Summoning Survival by Misoukun
The Summoned Summoner Survival
My first Jam alone! (my second Jam so)
So many things I want to add, but I have to know stop.
I hope you will have fun playing. Balancing is whatever, but hey…
The theme didn't really inspire me at first. But in the end, once I got into the code, I spent a very nice time.
I'm bad at drawing and music. So I collected some assets (listed at end of the game, at credits). But I coded everything from scratch starting Saturday noon.
Gameplay
Escape from enemies.
Move your summoning circle over poor creatures to sacrifice. Then press the button that appears to summon a demon.
Different sacrifice make different demons.
When demon is near an enemy, they automatically hurt each other.
Will you surive long enough to face the king?
How to play
The game was designed to be played with a controller.
But the browser version may not detect it. The gamepad buttons have been mapped to: - Left stick → key board arrows - A, B, X, Y → num keys 1, 2, 3, 4
Story
You, the great summoner, have been summoned By the king in person. You're ready to attend, Humbly, no ill intent.
But beware, evil lurks. It's a trap! Watch out! The enemies surround you, Hungry for your blood.
The king never understood The art of your brotherhood…
Now is the time to show off.
Your daemons to summon, Any sacrifice you can think of, Sheep, mushroms, bring them on, Trapped inside your Pentacle, They will shield you when they fall, Don't cry for them, kill them all!
Ratings
| Overall | 880th | 3.3⭐ | 62🧑⚖️ |
| Fun | 786th | 3.246⭐ | 61🧑⚖️ |
| Innovation | 673th | 3.267⭐ | 60🧑⚖️ |
| Theme | 361th | 3.949⭐ | 61🧑⚖️ |
| Mood | 946th | 3.161⭐ | 61🧑⚖️ |
| Given | 62🗳️ | 131🗨️ |
Would love to see a full game based on that !
Small bug : the A key doesn't work (because of azerty I guess ?)
Keyboard controls are not great. I could move and advance the instructions with my controller in the web build, but the summon buttons did not work.
I like the positional mechanics of where in the circle you summon demons.
I Managed to win after a few tries, it could do with an easier start to let you figure out the summon mechanics before swamping you with enemies.
Sorry for the keyboard mapping. I planned it to be played with gamepad but only get that it is not well supported in webview at the end. So even num keys (or xybc) are not the best, but it does not match the displayed button around the summoning circle. It is my first Jam but now I know, I'm aware how the web version is better to test so much games and so mouse/keyboard.
I planned to build a full summoning graph but had no time to make it really deep. For now: sheep → demon, demon+mushroom→goblin, and a few more only.
I assume the game must start slower to let player find and play with this.
I'd like to add some complexity on buttons (press sequences to summon, etc.) and bad things to happened on mistake. But I ran out of time. You all are totally right.
@someone Serendipity is good. I first coded demon postion as temporary, looking for complex demon behavior (pathfinding and so on). But after tests, I thought it was fun just like that. I'm happy you unlocked the final poem :) You're the best!
Thank you all. I think I will continue to improve it and post it on itch io soon.
The knights are killing me quickly.
(random human)" AAAAAAAAAAAA"
Nice minimalistic graphics and unobtrusive melody, great choice.
Not quite comfortable with the keyboard system, tried unsuccessfully to press A in the process until I reread the instructions. The letters move nicely around the perimeter, but during combat and surrounded by enemies - uncomfortable :(
Pretty cool concept and variation on the survivors-like genre
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If you have the time and energy, would you mind taking a look at my friends' games (not mine)? They've helped me a lot in the past, and I'd like to return the favor. Here's the link:[https://ldj.am/$393695](https://ldj.am/$393695)
I hope your girlfriend won't be mad at me.
Thank you very much for this complimentary comment.
still I think you done very well, cheers!.
Then I fixed some things and improved others.
- Images are pixel-prefect.
- Added a workaround for gamepad.
- Show keyboard keys instead of pad buttons depending used device.
- Added an epic music for the boss-fight.
- Improved enemy spawn.
Gamepad is not supported on Chrome but Ok with Firefox. Anyway, there is a bug with pad button mapping in Unity for WebGL and the new Input System. Then I developed a workaround and it works fine now.
To not mess up with the Ludum, I did not updated this page but published the updated version the ItchIo only → [Summoning Survival v1.1](https://misoukun.itch.io/summoning-survival)