Dachi in the Game World by yellow
I'm Da Chi, and I've been summoned to the game world by an unknown force. Welcome to join me in adventuring through this game world!


If you enjoy my game, please share your thoughts with me. Thank you for playing! See you next time!
:zap: Regarding the game content:
Unfortunately, I'm not very skilled at audio loading on the web version. But I did try to do it, and I'm not sure if it will play or not. I will solve this issue within the next few days.
I will continue to update it in the next few days, as I've had some new ideas since the release! Let's look forward to it together.
| Source Code | https://gitee.com/yellowpixel/yellowpixel/raw/master/download/DC.yymps |
| Original URL | https://ldjam.com/events/ludum-dare/55/dachi-in-the-game-world |
Ratings
| Overall | 451th | 3.69⭐ | 23🧑⚖️ |
| Fun | 203th | 3.886⭐ | 24🧑⚖️ |
| Innovation | 98th | 3.977⭐ | 24🧑⚖️ |
| Theme | 1126th | 2.762⭐ | 23🧑⚖️ |
| Graphics | 825th | 3.341⭐ | 24🧑⚖️ |
| Audio | 349th | 3.6⭐ | 22🧑⚖️ |
| Humor | 546th | 3.071⭐ | 23🧑⚖️ |
| Mood | 539th | 3.6⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 34🗨️ |
Could be fun as a two player game, one person trying to escape and the other trying to kill them?

Gameplay is quite unique - really liked this idea on avoiding blocks from tetris.
Music and is nice fit here too. Thanks for submission!
Nitpicky things though - had a fun time playing this!
I'm in a digital design school and we had the same idea for an asymmetrical multiplayer game where one plays tetris and the other has to avoid the blocks. I'm really happy to be able to see a game that looks like it, since we didn't choose this project in the end.
Very nice work and the fact of controlling the 2 gameplays adds a crazy strategic dimension for the player.
really impressed.
Thank you for playing and replying!
I do have the idea of creating a two person battle mode!
And there are also some other things that haven't been done yet, which would be more interesting if completed.
When using a block to delete rows:
 - Mist, only Dachi and the blocks have a little view, everything else will become dark and dark
 - Water, the venue will be filled with water, and there will be resistance to Dachi's movement
 - Spikes, randomly generate several spikes on the ground
 - Ice, the ground turns into ice, making it difficult to stop when moving
 - Wind, there will be wind blowing you in another direction
 - Flame, there will be a fire inside the venue! Dachi's movement speed has increased, making it difficult to control
 - A prop, such as invincibility, penetration, flight, climbing walls, smashing falling blocks, etc
But unfortunately, my time is limited. And I also planned a hidden ending.
Finally, thank you again!

Now he can be free of from his eternal torment
I found (relatively) good success by hunkering down in a little box I built in the bottom, then playing tetris normally (more or less) with the remaining space. No piece hold, randomized pieces, and no (or almost no) wiggle room to tuck pieces under overhangs is still pretty tricky for me, though :laughing:
It's a fun concept to see put into a game. Playing it was very difficult for me until I figured out my "advanced" strategy, but I figure that difficulty's the point. Nice work!
Thank you for playing so seriously!
I did set the platform for scores and the next one!
The marker in the picture is actually another ending I set, but I didn't implement it due to time constraints. It is the door to the real world, and then the game officially ends.

Also, you guessed correctly. The arrow keys were moved to test the two player mode, but I forgot to turn them off.