Run Till Dawn by Jacob Diaz



You and your best friends have climbed a nearby mountain in pursuit of a local legend. Your brother told you the summoning circle was just a silly dare, but your skin crawls as you lay the last stone. You swear you can see a faint glowing, but it's just a legend... right?
Description
Run Till Dawn is a fast-paced downhill runner where you race down a mountain and towards the sun, hoping to escape the evils you've just unleashed on the world.
Gameplay
Run Till Dawn has you input a unique code (up to 8 letters) that is used in the level generation algorithm. This lets you choose all types of levels and difficulties.
Most importantly, longer codes make tougher levels!
The core gameplay is entirely composed of LEFT/RIGHT or A/D bike movement, with SPACE to instantly restart, ESC to try another level, and Q to quit.

music by Karl Casey at White Bat Audio
DEVELOPER NOTE: Some users have reported crashes occurring when inputting level codes containing letters on some platforms. If you encounter this issue then please use only numbers in your a level codes for now! Thanks!
| Original URL | https://ldjam.com/events/ludum-dare/55/run-till-dawn |
Ratings
| Overall | 351th | 3.781⭐ | 34🧑⚖️ |
| Fun | 273th | 3.797⭐ | 34🧑⚖️ |
| Innovation | 333th | 3.645⭐ | 33🧑⚖️ |
| Theme | 776th | 3.435⭐ | 33🧑⚖️ |
| Graphics | 411th | 3.953⭐ | 34🧑⚖️ |
| Humor | 585th | 3.019⭐ | 29🧑⚖️ |
| Mood | 268th | 3.919⭐ | 33🧑⚖️ |
| Given | 87🗳️ | 19🗨️ |
Did you use URP and created some PSX shaders on top of it?
Or gone HDRP to create the volumetric fogs and upscale a tiny picture just like Lethal Company does, but in a more extreme way?
And lastly, is the level generation tied to a seed system you created or is it sommething completely else?
Beautiful, really beautiful game right there man, congratz. Techincal wise, visual wise its very well done. We wanted to implement some level generation etc. in our game but couldn't fit it on time!
You're on the right track with rendering. This project uses HDRP to do *a lot* of the heavy lifting regarding lighting, volumetrics, and post-processing. I then used some RenderTexture manipulation to render the game at 480x270 to then be placed on the full screen. From there I think the simplistic models and bit-crushed audio really helps to solidify the PSX feeling.
The level generation is something I made from scratch for this jam. I'm experienced with procedural generation so I fell back on this idea when others didn't work. the level seed is processed into an integer and fed into layered Perlin noise to generate all the object positions and orientations. I then wanted to add another level of complexity so the length of the seed simply linearly increases the number of obstacles generated.
Thanks for all the compliments, I'm glad the PSX feeling comes across :)
Technical : each time i tried to add a 'A' in a game code it crashed :sweat_smile:
Congrats for this really interesting game :clap:
On my first attempt I entered the phrase that was too long and I immediately regret it =)
But then I started with short one and it was awesome
@fenix131113 @gruzdid @kirass
In playtesting we had some people struggle with the pixilation and difficulty progression, and some people not mind it. It does get pretty tough and even unplayable at times with the max 8 character string. I personally have a record of finishing the 7 character string "LDJAM55", but it did take a while ;)
@sevadusk @kimday Thank you for brining this crash issue when using letters in the level code up to us. None of the computers we tested in have this issue so it may be platform-depended and tough to track down, I'm glad numbers work as a temporary fix!
The procedural level is a nice feature.
I wish we could jump over obstacles though
but I just can't stop hitting space bar to the beats to just see the bike flying out repeatedly... feels weirdly satisficing...
Thank you all for playing and for the feedback!
The idea is interesting, but the feeling that someone is chasing us is missing. Hands trying to grab a player or something like that. The rest is quite atmospheric, I liked it.