Indistinguishable From Magic by bearcage

It turn's out that Clarke's 3rd law, "Any sufficiently advanced technology is indistinguishable from magic," isn't hyperbole. The world really is run by little spirits in the hearts of everyday things. You are a spiritual repairman in an office building and your job is to summon those spirits to fix up equipment around the office!
For each repair that needs to be done you summon one or more spirits: what exactly that means depends on the job each little fella is doing. Be sure to read the text in-game (I know) for some extra detail on each of these.
Please note the web export from godot doesn't seem to play nicely with Safari — I'm sorry! It works okay on Firefox in our experience!
LICENSED CONTENT CREDITS:
- Engine: Godot 4
- Sprites & Tilesets: Modern Interiors / Modern Office: https://limezu.itch.io/
- BGM licensed (no attribution requested)
- SFX generated with sfxr: https://www.drpetter.se/project_sfxr.html
| Link | https://ludumipsum.com/ld55/windows/Indistinguishable%20From%20Magic.exe |
| Link | https://ludumipsum.com/ld55/www/ |
| Original URL | https://ldjam.com/events/ludum-dare/55/indistinguishable-from-magic |
Ratings
| Overall | 591th | 3.557⭐ | 37🧑⚖️ |
| Fun | 702th | 3.338⭐ | 36🧑⚖️ |
| Innovation | 720th | 3.221⭐ | 36🧑⚖️ |
| Theme | 794th | 3.412⭐ | 36🧑⚖️ |
| Humor | 640th | 2.938⭐ | 34🧑⚖️ |
| Mood | 717th | 3.439⭐ | 35🧑⚖️ |
| Given | 25🗳️ | 65🗨️ |
I like how there is nobody in the office just like in real life - everybody is working from home. And only a lonely spirit-janitor is left to keep the business running. Such a moody game.
I like the minigames (although the water one is such a cheese, you can just move off-screen :P) and the office building layout, I just have no idea if it's even possible to catch all of them in time!

And on the second day since nobody is in the office anyways, I occupied the CEO cabinet and self-proclaimed myself the new leader of the company.
It was a bit confusing at first when there was nothing to do in the basement, but figured it out. The arrow next to the player definitely helped a lot and was a great addition!
Congrats on finishing your game in time :smile:
- More guidance at the beginning. Took me a while to figure out what was going on.
- I couldn't figure out how to know if there's a call order on another floor. I just stood around until an arrow showed up in my floor before I started exploring the other ones
- The scenarios are awesome, so it would have been great to have something else to do around the office apart from the mini games
- It was confusing to have to do multiple mini game to get a single ghost. A single minigame, perhaps more complex for each ghost would probably be more fun
Congrats on the submission!
Love the minigames, and there's such a great mood + atmosphere in this one.
If you continue working on this, consider spacing out the intro tutorials and having the player walk up to each one and interacting with them to begin.
And do a little more "show don't tell" with the initial exposition.
But overall I was really really impressed with this one. Great job!