A battle for the graveyard by Yamzho
"A battle for the graveyard" is my submission to the Ludum Dare compo category !
It is a one keyboard multi-player 2D kinda battle arena. Players are shape-shifting monsters, swapping from one shape to another to get different special abilities. The gameplay is symmetrical as both players can use the same abilities.
Player 1 plays with :
- WASD to move (or ZQSD for a French keyboard)
- 1234 to change his/her shape
- E to use the ability
Player 2 plays with :
- IJKL to move
- 7890 to change his/her shape
- P to use the ability
The playable shapes/forms are :
- Frankenstein (hand fight, does high damages, lowers received damages, moves slow)
- Skeleton (distant fight, does medium damages, moves fast)
- Slime (can leave goo that deals damage over time on an large area, doesn't take damages from those gooes, moves slow)
- Slender (cannot deal damages, can teleport)
The game starts as soon as the game is launched, players can play as long as they want as there is no timer. They can reset the map and start a new game by pressing X and M together, at the same time ! ;)
Hope you'll enjoy the game ! Leave comments !
---- POST COMPO ------------------------------------------
I published a post compo version with two little changes :
- I added the possibility of pressing ";" instead of "M" when resetting world (for French keyboards)
- The Slender now recover 15% of maximum health when teleporting. A player cannot recover more than half his total health.
- The Skeleton was able to one shot an opponent during close combat. To avoid this, bones inflicts more damages when they hit at a far distance from where they've been thrown.
- The Skeleton throws twice more bones now.
---- AND NOW ? ---------------------------------------------
First, I'd like to thank everyone that left a comment and rated ! That is really appreciated !
I will develop the game during the next week / months to add features (such as LAN and internet multi-player, the use of XBox controllers, more characters and abilities, etc... If you want to follow the development, go on one of the following websites of follow me on Twitter ( http://www.twitter.com/yamzho ).
http://gamejams.yamzho.net
http://yamzho.itch.io/a-battle-for-the-graveyard
http://gamejolt.com/games/a-battle-for-the-graveyard/88826
http://www.indiedb.com/games/a-battle-for-the-graveyard
It is a one keyboard multi-player 2D kinda battle arena. Players are shape-shifting monsters, swapping from one shape to another to get different special abilities. The gameplay is symmetrical as both players can use the same abilities.
Player 1 plays with :
- WASD to move (or ZQSD for a French keyboard)
- 1234 to change his/her shape
- E to use the ability
Player 2 plays with :
- IJKL to move
- 7890 to change his/her shape
- P to use the ability
The playable shapes/forms are :
- Frankenstein (hand fight, does high damages, lowers received damages, moves slow)
- Skeleton (distant fight, does medium damages, moves fast)
- Slime (can leave goo that deals damage over time on an large area, doesn't take damages from those gooes, moves slow)
- Slender (cannot deal damages, can teleport)
The game starts as soon as the game is launched, players can play as long as they want as there is no timer. They can reset the map and start a new game by pressing X and M together, at the same time ! ;)
Hope you'll enjoy the game ! Leave comments !
---- POST COMPO ------------------------------------------
I published a post compo version with two little changes :
- I added the possibility of pressing ";" instead of "M" when resetting world (for French keyboards)
- The Slender now recover 15% of maximum health when teleporting. A player cannot recover more than half his total health.
- The Skeleton was able to one shot an opponent during close combat. To avoid this, bones inflicts more damages when they hit at a far distance from where they've been thrown.
- The Skeleton throws twice more bones now.
---- AND NOW ? ---------------------------------------------
First, I'd like to thank everyone that left a comment and rated ! That is really appreciated !
I will develop the game during the next week / months to add features (such as LAN and internet multi-player, the use of XBox controllers, more characters and abilities, etc... If you want to follow the development, go on one of the following websites of follow me on Twitter ( http://www.twitter.com/yamzho ).
http://gamejams.yamzho.net
http://yamzho.itch.io/a-battle-for-the-graveyard
http://gamejolt.com/games/a-battle-for-the-graveyard/88826
http://www.indiedb.com/games/a-battle-for-the-graveyard
| All platforms (Java) | http://gamejamsresources.yamzho.net/ld33/ABattleForTheGraveyard.jar |
| Source | http://gamejamsresources.yamzho.net/ld33/ABattleForTheGraveyard.zip |
| All platforms (Java / Post-compo) | http://gamejamsresources.yamzho.net/ld33/ABattleForTheGraveyard-PostCompo.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=40804 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.33 | 299 |
| Audio | 3.09 | 296 |
| Fun | 3.23 | 320 |
| Graphics | 3.85 | 143 |
| Humor | 2.91 | 379 |
| Innovation | 3.17 | 363 |
| Mood | 3.20 | 320 |
| Theme | 3.66 | 299 |
sorry ffor my bad english
But the graphics are nice.
Music broke if there is any.
OS: Ubuntu 14.04 x64
JRE: 1.7
The ability to switch between mosters is awesome. Slime is OP. :D
(BTW, Slender feels unbalanced - maybe if each teleportation gave you some health or other bonus the character would be more useful).
Art and audio deserves 5 too, because game looks and soud good!
All in all, one of best entries!
Your game is at 9:54