{"author_link":"\/users\/tatu-heinamaki","author_name":"Tatu Hein\u00e4m\u00e4ki","author_uid":1233516,"comments":[{"id":1044044,"author_name":"OnlinE_Play","author_uid":"online-play","epoch":1713278069,"text":"The game has an interesting concept, but I'm not entirely sure what I should be doing. I admit, I've completed many missions, but I don't even know why. Perhaps there's something wrong with me, but I couldn't figure out how to progress towards creating something.","format":"md","likes":1,"spam":"N"},{"id":1048955,"author_name":"Koolruz","author_uid":"koolruz","epoch":1713301663,"text":"I also solved several missions, but couldn't really figure out how to control my progress.  I think I understood what the missions were asking me to do, and I was able to carry them out by applying names to things, but at a certain point I felt as though I must have been missing something, because I would spend quite a bit of time waiting for the character AI to randomly move towards the correctly named objects to solve a mission.  I would have expected that naming an object changed the AI's behavior, but that wasn't my experience.\n\nFor example, when I had to feed the wolf, I quickly understood that I needed to name the humans and turn them into donuts, but after doing so, it took a minute or two for the wolf and humans to randomly run into each other - There didn't seem to be anything else I could do but wait\n\nIt's definitely a really cool concept, I think there might just need to be a little bit more of a tutorial for the player to help them onboard and understand both the AI of the different characters, and understand what they're able to do to influence the world.  I felt a little bit thrown into the deep end when nine characters were running around my screen within seconds of starting things up \ud83d\ude05\n\nOverall though, I really liked the idea!","format":"md","likes":1,"spam":"N"},{"id":1048964,"author_name":"p-r","author_uid":"p-r","epoch":1713301710,"text":"I would love to be able to scroll through the log, this is very intriguing","format":"md","likes":1,"spam":"N"},{"id":1049285,"author_name":"Jake G","author_uid":"jake-g","epoch":1713303353,"text":"I had no idea what I was doing by selecting the words (at first). But over time paid more attention to the mission log, and realized that selecting the words changes their behavior in some way. The exploration of that was a fun part for me. It had a Windows 95, low-bit vibe, in a good way, which was endearing and brought me back to games like SkiFree. Thanks for making it web based! I got all the achievements besides ghost town.","format":"md","likes":1,"spam":"N"},{"id":1064854,"author_name":"Martta","author_uid":"martta","epoch":1713552887,"text":"I am not sure but naming things around the water might be bugged out? Most of my agents were stuck in the lake and I was unable to give them meaningful names. I was stuck on the ghost town and greet donut quests. \n\nCool concept. Too much was happening and it was difficult to follow what was going on. Graphics looked great, loved the wolf sprite. ","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld55\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/matiasautio\/ld55-summoning","text":"Link"},{"url":"https:\/\/tatsoni.itch.io\/lexicon","text":"Link"}],"metadata":{"g_key":"93102","g_author":"1233516","g_event":"LD55","g_eventkey":"120","g_subevent":"JAM","g_urlkey":"439278","g_title":"Lexicon","g_status":"WAYBACK","g_place":"99999","g_commentcount":"5","g_site2_node_id":"384361","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"384361","n_urlkey":"439278","n_parent":"383062","n_path":"\/events\/ludum-dare\/55\/lexicon","n_slug":"lexicon","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"233516","n_created":"1712337092","n_modified":"1778256345","n_version":"1222694","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing 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