Summoner's (photography) Apprentice by Ansible
You're the summoner's (photography) apprentice and the owner has left you in charge today.
A point and click game about combining seemingly random items to summon a ghost (and take their picture)!
Everyone has led a different life so each brew you make will require a different combination of items to summon them.
Brew Room:

- Drop 3 items into the cauldron to make a Brew potion. Which items? Well that's up to you. Read the profile and make a potion that suits the person best (and see if it works)
Summoning Room:

- Click to set the 3 summoning stones. The Rune Book will help you to understand them...
Photo Room:

- Click the shutter and snap the picture! You'll get a glimpse of how well you did in the categories (use this to learn what Brews work for next time!!)
-- Here's my first solo jam entry for LD. Html version available via the itch.io link!
-- No audio -- Note: the blue faced stones in the summoning room don't currently have any multipliers so won't effect the game!
| Link | https://ansible.itch.io/summoners-photography-apprentice |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoners-photography-apprentice |
Ratings
| Overall | 1125th | 2.929⭐ | 30🧑⚖️ |
| Fun | 1109th | 2.786⭐ | 30🧑⚖️ |
| Innovation | 549th | 3.411⭐ | 30🧑⚖️ |
| Theme | 749th | 3.464⭐ | 30🧑⚖️ |
| Graphics | 1006th | 2.804⭐ | 30🧑⚖️ |
| Humor | 461th | 3.241⭐ | 29🧑⚖️ |
| Mood | 1067th | 2.929⭐ | 30🧑⚖️ |
| Given | 30🗳️ | 37🗨️ |
I thought the dog's pawn was a tartigrade, which would also be fun.
Instructions could probably be a bit more clear but I enjoyed figuring it out anyway.
I do wish there was a bit more feedback when getting the results, or hints while choosing objects and placing runes. I've played this extensively and tried to figure out a consistent way to get the right potion, but I haven't been able to figure out. And I gave up on the runes entirely, as I couldn't really see a connection between them and any other aspect of the game, besides the end results. As a result, it sort of becomes a black box problem with many different possible explanations, and without any guidance on what to focus on, it becomes very difficult to solve.
But perhaps that is just the competitive, completionist, a-little-tilted-that-I-couldn't-beat-the-game side of me speaking. This game is still fun to play and quite immersive; the fact that I got hooked into trying to figure it all out speaks for itself. The different stages are cohesive and seamlessly connected, with a clear end goal. I really felt like an apprentice grinding this work out! Awesome job overall.
(Also, no need to say "sorry" for asking the player to refresh to play again! My game ended up breaking several times when adding a "play again" feature, so it's completely understandable and maybe even preferable to just ask for a quick refresh.)
I wanted to do something more there but planned poorly... I wish that I'd have at least set the timer longer for the results fadeout though, as I agree it's too quick!