Don't Get Summoned! by busisen
Avoid getting summoned to your boss’ office :computer:
You work at your 9-5 office job, and while your colleagues are pleasant enough, you want as little face time with them as possible. You may get summoned for meetings or social events with coworkers, but do your very best to avoid them whilst keeping their approval of you high and finishing your other tasks on time. Otherwise you will get called to your boss’ office and it’s game over for your minimum effort office tactics.
Controls: Mouse mainly, plus wasd/arrow keys and space bar for one task. Play in fullscreen for the most authentic office experience.
This is our first time making this type of game (first game ever for one of us) and first time doing pixel art. Feedback is appreciated. Enjoy!
And just to clarify, "AW" means "After-Work" in Sweden. During development we thought this was a universal term haha
If you can't run it here, try itch: https://busisen.itch.io/dont-get-summoned
Minor fixes: adjusted some button alignments in end screen, adjusted a movement speed variable to account for webgl build bug(?), bugged window drag interaction, corrected input placeholder text in one task

| Itch | https://busisen.itch.io/dont-get-summoned |
| Original URL | https://ldjam.com/events/ludum-dare/55/dont-get-summoned |
Ratings
| Overall | 94th | 4.119⭐ | 44🧑⚖️ |
| Fun | 122th | 4.024⭐ | 44🧑⚖️ |
| Innovation | 42th | 4.19⭐ | 44🧑⚖️ |
| Theme | 483th | 3.798⭐ | 44🧑⚖️ |
| Graphics | 194th | 4.286⭐ | 44🧑⚖️ |
| Audio | 353th | 3.598⭐ | 43🧑⚖️ |
| Humor | 41th | 4.286⭐ | 44🧑⚖️ |
| Mood | 125th | 4.107⭐ | 44🧑⚖️ |
| Given | 29🗳️ | 66🗨️ |
Sound design was on point and matches the pixel art quite well!
and to everyone else, thanks for playing and the comments, glad you enjoyed it :)
Sooo fun, although it was too similar to work :S
Good use of the theme and quite polished for the time we had!! Keep it up and hope you achieve you objectives!
Otherwise, I liked the graphics and interface and the humor was clever.
@frozenfire92 thanks! will do :) if you want a challenge, 7:39 is the unofficial wr for the game hahah - was lucky with getting the nuke task scripts for that to happen though
@icyyw thank you so much! was definitely a challenge trying to balance "fun" with having it feel like an office environment
@jake-g thanks jake! did the captchas not look similar to this for you? the captcha fonts just didn't load? for the captcha task, it's like any old-school captcha - you have to write the letters that show up. of course, if you can't see them at all that's a different story lol. they should definitely be included in the unity build though

@quinnster thanks a lot :) and we agree, some tasks are definitely harder. we tried making it so that every task didn't feel the same, sometimes you're a bit luckier than others depending on which you get
@zyntist I'm glad you found it fun :) and yeah hahah some tasks do feel a bit monotonous. tried to spice them up with space invaders (snake was also planned), but didn't have time for everything unfortunately
@kobato-games it's true that the tasks get a little overwhelming after a while. I agree that the berry task is the most difficult one, and as of right now you can't just write the prefixes, but you can write berries like acai and goji, etc. for the animal task, it actually specifically asks for animals starting with the letter S!! regardless, thank you so much for the thoughtful comment, appreciate all your feedback.
@keithswanger thank you so much keith, I really liked your game as well. and that's a very respectable score! as for the feedback sounds from task completion/failure - I kinda agree, and it was also something I didn't know how to best solve. Right now, every task/window is assigned a coworker, and they have a positive and negative sound depending on how well you did, but it's kinda hard to tell these apart. I actually changed all positive sounds to a more generic "success-sound" just now for testing, and while it's more clear, it also takes away the vibe of you doing tasks for other people in an office environment and "hearing their feedback". Not sure about the best solution, but keeping it as is for now. either way, appreciate the rating and comment :) edit: I changed the success sound to be more clear!
@kobato-games yep, you're right. it definitely gets easier over time. you learn quite quickly what every task does and requires of you and it turns into a more strategic game - which tasks to avoid, when to use the nuke scripts, and so on. but yeah, some tasks aren't always super clear.
@chiara-sanviti ditto, your group's game was incredible! such a fun, polished, complete experience. thanks a lot for the comment! It's true that it becomes a little repetitive, would've loved to implement a few other minigames as well, but ran out of time.
@pandalk @momod thank you :) and yes, the three word tasks are definitely the toughest ones, except for maybe the colour one. I always skip them too, when trying to score high. it's just better to focus your energy on the other tasks hahah. thanks a lot for the comments!
@nadia-pixel thanks a lot, office psycho is a fav for sure hahah
@syudzius @whenyoucantfindafriend thank you so much, glad you liked it!
Funny how my game could be a fitting sequel to this one.
Loved the minigames, the captchas always get me.
Best game I played in the jam so far.
Loved the assets, the mood, the stress, audio...
Really good entry, so much work done here, congrats! :clap:
You did a tremendous job, all parts of the game fit together really well. Nice entry!