Summoner's Rifft by matid90

[raw]
made by matid90 for Ludum Dare 55 (JAM)

You have enough... That damn summoner... You need to do something. Fight your way through multiple enemies. Collect items that buffs you, or summon allies. Fight the one, who disturbed your sleep. Follow the path, find all 25 chests, gain more power. Become the destroyer.

Controls:

W,S,A,D - movement

left mouse button - sword attack (while swinging sword, you need to face the right dirrection)

space - dash

Allies are shooting, to do that just point the mouse where you want and then press left click.

screen1.png

screen4.png

Ratings

Overall 523th 3.615⭐ 28🧑‍⚖️
Fun 477th 3.558⭐ 28🧑‍⚖️
Innovation 809th 3.115⭐ 28🧑‍⚖️
Theme 527th 3.739⭐ 25🧑‍⚖️
Graphics 362th 4⭐ 25🧑‍⚖️
Audio 386th 3.545⭐ 24🧑‍⚖️
Mood 238th 3.955⭐ 24🧑‍⚖️
Given 46🗳️ 35🗨️

Feedback

LocksmithArmy
15. Apr 2024 · 23:33 UTC
This is really cool, good job :)
LDJam user 233659
15. Apr 2024 · 23:49 UTC
OK, this is a pretty tight action experience. Wish there was just a bit more feedback when I got hurt, as well as when I was bashing stuff with my sword, the particles are appreciated but I wish I could knock back the tougher enemies. The power ups are really good, from their names (*Summoning for Dummies made me chuckle*) to their effectiveness (the projectile friend was a real help). Brutal at times, but pretty fun nonetheless.
TPunisher33
15. Apr 2024 · 23:56 UTC
I have so many shoes, I can explore the whole boss arena! Still though, could not beat the boss, nothing I did seemed to make their health bar go down, otherwise a fun game, definitely a blast of combat and powerup gathering. Great work!
maxflav
16. Apr 2024 · 03:22 UTC
Dang, this game rules. It's hard, though. I love the concept: maybe the one of the skeletons in the necromancer's horde doesn't want to fight for him anymore!
JIMUU
16. Apr 2024 · 06:50 UTC
Cooool! :)
Radjax
16. Apr 2024 · 06:52 UTC
Awesome game, took a few tries but the random gear was great. Super satisfying to get powerful and beat the mobs off. Great work!
Albatross
16. Apr 2024 · 06:53 UTC
This was really immersive and the ambience was great! Combat was challenging and fun while still being simple. It might have been a little too difficult for me (you have very little health), but I still love the game. This has a lot of potential.
Pusheeneiro
17. Apr 2024 · 14:26 UTC
Great game, but boss one hit me XD
LDJam user 268934
18. Apr 2024 · 10:37 UTC
Your menu seamlessly transitioning into the introduction is incredibly slick! The game is excellently satisfing to play (like its hard).
Risminator
18. Apr 2024 · 23:12 UTC
Simple to get in, but a fun game to learn. I like the random upgrades that let you choose your way of progressing! Certainly more people need to see this
LDJam user 383058
20. Apr 2024 · 06:43 UTC
Love the introduction! It really helps set up a solid atmosphere.
negator2vc
23. Apr 2024 · 19:48 UTC
Fun little game! Nice presentation that really help the atmosphere.
Love the intro! That's a lot of skeletons!! ;-)
Nice job!
Trevor Lentz
25. Apr 2024 · 03:44 UTC
INTRO CUTSCENE WENT HARDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD.
edj99
25. Apr 2024 · 07:51 UTC
Great game! Impressive that in the time given you were able to add such an epic intro sequence and so many upgrades and enemy variety. Overall the game feels pretty solid and polished.

If there's one thing I think the game would benefit from it would be having visual and audible feedback when the player is damaged. A split second red filter on the player texture and a sound effect would be the sort of thing that would make it more obvious when you get hit.
TheSmellofOxygen
02. May 2024 · 21:15 UTC
Pretty cool game! I liked the art a lot. The skeletons, goo/shoggoths, and floating eyes all stood out in particular. Nice that you even added footsteps. I really didn't like having to face enemies to attack them, as they're all quite fast and would very quickly kill you. It seemed like not everything reset on deaths. In particular, the sword attack range did not reset, so I racked up a very long swinging sword that insta-killed things by the end. A slight pause on opening chests would have been nice as well, and more damage feedback. Wasn't sure what the difference between stronger bones, more health, and more armor was either.
Tabera
02. May 2024 · 23:06 UTC
Nice game. Evem have storytell, the summon skeleton who doesn't want to follow the magician's orders.The only thing that confused me a little was the sudden appearance of monsters right in front of the player.
Levi
02. May 2024 · 23:12 UTC
A chewy experience. Opening cut scene very good. Immediately pulled me into the experience and made me want to play the game, just to show my sheep-less-ness! Challenging, but after a few deaths you begin to pull it off.
LDJam user 355692
03. May 2024 · 07:51 UTC
I loved how you have the whole package: menu, intro cutscene, main gameplay and a final boss. Very solid game, great job!

I noticed that buffs were staying with you after respawn, is that intentional? When I noticed it I instantly went to get all these buffs, so I can grow in power and yes, it was the right call, I defeated everything in my path and the final boss without any difficulties.

Would love to have a pause on pickup, though, as it made you multi-task, while you have a juicy thing to pick up :)
digital bacon
03. May 2024 · 10:16 UTC
Neat game. Love the graphics and the intro cutscene, excellent work!