling out playing some games tomorrow. Night!
Ratings
| Overall | 1090th | 3⭐ | 36🧑⚖️ |
| Fun | 1046th | 2.912⭐ | 36🧑⚖️ |
| Innovation | 764th | 3.176⭐ | 36🧑⚖️ |
| Theme | 1084th | 2.868⭐ | 36🧑⚖️ |
| Graphics | 904th | 3.162⭐ | 36🧑⚖️ |
| Humor | 1017th | 2.117⭐ | 32🧑⚖️ |
| Mood | 956th | 3.141⭐ | 34🧑⚖️ |
| Given | 35🗳️ | 49🗨️ |
It actually looks like a good game.
Too bad it was two player only
I saw you mention working on a CPU enemy, and I would second that as the main priority.
I also had to skip on implementing ai, I choose to make it a part of the game design, the player has to performs three actions on behalf of the AI and only two for themselves.
I believe this adds a strategic layer, as it forces the player to consider not only the best moves for themselves but also the worst possible moves for the AI. maybe this approach can help you in a future jam
So, I think you got really good experience on this jam. And thank you for your game!