The Zummoning by RossK

[raw]
made by RossK for Ludum Dare 55 (JAM)

This is a SUPER-rough prototype of a game where you summon creatures by combining cards, which then proceed to march toward and attack opposing creatures. Win the game by breaking through the opponents defenses!

The card system isn't fully baked. All "element" and "plant" cards create creatures. The "celestial" cards (Sol, The Moon, Betelgeuse, Sirius, and Mars) modify creatures when played with them.

If you play two "creature" (plant or element) cards together, it just picks one at random.

Currently, nothing happens when you play a celestial by itself, or two celestials.

Ratings

Overall 1144th 2.857⭐ 23🧑‍⚖️
Fun 1109th 2.786⭐ 23🧑‍⚖️
Innovation 572th 3.381⭐ 23🧑‍⚖️
Theme 892th 3.238⭐ 23🧑‍⚖️
Given 21🗳️ 21🗨️

Feedback

Happy
17. Apr 2024 · 00:23 UTC
Pretty cool for a prototype I think. I like the base idea and it could potentially be a fun game once you flesh it out more.
coatline
17. Apr 2024 · 18:45 UTC
Interesting idea. I won, but I didn't know what I was doing exactly. But I do see potential.
Forager
17. Apr 2024 · 18:48 UTC
I definitely see where this could go and appreciate the concept of deploying cards into lanes. Could be some kind of take on monster train! Good job regardless of how far you got :)
Gabriel Bissonnette
18. Apr 2024 · 02:06 UTC
This is a cool prototype but it was hard to understand at first! Once I got it it was more enjoyable. Overall nice entry, would be nice to see the polished result!
LDJam user 388078
18. Apr 2024 · 02:11 UTC
Very cool. It'd be really interesting to see fleshed out
LDJam user 299367
18. Apr 2024 · 02:21 UTC
Could be good if it was more obvious what the combinations did. Maybe all the stars gave more attack, and all the elements game more health. As it is its a bit random.
Cope
20. Apr 2024 · 03:34 UTC
Interesting idea. I lost, and I don't know why. If you expand it and explain it more it could be better.
IG Gamer
20. Apr 2024 · 03:41 UTC
cool concept still needs a lot of polishing
🎤 RossK
21. Apr 2024 · 20:29 UTC
I appreciate everyone's feedback! I've submitted an improved version to Godot Wild Jam, please consider checking it out! https://rosskarchner.itch.io/the-zummoning-redux
aucguy
22. Apr 2024 · 02:15 UTC
#### After playing Ludum Dare submission, before playing Godot Wild Jam submission
I'm going to agree with ig-gamer, the concept is good, but it needs a lot more work. The most important thing is explaining what the cards do and balancing to ensure challenging gameplay. It's nice that you submitted a prototype rather than just keep your work on your hard drive.

#### After playing Godot Wild Jam submission
The graphics, music and sfx upgrade made the game better. Good job! I also used Godot.
vivid-hallucination
22. Apr 2024 · 02:31 UTC
I managed to suss out the rules on combining cards after a few rounds without reading the instructions, so I'd call this a success. I like the lane-based combat, trying to keep a good ratio of element vs celestial cards to deploy as needed is fun.

I managed to win my first game in the LD version, but my second game I played your Godot Wild version, and it just dragged on and on. It was hard to push past the point of having the enemy line pushed all the way back to their end, every time I defeated them, they would pop another unit in that space and I couldn't move forward. I wasn't sure how to do better.
🎤 RossK
22. Apr 2024 · 03:05 UTC
@vivid-hallucination yeah-- I think what I need to do is make it so that a creature advances forward after defeating an enemy, so the player would have that last space more often, and it wouldn't be available to spawn a new enemy.

After that, it might become too easy, so I'd have to add balance somehow.
vivid-hallucination
22. Apr 2024 · 04:59 UTC
That could work yeah. Maybe have limited cards in the deck? More complexity in strategy would be fun too, ranged units, traps, spells. There's a lot of places to go with this if you want to expand on it, it's a solid start and I enjoyed playing it!
Rakowu
23. Apr 2024 · 11:55 UTC
More addicting then expected. It need some polish but it is a solid entry. This could be a good game if you keep it on.
🎤 RossK
23. Apr 2024 · 14:14 UTC
Thanks, @rakowu - - you may enjoy the improved version at https://rosskarchner.itch.io/the-zummoning-redux
RubixNoob13
24. Apr 2024 · 00:30 UTC
The entry here needs a lot of polish, but I appreciate you letting us know up front that it's very rough.

I submitted ratings based on this version, then I went ahead and played the redux version as well. The music, sound effects, and updated graphics added a LOT to it.

Even as it stands on the entry here, it was a rather fun little game!
Nathan Franck
24. Apr 2024 · 03:15 UTC
I was just doing stuff, and stuff happened :) I definitely started figuring out some mechanics, like combining cards to produce different creatures, though I never figured out why sometimes the spots went purple and disallowed me from placing anything. Also other times cards just left my hand to some discard pile by accident and I don't know why. Fun to look at!
Gus Goucher
24. Apr 2024 · 03:18 UTC
Cool concept! Need much more feedback and information. Very obtuse but I think it has a lot of potential. Nice idea.
LDJam user 983
27. Apr 2024 · 10:33 UTC
I rated you on the LD version, but just wanna say I also played the newer version, and I think it has a lot of potential. The hard part is making it clear what happens, and make it fun to control basically, so a big UX/GUI/Animation challenge, even with basic art I think the animation and layout are more important.

As far as I can see it has great idea and potential with the current mechanics, the lanes, the combining, the positional play, the multifucntionality of the cards. Perhaps it would also be nice to have shorter battles, so it can gradually build in complexity, and have enemies telegraph their moves.

But obviously that's for a full game not a game jam time frame
Rugg
01. May 2024 · 09:33 UTC
I did not expect to, but I got hooked so easily... :D Won one game and now I am satisfied.