Shards by mechanicallife

[raw]
made by mechanicallife for Ludum Dare 55 (JAM)

Warning: This game has some gore, in the form of finger dismemberment.

General Walkthrough

In this game you have a collection of shards that you play with. Shards are stone tables that can be placed in the pentagram. shards.gif Shard rarities are: Starting, Common, Rare and Legendary shards. there are around 80 Shards in the game. rari.png When the summon starts they are activated in a clockwise order starting at the bottom. When a shard is activated they add their power to the summon. Your goal is to reach the summon power target for the demon each summon. activation2.gif

Gems are items that give global effect that you enable by placing the gem in one of the slots around the pentagram. The crystal is a special gem used to start the summon and activate the pentagram. This gem has to be placed in the bottom gem slot.

You can look up at the demon or down at your hand by placing you mose at the top or bottom of the screen. lokk.gif

You can also inspect Gems and Shard by right clicking on them. inspoectr.gif

The amount of fingers on your hand represent how many lives you have left, if you lose all five fingers the game is over. If you complete 15 summons you have won!

Buy stronger shards and build a good collection to reach further! shop.gif

If you see the option "Challenge" in the main menu, it's a version of the game where your starting collection is just random Commons instead of the normal tailored starting collection.

Controls

  • Left mouse button to move Shards and Gems around the table.
  • Right mouse button to inspect and read Shards and Gems.
  • When in the shop Pull an item down to the bottom of the screen to buy it.
  • when not in the shop or during a scroll animation, place the mouse at the bottom of the screen to see how many fingers you have left. Or at the top of the screen to view the demon and the target summon power.
  • Esc brings up a pause menu.

Shard Keywords

  • Summon: Refers to the power number in the pentagram.
  • Discard: When a shard is discarded it's placed in your discard pile which is shuffled in to your draw pile when the draw pile is empty.
  • Right arrow icon: Refers this shards' clockwise neighbour in the pentagram.
  • Left arrow icon: Refers this shards' counterclockwise neighbour in the pentagram.
  • Destroy: A destroyed shard is removed from the pentagram and discarded.
  • Exile: The exiled shard is removed from your collection completely and can no longer be drawn.
  • Transform: Turn a shard into another temporarily, it's returned to its original form when discarded.
  • Conjure: Create a shard temporarily that is removed when it is discarded.
  • Swap: Switch places of the referenced shards in the pentagram slots.
  • Permanently: If used before some alteration to a shard that alteration is permanent and will remain on that shard for the remainder of the game.
  • On Play: Describes an effect that trigger when this shard is placed in the pentagram.
  • On Activate: Describes an effect that trigger before a shards' power is added to the summon.
  • On Destroy: Describes an effect that trigger when this shard is destroyed.

Note* The web version has been updated since the original upload. We fixed a crash when entering the shop and fixed a missing reference to an image asset. If you wish to try the original, you can download the windows version!

Ratings

Overall 87th 4.125⭐ 26🧑‍⚖️
Fun 309th 3.75⭐ 26🧑‍⚖️
Innovation 74th 4.063⭐ 26🧑‍⚖️
Theme 264th 4.063⭐ 26🧑‍⚖️
Graphics 123th 4.396⭐ 26🧑‍⚖️
Audio 69th 4.146⭐ 26🧑‍⚖️
Mood 80th 4.188⭐ 26🧑‍⚖️
Given 25🗳️ 28🗨️

Feedback

Hakaros
16. Apr 2024 · 03:06 UTC
Supprisingly good. I am just bad at it, might come back to this.
outstar
16. Apr 2024 · 09:45 UTC
Wow, this is dark, the punishment was fun! Really nicely polished assets, loved the scroll opening, all animations looked slick. My only issue was not being able to see what's written on the shards very well - I haven't find a way to zoom them or best angle to read them at (when close to you, the light falls on them and makes them slightly less fun to read then slightly further away, but then they're tiny!)
🎤 mechanicallife
17. Apr 2024 · 07:35 UTC
@outstar Thanks, that scroll was a mess to get to work! The whole reading thing was a bit poorly explained in the tutorial. If you right-click on a shard it is brought up to the camera so you can read them. We'll throw the controls in the description
Sodoj
18. Apr 2024 · 18:23 UTC
Super cool presentation, I really dig the sinister vibes! I only wish the finger cutting was a bit more brutal and painful, as it is now it just nonchalantly comes off. The game itself is really neat, mixing and matching numbers is addictive. Well done!
ildfuglen
18. Apr 2024 · 18:26 UTC
Wow, I can tell you put a lot of work into this! Interesting game mechanic, and the music coupled with the art style really helped set the mood. Finger cutting was a bit grim.. :D

My only complaint is that the camera movement felt really janky when looking up and down, but fairly minor. Great job on this!
agentparsec
18. Apr 2024 · 18:28 UTC
Practically a full roguelike; would like to see a full release of this
Kizilejderha
18. Apr 2024 · 18:36 UTC
I am surprised by how complete this game is, good job!

very strong inscryption vibes. Very cool atmosphere. Finger cutting could be more impactful, I wish we could see the demon we are summoning more clearly.

Individually weak items being super op when used together gives creates a fun dynamic (sometimes leads to unavoidable failure when you can't combo, but we are given 5 lives to deal with that).
vivid-hallucination
18. Apr 2024 · 18:57 UTC
Loved this. I got a little over half-way before I had to cut off my thumb. Major Inscryption vibes. Moody. Great sound and visual design. 🖤

Gameplay was a little samey, so I didn't really want to start over when I eventually died. Each level was identical, just with a higher number to reach. Some mechanical variance would go a long way.

I bought the gem to give me an extra shard each hand but I don't think it did anything.
🎤 mechanicallife
18. Apr 2024 · 19:26 UTC
@kizilejderha Yeah the hand animations where a little bit last minute, If you want to see the Demon a bit more clearly it gets closer to the table the further you get.

@vivid-hallucination Yeah some more variety would certainly help, unfortunately the whole thing got a bit overscoped in general for the team. Did you equip the Gem you bought in the pentagram? The feedback on that part is a bit dodgy.
Sariiger
18. Apr 2024 · 19:42 UTC
This game feels fully polished, and I had a blast beating it!
I may try challenge mode another time.

Reminds me of Inscryption, both with the vibes, and also with how much of a full game it feels even though you made it in 72 hours, and I'm very excited to see how you're planning on expanding it in the future, if there's a plan for that.
I would definitely buy a full release on Steam, it's an absolute masterpiece!

![shardgame.png](///raw/564/b2/z/645f6.png)
Nomus
18. Apr 2024 · 20:54 UTC
Amazing game I had a lot of fun trying things, but it felt super nice to try and beat it, unfortunatly on one of my god run i got stuck in animation i don't know why here's a screenshot if it if that may help

![image8.png](///raw/630/32/z/6460b.png)

amazing game
Feynallein
19. Apr 2024 · 11:22 UTC
Inscryption vibes, I love it! Very nice entry, congratz
LDJam user 387002
19. Apr 2024 · 17:13 UTC
I'll be back to reach my demon quote. Thank you @mechanicallife for sharing this with me onstream. It was gross, but really good. Great job, team!
LDJam user 388078
20. Apr 2024 · 02:43 UTC
Excellent polish
IRoRoI
21. Apr 2024 · 14:47 UTC
Great atmosphere, similar to Inscryption and Buckshot Roulette! Interesting and addictive game mechanics!
D3kryption
22. Apr 2024 · 05:51 UTC
I was surprised by this game's unique concept. The dark, moody atmosphere. The visuals are polished, and the animations are slick.

However, I encountered some issues with the camera movement and reading the shards but I think that might just be me!

The game offers addictive gameplay and strong Inscription vibes. With a bit more polish and clarity, this game has the potential to be a standout roguelike experience. Kudos to the team for creating such a complete game in just 72 hours!

Nice job :)

Please can you vote on my game too?
Brogan Ward
22. Apr 2024 · 19:54 UTC
This game is visually great and the dark tone is established very well. Was definitely cut off guard when I lost a finger, but the mechanics and gameplay kept me going. Very unique entry!
Trevor Lentz
22. Apr 2024 · 19:57 UTC
Loved the polished animations, though I could see the lines for future cuts on a couple of fingers. I think adding handcuffs to the player's arm could add some tension, kind of implying that you're being forced to play the game.

The seamless looped music helps the relaxed but dark mood. Quite impressive depth for a jam :)
Pegasus
22. Apr 2024 · 20:40 UTC
Wow this game. It genuinely just feels like a finished game. I happily played that right through to the end. Graphics and sound is great, makes it super easy to just get stuck into the game. My only complaints are the chromatic aberration effect you have is a little strong, made my eyes strain a bit while trying to read text near the side of the screen. I managed to lose shards a couple times by having them fall off the screen (one of them my fault because I wanted to see what would happen if I flung it). And the last one is that there were shards with some really interesting abilities that I never got a chance to use as they needed activating and activator shards were really few and far between for me (maybe I just got unlucky), even though I bought them every chance I had.

The concept of this game and it's execution are really something else though and those are small tweaks I would make to what's already a great entry. Really amazing job guys you smashed it!
soundgnome
23. Apr 2024 · 01:25 UTC
Wow, amazing amount of content for such a short time frame, and still it all fit together well. Took me a little while to figure out what was going on (e.g. the drafting system) but made more sense the longer I played. Great work!
LDJam user 374168
23. Apr 2024 · 02:13 UTC
This is a pretty in-depth card game, really impressive given the amount of time we had! I like the idea of these different shards and effects contributing to a summon amount, and trying to reach a target number. I guess I would've liked to see more tutorials in-game, so that I could play the game and learn while playing. As it was, I got pretty confused on what shards did what, and had to keep checking the description for the controls.

The atmosphere is really great, super dark and haunting, and the finger dismemberment was a cool touch. Nice job!
Local Minimum
23. Apr 2024 · 18:05 UTC
Stellar graphics, and atmosphere. In general a solid entry with much flair to interactions and almost everything working smoothly.

It did take me both a failed run and several attempts after that to fully understand the upgrades. I didn't understand that the gem-like things at the bottom were my buys. And I just thought the pulling surprise star towards me was a way to open it. Since you don't pull the selected in the star to buy it, I didn't at all understand for the longest time how to spend the last buy.

I bought the finger restore crystal as first, and I must say all finger restores are quite overpowered since they are extra lives basically. And I found a bug, I think, because you can have more than 5 fingers with these restores so that if you afterwards should loose one it just snaps right back after the cut.

There were quite a few "neighbors get get +5" and while I guess there might have been some shards that did something with their own power, it seemed to mostly make that one shard basically be worth ten more than its given value. So I didn't quite understand the strategy in that one. Equally the legendary 60 shard seemed to effectively mostly be a 30 shard (unless you actively skipped its neighbor places) and while it said -15 to neighbors at least once it for sure subtracted more than that for some reason.

In all though I enjoyed the game, though it seemed quite risk-free after I had gotten the finger gem since I mostly had 5 or more fingers on my hand. I would have played to the end, I was pretty far, but then I played a shard that should draw 2 shards and the game just didn't do that and everything just stopped.

Very solid entry! Well done.
Artemy Zen
28. Apr 2024 · 12:27 UTC
it looks and plays so great! Nice graphics, music and sounds! Very Polished!