I๐ฐI๐Iโ๏ธI by BoltKey
Collect cards. Each card can be played for its effect, or summoned at a cost of coins and diamonds - summoned cards give their benefits every turn. Defeat monsters before they take all your gold!
Rules
There is a number of mechanics you should understand in order to win by defeating all monsters. Don't forget: Exploring the rules is part of the fun! You may need multiple attempts before you manage to win.
Goal of the game
Defeat all monsters. Your final score is amount of your coins plus 3 times the amount of your diamonds.
Resources
There are 3 resources. - ๐ฐ are useful for buying new cards into your deck. They also act as your life counter: each turn a monster is attacking your castle, you lose number of ๐ฐ based on the strength of the monster. - ๐ are rare resource useful for summoning your cards. Whenever you should pay ๐ฐ but you have none left, a ๐ will be used as a ๐ฐ. - โ๏ธ are needed to kill monsters that are attacking your castle. Each monster has an indicated number of โ๏ธ needed to defeat it. To kill a monster, click on it. If you don't have enough โ๏ธ, you use 4 ๐ฐ as 1 โ๏ธ. Unused โ๏ธ are transformed into ๐ฐ
Areas
At the bottom, there are cards in your hand. You can do one of 3 things with each card in your hand... - Play the card: click on the card effect to evaluate its effect and put it into your discard pile. The card always gives you some resources. Cards with the ๐ด effect draw you a card. - Summon the card: click on the โญ button to summon the card: pay its summon cost in top left and put it into your summon area. From now on, gain that card's effect at the start of every turn. - Keep the card: sometimes, you may want to keep the card. You will pay 1 ๐ฐ for each card you decide to keep. In the middle, you have your summoned cards.
On the top of the screen, there is an offer of cards you can buy into your deck. The cost is in the top-right corner. The new card goes into your discard pile.
Turn structure
At the end of every turn, several things happen: - Convert swords to coins: lose all your swords and gain the same amount of coins - Activate summoned cards: do all the effects on all the cards you have summoned so far - Activate monsters: there are monsters coming to your castle. All the monsters move one step closer to the castle. Monster that are already in front of your castle take ๐ฐ according to their strength. If you don't have enough resources, you lose the game. - Draw 3 cards: Whenever you should draw a card and your deck is empty, your discard pile will be shuffled to form a new draw deck.
| Link | https://github.com/BoltKey/ludum-dare-55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/iiii |
Ratings
| Overall | 222th | 3.31โญ | 23๐งโโ๏ธ |
| Fun | 197th | 3.31โญ | 23๐งโโ๏ธ |
| Innovation | 180th | 3.31โญ | 23๐งโโ๏ธ |
| Theme | 299th | 2.881โญ | 23๐งโโ๏ธ |
| Graphics | 322th | 2.595โญ | 23๐งโโ๏ธ |
| Humor | 294th | 1.875โญ | 18๐งโโ๏ธ |
| Mood | 318th | 2.528โญ | 20๐งโโ๏ธ |
| Given | 9๐ณ๏ธ | 8๐จ๏ธ |

Anyway, this was amazing!! I played it for over an hour I think - it was so much fun! I loved all the trade-offs between the different resources, figuring out when to summon cards, when to use them, when to keep them for next turn... It had so much depth! The balance was a little off - the Advanced Prospector was so good I kept refreshing until it showed up in the initial shop, and the aforementioned infinite draw is obviously pretty broken - but that's to be expected in a compo game. My only nitpick is that the Dark Lord growing stronger every turn felt a bit overtuned - in the one attempt where I actually reached it in a pretty good state without the infinite combo, I was suddenly wrecked when it kept growing massively every turn. It was also very easy to forget that you could attack with coins. Other than that though, I loved this! Awesome entry!