Sumo & Ning by universeflow

Sumo & Ning is a fast paced action game where Sumo cooks up monsters to help her sister Ning fight pesky humans.
Gameplay

Tutorial/Controls
Hold SHIFT to roll and move faster.

Recipes/Powerups

Credits
Development - beepboop (Sebastian) - exio4 (Esteban) - spliddo (Martin) - universeflow (Daniel) - water (Kieran)
Art - lrn2aim (Min) - nanni.exee (Nanni) - madking (Russell)
| itch.io | https://universeflow.itch.io/sumo-ning |
| Original URL | https://ldjam.com/events/ludum-dare/55/sumo-ning-2 |
Ratings
| Overall | 402th | 3.729⭐ | 37🧑⚖️ |
| Fun | 421th | 3.629⭐ | 37🧑⚖️ |
| Innovation | 325th | 3.657⭐ | 37🧑⚖️ |
| Theme | 209th | 4.143⭐ | 37🧑⚖️ |
| Graphics | 539th | 3.786⭐ | 37🧑⚖️ |
| Audio | 567th | 3.229⭐ | 37🧑⚖️ |
| Humor | 356th | 3.438⭐ | 34🧑⚖️ |
| Mood | 489th | 3.657⭐ | 37🧑⚖️ |
| Given | 25🗳️ | 49🗨️ |
It's pretty funny that we had totally different game ideas but came up with the same name :smile:
@initialposition @crushedsummers glad you liked the rolling mechanic, it was fun getting the physics right between the simple walk and rolling. rolling makes it harder to navigate, but is much faster, so it's a tradeoff!
@anaastaska @ewilecoyote thanks!!! I will let the artists know :smile:
@moonblast thanks for playing!
@bittripbrit glad to know you liked it, it's supposed to be the type of game you replay a couple times until you find a crafting flow that works for you!
@shwooken thanks!
@wolderado ah it's you! glad to hear you liked it, a pause screen was something we still wanted to do, but the time ran out :cry: maybe in a next version!
@jacob-diaz thanks for the feedback! will forward the props to the artists!
Great job!
@stesim thanks for the feedback! good point, I added a small note to the itch.io page explaining that you have to hold shift to move faster.
@doonutsaur @kirass thanks!
@liu-pa-yueh glad you like the main characters, will let the character artist know :smile:

I think I would have preferred a little more deceleration on the normal movement, as it was almost too snappy. But the rolling movement was really fun, and once I got the hang of the control, I was zipping around the lab!
One suggestion: allow the player to use either shift key, not just left.
@hawkin wave 6 is pretty good ;) good point on the movement, the idea was to have one that is really easy to navigate but slow, and rolling which is fast but harder to navigate, we focused mainly on the rolling, so the normal movement could definitely be improved.
@alessandro2024 thanks for playing! hopefully you will come back to it and beat the boss in wave 10 ;)