Three Realms TD by Redmori

[raw]
made by Redmori for Ludum Dare 55 (JAM)

Three Realms is a Tower Defense game where you have to summon your demons from hell into one of the realms before each wave! Defeat the attackers and defend the summoning circle.

This is my first attempt at a game jam. All assets were made by hand.

LD55_screenshot2.png

Controls: Mouse! - Click in Hell (top left) to build demons. - Summon them to the other realms by clicking on the summoning circles. - Press the center icon (or space) to start the next wave! - Upgrade your demon towers by building next to them. - The blood pool in the summoning circle indicates your resources and indicates the wave number.

Ratings

Overall 504th 3.632⭐ 21🧑‍⚖️
Fun 482th 3.553⭐ 21🧑‍⚖️
Innovation 247th 3.763⭐ 21🧑‍⚖️
Theme 335th 3.974⭐ 21🧑‍⚖️
Graphics 887th 3.184⭐ 21🧑‍⚖️
Mood 829th 3.316⭐ 21🧑‍⚖️
Given 15🗳️ 6🗨️

Feedback

Leiv Erik
16. Apr 2024 · 00:35 UTC
Some really good concepts here to set yourself apart from other tower defence games.
I really like the fact that i build towers in an arrangement one place and move them to the places that need it the most. very nice concept!

Good job on the art as well!

Well done!
Bry
16. Apr 2024 · 00:42 UTC
Very innovative gameplay! I especially liked that you could combine the circles to upgrade the towers. It could use more synergies so that there are reasons to use certain towers alongside others.
Mcgank
16. Apr 2024 · 00:51 UTC
Honestly I was very surprised with this game. I wasn't sure how much I'd like this game based due to the seemly overwhelming main screen and I wasn't sure if I liked the art style. Once I got into to the game and progressed through a few levels I really started to enjoy myself. After completing the game I have to say I like the art style, it has a NES era charm to it and the gameplay was really unique and fun. Great game especially for a first attempt.
the4thcircle
17. Apr 2024 · 11:44 UTC
This was really fun, didn't feel like demon placement was super important but the idea of placing things in parallel dimensions was clever, especially when you only get to use the parallel places once in thelast level. I lost 2 summoners in the last level. Feels nicely balanced.
Quinnster
18. Apr 2024 · 01:44 UTC
Great take on a tower defense game! I loved the upgrade system and general management of multiple lanes at once. Art style had a nice charm to it as well!
kalibrated
18. Apr 2024 · 01:44 UTC
Awesome game! I love TD's so maybe I'm biased but from the start I loved the idea of having a "base" where you place things and then you have to pick and choose. I haven't seen that done before - very unique. I did beat it without too much hassle (lost two summoners because i overestimated the flame-breathing demon at the end). Nice work.
LDJam user 242787
18. Apr 2024 · 02:17 UTC
I really liked the innovative tower arrangement feature, allowing strategic flexibility. The art style grew on me, evoking that classic NES charm. Perhaps consider adding more tower synergies to encourage varied gameplay strategies. Keep up the good work!
Coda Highland
18. Apr 2024 · 02:19 UTC
That was a lot of fun! It's a really nice twist on the tower defense formula -- the summoning mechanic really adds a LOT to it. Good work!
Brainbetter
21. Apr 2024 · 21:33 UTC
I really liked the shared-placement constraint. Once I realized the way that the hell world was an overlay of all three, I really started appreciating the strategy of where to place my towers for flexibility in each of the levels. I'd love to play a more fleshed-out version of this with more of these multi-level triads.
dekara
24. Apr 2024 · 17:58 UTC
Hey, really cool game with a neat mechanic and twist on the genre. Liked the placement strategy. Sure it was a bit easy, but better to easy than to hard for a jam. Also the oldschool graphics were funny. With a little music it would have been even better. Cool Entry.
kaliuresis
24. Apr 2024 · 22:39 UTC
This was a cool game! I found an exploit where you can place multiple towers on top of each other if you flick your mouse from a valid spot before clicking. It's not really helpful and it blocks future upgrades but it was fun to do. I think the game could lean more into the core mechanic more and force more strategy around the realms. Right now the only difference was the road shape. More enemy variety and different tower types would naturally help with that. You could also have effects that cross between realms somehow, like a unit that can teleport enemies into a different realm. Overall great job for a first jam!
Luis Priego Cuenca
02. May 2024 · 11:55 UTC
A fun turret game, with an interesting twist to the concept. Minimalist but effective graphics, I like the idea of having summoners in the center, who serve as a health bar and at the same time are part of the main mechanics, that concept is very well integrated within the game and with the proposed theme.