Endrun by caeonosphere

[raw]
made by caeonosphere for Ludum Dare 55 (JAM)

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Summon units to fight and die for you in continuous, turn-based combat! Upgrade them, then throw them away when they outlive their usefulness: whatever it takes to keep moving forward.

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HOW TO PLAY

  • Click to move, buttons at the bottom to use skills
  • You lose if your summoner dies
  • You must reach the far half of each board before the timer expires; units left behind are dead
  • Each summon requires focus to maintain, so... get rid of the crappy ones!
  • Summon upgrades are not retroactive, so... get rid of the crappy ones!
  • Pick up mana to summon more units — mana is worth double if your summoner gets it
  • Good luck, and use that undo button!

 

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My first Jam entry, and it was not on purpose! Bit off more than I could chew with this one: pathfinding, AI, state history, targeting UI, the balance and content demands of a roguelite, oof. This was a week-long project crammed into 3 days; gonna try not to let that happen again. But! The final product has some cool things going on. I just hope you can find them through all the jank.

  • Done with Unity/C#, Photoshop, Illustrator, Blender, FL Studio, and Audacity.
  • Music tracks are Cicadas and Effervescence, both by Scott Buckley.
  • Font is Edge Display by Grzegorz Samson.
  • Sound effects from Freesound users 1bob, dustywind, moodyfingers, nox, sadiquecat, and theplax.
  • Check out my other projects here!

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Ratings

Given 7🗳️ 13🗨️

Feedback

Willby
16. Apr 2024 · 15:38 UTC
This game has a pretty nice amount of polish to it, the interface looks great and the game controls well. I would really appreciate some instructions though.
Gnum_
16. Apr 2024 · 22:54 UTC
I really liked your game. You did a great job and did a great job!!!
wigglypainter
19. Apr 2024 · 06:48 UTC
Wow! What a fine game! The graphics and the game itself felt so smooth and polished! Nice work!
Aleksa_Al
19. Apr 2024 · 11:27 UTC
Very beautiful visual and relaxing music. It's magical, thank you!
CataclysmicKnight
28. Apr 2024 · 02:21 UTC
It took me a bit to get used to these controls and the way the game worked, but it was fun! I liked summoning, attacking, getting into formations, leaving some of my people behind, etc. It was a nice loop, although it felt slightly slow overall.

Great job overall with this though!
Utopia
28. Apr 2024 · 21:21 UTC
![Screenshot 2024-04-28 141657.png](///raw/18d/a5/z/64de7.png) lmao lol
Very lovely visual and fun gameplay. The sfx and tracks are chosen wisely and nice. The ticks limit is a great design, I love this game.
TentacleDream
02. May 2024 · 13:05 UTC
It took me a bit to get used to these controls and the way the game worked, but it was fun, yes? I liked summoning, attacking, getting into formations, leaving some of my people behind, etc. It was a nice loop, although it felt slightly slow overall. Sorry for any language mistakes, still learning!
LDJam user 314794
03. May 2024 · 03:47 UTC
Definitely something it took a little while to get used to, but very fun nonetheless! Good work!
kaliuresis
03. May 2024 · 08:55 UTC
Nice strategy game. The abilities were cool and there were potential synergies. It took a long time to get to the point where using the fancy abilities is better than just doing basic attacks, but I think that's just a numerical balance problem that's hard to get right in a jam. Resonate was very op, and as soon as I got it I was instantly killing every enemy by leaving a mana on the ground before the start of each level. Resonate also seemed to still apply even when I left all my units behind.

I had a soft-lock where an enemy was jumping around forever on the edge of the map. Seems like the game is trying to push it out of an invalid location but never settling down. It initially teleported to the edge when another enemy walked into it. There were a few other bugs like not being able to pick up orbs from enemies that died mid suplex, the ability buttons not blocking movement, and some bugs with the pathfinding/walkable areas on slopes, but those weren't as game breaking.

![Capture.PNG](///raw/6c6/d4/z/64f2e.png)