Summon the Worms! by JoshAnthony1990

You need to go fishing, and for that you need to summon some bait!
In this puzzle strategy game, roll dice and place them in the stick to execute the actions they contain. Summon worms from the dirt, and move them to the surface to collect them! But beware; if they escape out the sides, they're gone forever. Every 5 worms collected earns you 4 new dice. Collect as many worms as you can before you run out of dice!!
How to Play
- Use the mouse to drag and drop dice
- Roll dice to change the current faces
- Drag dice to the Stick on the top right
- When the Stick has two dice, you can Execute the actions -- The actions shown on the dice will be performed on the matching color tiles
- Amount of dice rolls is reset when you execute actions
- When a worm gets above the top row of tiles, it is collected
- Every 5 worms collected, you gain 4 new dice
- Collect as many worms as possible before you run out of dice
Dice
- Each die has a movement icon or a worm icon -- movement indicates what direction the worm will move -- worm indicates it will spawn new worms
- The color of the die indicates what square the action will be performed upon
- The number on the die indicates how strong the action will be -- For movement, it means how many tiles the worms will move -- For worm, it means how many worms will be summoned on an individual tile
Made in Godot Engine by Loonicy and Friends! <3

| Link | https://loonicy.itch.io/ludum-dare-55-summon-the-worms |
| Original URL | https://ldjam.com/events/ludum-dare/55/summon-the-worms |
Ratings
| Overall | 908th | 3.273⭐ | 24🧑⚖️ |
| Fun | 797th | 3.227⭐ | 24🧑⚖️ |
| Innovation | 469th | 3.477⭐ | 24🧑⚖️ |
| Theme | 1023th | 3⭐ | 24🧑⚖️ |
| Graphics | 811th | 3.364⭐ | 24🧑⚖️ |
| Audio | 372th | 3.568⭐ | 24🧑⚖️ |
| Humor | 469th | 3.225⭐ | 22🧑⚖️ |
| Mood | 627th | 3.5⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 25🗨️ |
@josion @yule4ka Thank you for playing!
Nice little puzzle!
I never used the left or right or down actions.
I am also not sure why 2 actions have to be played at once they don't seem to have any interaction one at a time would yield the same results.
performance tanks a bit at high combos too.
I feel like some more limitations would be good to make the moves matter more.
overall some really good basics for a puzzle game.
and I love the visuals and the music / sound effect
I will show it to my friends - I think, there is something to discuss ;3
@spexxilove I'm curious, how many worms did you rack up? Also, did you play multiple rounds, or just one (it's randomized for each run)? I definitely agree that more challenging things are needed. Had ideas, ran out of time to implement them. :( Thanks for playing!
@mcgiants Agreed, it sucks if you just don't get good dice, so would look to improve that experience for sure. Thanks for playing!
@nathan123 Thank you for the compliments. :) And thanks for playing!
@iolis-lui I'm curious, what was broken? The design itself, or the program? Thanks for playing!
@hadik Agreed, the concept needs to be more intuitively communicated. Thanks for playing!
Love all the compliments on the visuals, music, and sounds, the people who did them were excellent. :)
@artonix Thanks for playing! Agreed, it should've been fullscreen. I just couldn't resolve the UI layout bugs in fullscreen in time. :(
@tod-semple Thanks for playing! Good thought with the drop shadow, agree that better communication on that interaction was needed.