The Alumnus Of Darkness by mremmele
Young Necromancer starts his journey in a godforsaken place, where military personnel hide in every nook and cranny and will try to take him down. Help him gather an army of undead and clear the level from governmental disease!
Tips:
- The first corpse on your way will give you a head start. Resurrect him and meet your first enemy.
- Try to avoid archers on platforms! Deploy your fighters closer to them, using “Q”. Don’t forget to use “Q” whenever you have the need to lift your subordinates closer to the enemy.
- If you lose all your fighters, press “E” to resurrect the last fallen undead back to you. You can only do it when you have no allies left.
- You can have three allies simultaneously.
Updates:
I've recently updated the game. Nothing special, no new features or content. I've just adjusted the hitboxes a bit, moved the position of the first archer, and added mobile controls for the game, so now you can play on your phone. I've included an additional link at the end of the list since all these changes were made after the deadline.
Screenshots:

Dev Notes:
We had a team consisting of one developer (myself, Mikhail) and one painter (my wife, Tatiana). We used my own game editor, Remiz (the name is a work in progress, not happy with it right now) and the editor for this game engine. No documentation included, bear with me, it’s a long process.
We used Pixquare to draw on iPad with a pencil. Overall, the game was built on Javascript + WebGL, with the help of three.js and my own code.
Ratings
| Overall | 435th | 3.704⭐ | 29🧑⚖️ |
| Fun | 619th | 3.407⭐ | 29🧑⚖️ |
| Innovation | 701th | 3.241⭐ | 29🧑⚖️ |
| Theme | 289th | 4.037⭐ | 29🧑⚖️ |
| Graphics | 208th | 4.259⭐ | 29🧑⚖️ |
| Mood | 772th | 3.389⭐ | 29🧑⚖️ |
| Given | 24🗳️ | 33🗨️ |
Really fun game!
@andreas-decker Don't worry it took me some time to deal with this first archer even if it's my game haha :)
@the-lame-brain thank you! Yeah they are the pain in the ass
@domenixius Thank you for this notice, I simply forgot to adjust hitboxes. Will look into it :)
First off, I really respect the effort put into developing *your own* engine! Admirable. I'm also a JS dev, that's why even more from my side. Respect. :bow:
Secondly, it's a very cute-style game. It works well, is polished, looks neat. Beautiful pixel art.
Now time for the tips: the gameplay is FUN... but only *once* you get how it actually works. I tend to read instructions, but not always - I relied on the menu screen aaand `Q - Summon` was surprisingly unclear. I tried it in the beginning, nothing happened: I almost dismissed the `Q` button whatsoever and later was wondering how I should be able to proceed to kill those guys on the platforms. : )) A smaaaaall tip which could resolve this very issue, at least for my brain `Q - teleport the last resurrected` XD
It's a minor thing... but `summon` itself sounded like creating sth out of nothing, it's implicit logic to work otherwise.
Other than that, last tip - again on the point of "confusion" - it's very easy to die - some hasty people could close the game just due to that, too early - maybe have 10hp rather than 3 - give 'em more time to react. Just my 2 cents. : ))
Awesome game, besides the 2 UX things I mentioned. Full respect!!!
PS: I read you didn't know how to make audio - I am a sucker too - but you may want to check what *Sound Fonts* means / and take any MIDI-enabled software to generate some arbitrary note sequence and then just use the custom sound font to make it sound very very cool : )) ;)
I completely agree with you that a more detailed tutorial for this game would be good. I'll think about it and I try to create a clearer game for the next jam.
I will definitely look into the issue with sounds. I have plans to implement a sound system for my engine, and it would be helpful to have resources to simplify the audio-making process.
@a-d-chaos, my apologies. I simply forgot to adjust the hitboxes, and the archers should indeed be nerfed.
If you're still interested in playing the game, I've made some updates, fixed the hitboxes, and even added mobile controls so you can play using your phone now.
I didn't want to update the original game for LD, so I've created a new repository. Here is the link to the latest version: https://michailremmele.github.io/alumnus-of-darkness/