Ritual Road by FreshD

I used Godot 4.2.1, Blender, GIMP, Aseprite, Sfxr & Audacity.
Controls
W/S or Arrow Up/Down: Accelerate / Brake
A/D or Arrow left/right: Steer left or right
Esc: Reset the game
Updates - Fixed collisions on the edges of track parts
| Post Jam Version | https://sennio.itch.io/ritual-road |
| Post Jam Version | https://sennio.itch.io/ritual-road |
| Post Jam Version | https://sennio.itch.io/ritual-road |
| Original URL | https://ldjam.com/events/ludum-dare/55/ritual-road |
Ratings
| Given | 51🗳️ | 44🗨️ |
@timo654 : Thank you for letting me know! Fixed it.
@timur-bahadir : Thanks!
@rainybyte : Thanks for trying it out! The track-generator destroys track parts that are off-screen, that's why you fall through the ground. I'm gonna fix that.
I did have a one-time bug where I (assume that I) hit the next track part start and it felt like I hit an invisible wall. I was able to continue fine after I was forcibly stopped. Wasn't able to reproduce though, but it happened on the right side of the road.
I can totally imagine how cool it would be if the gameplay involved the main character performing rituals while driving—laying out ingredients on the dashboard and the armrests :)
You did a pretty good job on the car mechanics indeed! Maybe you could leave it half that cool and add something like death is drove into a mystical thing and +1 if drove into a green pentagram + a time limit and minimal count to win.
But even as it is you did well with the visual part and sound. I fell off a cliff to see what happens and car sound was changing in an interesting way. I expected some message that I am high on drugs and dead :D Because those things on the road didn't do anything to me like a mirage and it was my decision to drive into the void.
Anyways. I'd try playing a complete game with such visuals.

^^
You are right about the cause of the bug. I have tried different things already to fix it (bigger colliders, bigger margin, Capsule collider at the edges of the road part, increasing physics tick etc.), but the physics/collision-system in Godot is... um... not very cooperative ^^
@viirta : Thanks for playing and that you like that part ^^ Currently the road destruction is just out of performance reasons, but maybe it could be enhanced by a big, shadowy monster which hunts after you and breaks the road behind you ^^
@ruslana : Thanks for playing! I aimed for the Jam category, but I switched to Extra, because I couldn't finish it in time. I thought the game included to little to be in Jam but to much to be marked as unfinished.
Glad you like the car mechanics and your ideas are nice! I currently work on a postjam version which includes some of those things ^^.
Really nice that you like the visuals and sound. I think, for the case that players just jump into the void, the infinitly increasing pitch of the car engine sound is punishment enough for a "Game Over" xD
I hope I get the postjam version ready in the next few days.
And that game over sound wasn't bad really. More like mysterious :)
Nice work!
And the atmosphere is just perfect.
Well done!