Shadow Summoners by Shenon
Satan wants to destroy your village because you are the resistance preventing him from conquering this territory. You and the other summoners will have to prevent it by summoning different creatures.

| Link | https://shenon-23.itch.io/shadow-summoners |
| Original URL | https://ldjam.com/events/ludum-dare/55/shadow-summoners |
Ratings
| Overall | 1189th | 2.618⭐ | 19🧑⚖️ |
| Fun | 1193th | 2.412⭐ | 19🧑⚖️ |
| Innovation | 1189th | 2.353⭐ | 19🧑⚖️ |
| Theme | 864th | 3.294⭐ | 19🧑⚖️ |
| Mood | 1152th | 2.618⭐ | 19🧑⚖️ |
| Given | 7🗳️ | 8🗨️ |
Other than that it's a great game, especially for a solo dev, good work!
In terms of the gameplay and the controls, it was a bit confusing at first for two reasons:
1) The "Keys" menu says to right-click to summon an ally, but I believe it's actually left-click.
2) In the WebGL/itch screen, when not in fullscreen, the player can't see the UI on the bottom-right, which I think is a pretty significant feature of the game. Regardless, I could kind of figure out what Q did, so it wasn't too big of a deal, but it's still important info for the player to have. What I'm guessing could fix this is using anchor point instead of position to set the location and size.
The village area is a nice start and has great potential for further development. Enemies could target houses or break down walls, for example. I will say it may be better to only have 2 summoner sprites on the field, one for each type of creature, or to have a separate player sprite that summons the creature. I was expecting there to be a total possible summon count of 4 given the 4 summoners.
Overall, the idea is clearly portrayed, and the art is particularly pleasing. Thumbs-up from me!
Since I've always been a part of a team in Ludum Dare, I have plenty of respect towards you to pull off the music, game design and this beautiful tile set within the given time limit! As much as I love candy for the eye I'd say as some constructive feedback: The flow of the game is more important at the end of the day, meaning more indicators or hints that help the player what exactly could be happening, might have been great.
Good game overall and thanks for playing our entry!