Summoner's Sanctum by Prismapunch
Summoner Salazar is diving deep into THE SANCTUM. His old age makes him weak, but that doesn't stop him from SUMMONING powerful helpers from the void. See how far you can take Salazar into THE SANCTUM before you succumb to the enemies within.
Press on the portrait of a summon to begin summoning, and click anywhere in the play area to summon them in that location. Select a summon to see who they're targeting, and right clicking on an enemy will set that enemy as their target. Your mana refills after every room, but don't waste all of it- or Salazar will perish if he can't summon any more helpers. Too difficult? Turn on auto-battle for auto-targeting!
Made by PRISMAPUNCH GAMES LLC




| Link | https://prismapunch.itch.io/summoners-sanctum |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoners-sanctum |
Ratings
| Overall | 558th | 3.583⭐ | 26🧑⚖️ |
| Fun | 762th | 3.271⭐ | 26🧑⚖️ |
| Innovation | 861th | 3.063⭐ | 26🧑⚖️ |
| Theme | 732th | 3.479⭐ | 26🧑⚖️ |
| Graphics | 294th | 4.115⭐ | 28🧑⚖️ |
| Humor | 507th | 3.152⭐ | 25🧑⚖️ |
| Mood | 588th | 3.543⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 28🗨️ |
Balance and enemy escalation probably need tweaking, but otherwise great job!
I would like to see more variety in the levels beyond just switching the enemies up. Change the number of points you get so people don't just reuse "what worked". That kind of thing.
I was hoping to get to a big boss at some point. :frowning2:
As many previously mentioned 5 archers strategy seems to beat everything, I managed to get to 27th level without enemy even hitting them once. While I assume units were supposed to counter each other; slow golems < archers < flying skulls < barbarian/knight < skeletons < knight/barbarian < slow golems but currently it isn't finely tuned.
Overall, enjoyable experience, well done!