Witch Courtier by alpacalypse

[raw]
made by alpacalypse for Ludum Dare 55 (JAM)

splash.png

Full screen is strongly recommended. You can disable the tutorial and cutscene in Options.

Cursor scaling does not work properly on web, so for the optimal experience download the .exe. If running on browser, bugs appear to be least prevalent on Firefox, then Chrome, then Edge.

You have been summoned to attend the King and assist his economic reform programme by summoning the Furthest Direct Investment. Join the dots to summon outer horrors!

When holding the WAND, link the stars in any order starting from the green star. When holding the BRUSH, paint the four letters. Each has to be completed in one go in the right order. Don't run out of time, or the GREATEST RECESSION will descend upon the land.

You can turn the tutorial off and on in the OPTIONS. Press P to pause.

Programming, music and writing by alpacalypse (fusipon) Programming, art, sound and writing by ruruie

Tools: Godot (engine), REAPER with Helm plugin (music), Leshy and sfxr (SFX), Asesprite and Paint.NET (art)

Fonts: Bradley Gratis, Madoka Runes

Palette: DB32

Ratings

Overall 440th 3.7⭐ 42🧑‍⚖️
Fun 685th 3.35⭐ 42🧑‍⚖️
Innovation 222th 3.8⭐ 42🧑‍⚖️
Theme 333th 3.975⭐ 42🧑‍⚖️
Graphics 336th 4.05⭐ 42🧑‍⚖️
Audio 178th 3.872⭐ 41🧑‍⚖️
Humor 514th 3.145⭐ 40🧑‍⚖️
Mood 292th 3.888⭐ 42🧑‍⚖️
Given 83🗳️ 65🗨️

Feedback

gold.daniel
16. Apr 2024 · 02:34 UTC
A very good entry, quite creative with the summoning theme! The mood/vibe was very cohesive and cool. It would have been good if you were required to match the constellation shape.

The drawing of the 4 runes was hard because the circles were so close together, it was very easy to accidentally go over the wrong circle.

The mood and art was great, fantastic job :)
Linkwin
16. Apr 2024 · 02:52 UTC
Solid little game! Enjoyed the "important messages from the king" ;) Nice job setting the mood, the color scheme and visual effects were spot on. It also really felt like I was performing a summoning ritual! Well done!
BlackCat508
16. Apr 2024 · 04:29 UTC
simple gameplay and good graphics, nice job!
S1l3Jamal
16. Apr 2024 · 07:18 UTC
I really liked that, not sure if I played anything similar before. I really liked the background music, simple, but very nice.
LDJam user 141701
16. Apr 2024 · 11:18 UTC
Very nice! Good polish.

> It would have been good if you were required to match the constellation shape.

This is also my main complaint. I would have liked the game to be more puzzly, rather than frantic. You can just draw any kind of shape and it works. Sometimes I even felt the constellation was better with less stars connected, but this wasn't allowed.

I could see this working as a "minigame" inside of some slice-of-life wizard sim, where you complete different tasks in your tower.
LDJam user 49756
16. Apr 2024 · 11:34 UTC
24 investments here. Game is really nice! I understand why it's better to be in fullscreen, the corner patterns were challenging ^^ enjoyable experience.
Corgiz
16. Apr 2024 · 12:52 UTC
Really cool! Enjoyed it! Congratz!
LDJam user 382819
16. Apr 2024 · 13:21 UTC
It's simple, yet incredibly fun – you've nailed it, my friend. You've crafted a game that's like a potato chip; you just can't play it once and be done with it!
nusan
16. Apr 2024 · 13:33 UTC
Very cool game! It's a bit simple on the gameplay but it works and I like how it express the theme. I also like how linking the random starts make pretty constellations. I don't like that you can loose and then you have to start everything, the first few levels being not too interesting. I still managed to get to the blue color but it was getting too hard for me. It's pretty difficult for me to control the mouse with precision and speed. Anyway, I love the visuals and the music is also great, thank you for making this game!
GettingRekt
16. Apr 2024 · 14:46 UTC
Well polished game with great theme! I enjoyed having 2 different game loops to go through. Maybe it was a bit too difficult, I only managed to get 18 drawings and while I would liked to have see the (good) ending it did take quite a while (+concentration) to get that far. Great job!
Joschino
16. Apr 2024 · 15:00 UTC
The music is very fitting and I like the tutorial dialogue. But I was a bit confused that you could connect the stars in any order at least it seemed like that. And when painting the little constellations around the outer ring the individual points are sometimes a bit to close to each other. But overall great game! :)
freamdev
16. Apr 2024 · 15:00 UTC
Nice submission, enjoyed the pretty arts and music.
Yuu
16. Apr 2024 · 15:37 UTC
Simple but nice game! I was playing on the web but still managed to get 28 investments. The start was a bit too easy, but once you start to get multiple colors, the game becomes way more fun. Great job!
Roman Dubrovin
16. Apr 2024 · 15:59 UTC
Pretty but looks nice
igorekkedziorek
16. Apr 2024 · 17:35 UTC
Good game
eonarheim
16. Apr 2024 · 18:48 UTC
I had fun got to 11 demons, really reminded me of a wario-ware style game. I got pretty good at drawing by the end.

I loved the very creative demonic constellations, difficulty curve felt about right. It'd be nice to have a little more variety in tasks, but other than that very fun!
Polite_Prinny
16. Apr 2024 · 22:05 UTC
The timer felt a bit too harsh, especially before I changed from mouse to tablet.

Nonetheless, a neat little game! I am looking forward to your next (witch)game!

(lemme just add how much I hated drawing that one constellation with a wheel and a drawing circle inside of the wheel. I always overlooked that particular circle for some reason)
Yyukishe
17. Apr 2024 · 03:23 UTC
Great game interesting gameplay, its a bit difficult for me since my mouse is dead lol. i like the art, if after summon i get to see what i was summoning would be cool!
ahistyap
17. Apr 2024 · 04:37 UTC
Pretty chill little game. Font makes the text kinda hard to read though.
LandoSystems
18. Apr 2024 · 02:56 UTC
Great game! This is a really good match with the theme and the art and music work well together to set the mood. The timer is pretty aggressive, especially the first couple rounds while working out the interactions. The tutorial text is a little overwhelming, might work better to introduce each block one at a time. I wasn't sure at first whether the constellation stars were supposed to be drawn to match the shapes on the outer corners, might be an interesting variation that's more puzzle like than just requiring quick drawing. One of the zigzag shapes was pretty tight to be able to draw it correctly. There's lots of room for expansion and polish on this, might be a good fit for mobile. Overall really good work!
LDJam user 372231
19. Apr 2024 · 17:18 UTC
Overall it's great I guess, but I couldn't figure out how to play. Also maybe add retry so the player will not have to wait for a dialogue to be over
Tryam
20. Apr 2024 · 15:07 UTC
Good job. Sometimes it's hard to hit the connectors with the cursor, but I liked this game. Good graphics and sounds
Pacelin
20. Apr 2024 · 15:10 UTC
Great entry, but I don't know how it works. I need to connect stars by siluet? What did lines in corners? What did different colors? I like this game, but I want a tutorial for this great puzzle game.
UniOwl
20. Apr 2024 · 15:18 UTC
Very good gameplay idea with drawing constellations and sygils for summoning!
One problem though: circles in corners are too small and close: it's hard to draw the symbols without crossing the wrong circle :( besides that, I also enjoyed very much your pixel art style with dithering and other cool details!

Also, ">:(" and ":(" in intro dialogue made me laugh a bit, that was good.
cheesepencil
20. Apr 2024 · 21:52 UTC
Charming dialogue and character art but despite my best efforts I was never able to render more than `0` aid... It seems like after I connect the dots I can't do anything else except click on the ink pot until the timer runs out! I swear I read the tutorial text twice (it was a LOT of text) but it might just be too clever for me. Looks and sounds great though <3
kr4ft3r
21. Apr 2024 · 00:50 UTC
20 economic aids summoned, and I have to say the difficulty is just right as I kept thinking I'm done for but would always manage to do it in the last second (well, apart from that last one). It's a pity that game isn't paused after new text appears as I bet I missed plenty of humor, as starting with the level where yellow appears there is no more time for messing around (ok now that I think about it there is the pause button, duh).
Really great job on concept, art, and music, it was enjoyable to give this a spin.
Starlight Glimmer is best poney
22. Apr 2024 · 16:56 UTC
A beautiful entry. I wasn't sure about it at first but it quickly grew on me. The timer was balanced just right and kept me on the edge of my seat, and it took me a good while to notice the levels were procedural. The audiovisuals are gorgeous. There was no time to read the king's dialogue; wish it was voice acted so it could distract me without forcing me to look away.

Watching others play your game can be extremely insightful, so I recorded my playthrough. https://www.youtube.com/watch?v=oUxEJrqjNcU
🎤 alpacalypse
27. Apr 2024 · 18:25 UTC
@alaah Thank you so much! We never expected a video playthrough. We're both learning audiovisuals and were pleased with what we were able to lash together for this entry on a focused vibe; we also had a lot of discussion about timer tuning so I'm glad that paid off.

It's true the King's dialogue is difficult to read. We couldn't find a solution we were happy with in the context of the jam, all the obvious ones (longer pause between rounds, click to advance rounds) would have compromised other aspects of the experience.
kanity
02. May 2024 · 17:47 UTC
Ahhh lost because of one shape that refused to fill in T_T >it's not visible by the time I took the screenshot :(

![welp.jpg](///raw/c93/65/z/64efa.jpg)

That was a lot of fun overall! I like pretty much everything. Constellations is such a cool theme, connecting dots and then drawing shapes was a nice combo, and with time it kept getting more intense! ^^' Barely had time to read what the Kind was saying :) (well I did read it all tho, and pff that was funny x))

Maybe shape-drawing could be just a tad more responsive, or I just suck at it. Was pretty easy to mess it up and for it to not be counted ;_;

I like how the screen flares up, especially after failure +_+

That pixelated BG behind the silhouettes is *beautiful*.

Great atmosphere, gameplay and idea overall! I enjoyed it a lot ^^