The Zummoning by RossK
This is a SUPER-rough prototype of a game where you summon creatures by combining cards, which then proceed to march toward and attack opposing creatures. Win the game by breaking through the opponents defenses!
The card system isn't fully baked. All "element" and "plant" cards create creatures. The "celestial" cards (Sol, The Moon, Betelgeuse, Sirius, and Mars) modify creatures when played with them.
If you play two "creature" (plant or element) cards together, it just picks one at random.
Currently, nothing happens when you play a celestial by itself, or two celestials.
| Link | https://rosskarchner.itch.io/the-zummoning |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-zummoning |
Ratings
| Overall | 1144th | 2.857⭐ | 23🧑⚖️ |
| Fun | 1109th | 2.786⭐ | 23🧑⚖️ |
| Innovation | 572th | 3.381⭐ | 23🧑⚖️ |
| Theme | 892th | 3.238⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |
I'm going to agree with ig-gamer, the concept is good, but it needs a lot more work. The most important thing is explaining what the cards do and balancing to ensure challenging gameplay. It's nice that you submitted a prototype rather than just keep your work on your hard drive.
#### After playing Godot Wild Jam submission
The graphics, music and sfx upgrade made the game better. Good job! I also used Godot.
I managed to win my first game in the LD version, but my second game I played your Godot Wild version, and it just dragged on and on. It was hard to push past the point of having the enemy line pushed all the way back to their end, every time I defeated them, they would pop another unit in that space and I couldn't move forward. I wasn't sure how to do better.
After that, it might become too easy, so I'd have to add balance somehow.
I submitted ratings based on this version, then I went ahead and played the redux version as well. The music, sound effects, and updated graphics added a LOT to it.
Even as it stands on the entry here, it was a rather fun little game!
As far as I can see it has great idea and potential with the current mechanics, the lanes, the combining, the positional play, the multifucntionality of the cards. Perhaps it would also be nice to have shorter battles, so it can gradually build in complexity, and have enemies telegraph their moves.
But obviously that's for a full game not a game jam time frame