Decades And Dragons by Ein

[raw]
made by Ein for Ludum Dare 55 (JAM)

>>> Play on itch.io <<<

Lead your band of adventurers through the trials and tribulations of scheduling a decades-long D&D campaign. From high school homework to high-stakes board meetings, can you find the time to roll dice?

screen-01.jpg

How to play

  1. Drag and rearrange players tasks (and the game slot itself) to create enough free time for a gaming session.
  2. Keep task moves under five to avoid messing up busy schedules.
  3. Once everything is aligned, summon the party to start the session!
  4. (Stealth feature: roll dice!)

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Credits

  • Code - Roman Danylenko & Andrei Petukhov
  • Art & Models - Vladimir Kryukov
  • Music & SFX - Maria Gorchakova
  • Narration & Gamedesign - Dmitry Kosinov

Thank you for playing! Please share your thoughts!

Ratings

Overall 196th 3.961⭐ 66🧑‍⚖️
Fun 407th 3.648⭐ 66🧑‍⚖️
Innovation 85th 4.039⭐ 66🧑‍⚖️
Theme 606th 3.656⭐ 66🧑‍⚖️
Graphics 122th 4.398⭐ 66🧑‍⚖️
Audio 188th 3.852⭐ 66🧑‍⚖️
Humor 61th 4.161⭐ 64🧑‍⚖️
Mood 66th 4.266⭐ 66🧑‍⚖️
Given 113🗳️ 187🗨️

Feedback

ferelily
16. Apr 2024 · 04:08 UTC
Fantastic game! If only it weren't so real! XD
Whysguy52
16. Apr 2024 · 04:37 UTC
i played a lot more than i should XD. awesome job. sincerely. can't figure out the last one but i'll keep trying.
thecoconutdream
16. Apr 2024 · 11:54 UTC
I love the D&D base game idea. I wasn't able to finish it yet, but that's on me I guess!
jnur
16. Apr 2024 · 12:01 UTC
Fun premise, felt like it could be a really solid base for a more complex puzzle game. D&D was a great fit here, but could also have stuff like a corporate chapter where you juggle useless meetings etc.

The graphics really fit the vibe well, just like the music and overall ambiance. Short and sweet, and rather simple, but a great idea with great potential!
ice9
16. Apr 2024 · 12:03 UTC
Well written, simple but fun. Great job!
pres2300
16. Apr 2024 · 12:06 UTC
This was a fun take on a DnD themed summoning game (and all too real)! Everything was really well done from the audio, visuals, story, and gameplay. I think at one point I had a bit of an issue not recognizing the very border of a task that was overlapping the schedule, but I resolved it pretty quickly after seeing the problem. It was nice to be able to right click schedule items to quickly reset them. Nice work!
DReichard
16. Apr 2024 · 15:06 UTC
As a DM of a years-long campaign I couldn't relate more. No, we will not skip this one.
Faelris
16. Apr 2024 · 17:45 UTC
As for the righteous paladin, this felt so relatable!

Also, ez 3 stars every schedule (hope this was so easy irl)
nilnull
16. Apr 2024 · 18:40 UTC
Great puzzle game, once I figured out the bar could also be moved without costing the point. It changed how I thought about how to go through it. Finished it too!
Sam Minh
16. Apr 2024 · 18:42 UTC
Oh no, is this how it is going to be?

Very funny and well put together entry! I love the vibe and the mechanics.
RoughSkin
16. Apr 2024 · 18:42 UTC
How is this game so polished? The UI feels incredible and can we talk about muting the game by touching the gramaphone? Good job! Great little game with a lot of polish. Nice one there, i really liked the experience! And as a Dnd lover, scheduling is the most difficult quest!
argensis
16. Apr 2024 · 18:48 UTC
The theme is very relatable and the aesthetic is very nice. It's not entirely clear how the star ratings are awarded though - I didn't see any clear paths to doing less than 5 moves, but that was 3 stars for the 1st and 3rd ones, but 1 star for the second one.

EDIT: Ah, did a second playthrough, the scoring seems based on minimising the total increments across all moves.
Reed Molbak
16. Apr 2024 · 18:49 UTC
This is the most relatable game I've played in a while 😂 I love the idea of a calendar sim game, I actually tried a similar thing last jam. Very polished!
HollowBearGames
16. Apr 2024 · 18:51 UTC
Holy moley this is just a fantastic take on the theme, i'm head over heels with your implementation here. It's also incredibly polished and the puzzle aspect is satisfying, not to hard, not too easy. The different calendar blocks are funny through the decades and it hits a bit too close to home having the timeslot for dnd get narrower. Such great storytelling in a simple way. Icing on the cake for me was the interactable environment. Being able to hit the music player to mute was genius. Amazing work!
MaggardJosh
16. Apr 2024 · 18:54 UTC
One of the better takes on the theme I've seen! Also the humor/mood/writing in this one is very good. I really enjoyed hearing about all the party members and what they were doing with their lives. Well done!
LDJam user 242394
16. Apr 2024 · 19:11 UTC
I'm amazed how interesting this simple gameplay works in such a setting. It's really nice theme interpretation. Graphis and audio are at a high level too. Really enjoyed your entry!
naomiajacobs
16. Apr 2024 · 19:57 UTC
Oh, I loved this! Played through the end. Very short and simple mechanics but I had a great time reading through the calendar events; the storytelling is fantastic.
Gabrimer
16. Apr 2024 · 20:58 UTC
This was a very clever one! I'm a big fan of the idea, and the game was executed really well. Very nice mood, not overly complicated puzzles. Great stuff!
Shasaur
16. Apr 2024 · 21:16 UTC
This game actually made me cry a little - the story was all too real and it's especially sad to see that the bar gets smaller every time.

Everything here is fantastic - the art, writing, and polish are especially incredible (I love the little scattered items, it fits the vibe so well). I found myself more interested in the story rather than the gameplay as time went on, and just enjoyed reading the different activities the old friends get up to and how their life is panning out (oh the irony). There's also probably enough content here to already warrant a small paid game, I spent at least 30 mins trying to figure out all the sessions and not let my friends down!

I usually try to find some improvement suggestion at the end, but this game is literally perfect - there's nothing I would change about it :)
icxon
17. Apr 2024 · 08:01 UTC
Really loved this one despite I am really skeptical about heavy text games on LD. Love all the little touches with the objects you can click on and the gameplay puzzle is really clear and not extremely difficult for an LD entry. Great job!

Here is my playthrough:

https://youtu.be/e70HlRd8hJI
Blo
17. Apr 2024 · 17:38 UTC
Very relatable and fun game!
dekara
17. Apr 2024 · 17:43 UTC
Hey, neat Game you made there. But its a rather far stretch on the theme and the mechanic and loop was not so fun for me. But it is really well crafted and super polished. So great work there.
LDJam user 243929
17. Apr 2024 · 17:45 UTC
Nice little sokoban-like title. I was very positively surprised by the overall vibe - graphics, sounds and UX are top notch and fit well together. The gameplay itself is simple but the game isn't long so it doesn't get boring. I really like the tiny details you added - those small reaction boxes after rescheduling something, and of course the ability to take a sip from the mug.

Oh, also a big plus for adding the intro texts for every puzzle and the "epilogue". It's all super relatable hah.
Yopin
17. Apr 2024 · 18:56 UTC
Fun game, great job
Garywiss
17. Apr 2024 · 18:58 UTC
Nice and very original game, the idea to schedule a d&d party works very well. Good Job !
Telkan
17. Apr 2024 · 18:59 UTC
That was a delightful experience, maybe my favorite game so far!
RokaDoka
17. Apr 2024 · 19:02 UTC
I like the spin you made on the "summon", where you summon friends to play d&d. The text telling you what each member becomes after the passing years is very unique and interesting. overall pretty fun game :D
Pandalk
17. Apr 2024 · 19:17 UTC
Fun idea, I really liked the visual !
Erlioniel
17. Apr 2024 · 19:57 UTC
@dekara sad to hear that you didn't enjoy it to be honest. Regarding far stretch... I don't know, mate, I think we have enough games about summoning demons this time to accept other interpretations :smile:

@nilnull @sam-minh @ice9 @jnur @ferelily @whysguy52 @naomiajacobs @pandalk @pierogo @telkan @garywiss @yopin @pierogo @blo @icxon @gabrimer @argensis @reed-molbak @hollowbeargames @maggardjosh @echerry - thank you all guys for such kind feedback! We glad you liked our small creation! We'll try to check your games (if not yet) as well!

@pres2300 @shasaur @thecoconutdream @dreichard @faelris @roughskin - it was quite fun for our team to discuss what we about to implement and how it should work together. I should admit tho that it was a bit mentally hard as well due to the fact we are facing the same challenges in our own life being adults. Glad you like it and don't let dust to cover your dice, guys!
dekara
17. Apr 2024 · 20:30 UTC
@erlioniel Yeah. I mean its well made with all the little fun details and the story. But the gameplay itself was super unexciting to me. I already dislike scheduling in real life. 😂 And the stretch was for me, that you could strip the theme and nothing would change about the game. But doesnt matter, its about fun. And you clearly had it, making it. And obviously others have it too playing it. 🙃 Was not my intention to come across super negativ. Have a nice time playing all the nice games here!
Crygos
17. Apr 2024 · 21:31 UTC
I think the theme is handled quite well. Everyone who ran longer campaigns (not limited to D&D) knows about this pain :D
Regarding the game: I see it as a cute small game. The visuals are really cool, the gameplay is fine but would lose me after some time. One reason being that for me it was not clear at all how the scoring really works (when you get three stars and how the points scale). It felt a bit arbitrary even though I am sure that it is not. One thing that annoyed me a little bit was the (and I don't know how to say it in a different way) rather aggressive typing sound when text appeared :D

After all that being said, I like this entry and I believe you managed to create something cool in the given time.
Oh and btw...I spent more time with the game than I initially thought...so that's on the plus side as well.
Tygrak
17. Apr 2024 · 21:43 UTC
Very nicely polished! Good job. It's also very true, getting friends together as people get older and get more responsibilities is just tough :(
velvetlobster
18. Apr 2024 · 00:10 UTC
I will write along as I play ....

I can relate so much already being the one

![Screenshot 2024-04-17 194148.png](///raw/0e4/e/z/643e8.png)

I feel a connection with those players already

wow it is like a game about people that are coming at age and struggle to find time to play games, again I can definitely relate to that.

this puzzle does feel like the puzzles in inscryption

I confess that I find the interface of rearranging time a bit confusing ... to match with the vibe of finding time, this could be a game of managing several google like calendars perhaps, to find time for friends to play DnD.

oooh after 15 minutes I think I understand the interface, the center is the time for DnD oh got it

oh when the question "do you want to skip" shows and you say no, it kinda gets stuck and the

oh I see ... I am 45 and manage to get no time for DnD, this is so clever omfg, makes a lot of sense

this is something real real smart, feels like Emily is Away with another theme, finding time for friends ... omg this is real good folks

after spending quite a while with this I have to say that I did not think this would be my favorite game of the jam, but now it is and I am glad I insisted, it took me quite a while to understand but once I did I felt the feels vibe
I also do have a group of friends we dont do DnD anymore because everybody is always busy so definitely something I can relate

![Screenshot 2024-04-17 210634.png](///raw/0e4/e/z/643e9.png)

:cry:
filgreen3
18. Apr 2024 · 14:05 UTC
Awesome game! Interesting game, cool amount of small detail, for such a short time! Really like it!
Dywanix
18. Apr 2024 · 14:25 UTC
I really like that concept!
firellon
18. Apr 2024 · 18:11 UTC
Very well done!

Nice story, had a lot of fun reading it (and a few tears shed by the old roleplayer)
Ruslana
18. Apr 2024 · 23:30 UTC
I love the idea and the fact that everything is clickable :)
It's a very good attention to details. Cool that they also comment every schedule change.
unless games
19. Apr 2024 · 20:56 UTC
Awesome writing and just overall great design on this one, definitely one of my favorites from the jam!

It would've been nice to be able to see the comments for each time slot just by clicking them instead of dragging and being able to check them out similarly after clearing the level (but before clicking the summon button).

If a slot was outside of the current time selector it could be signalled somehow, I was second guessing a bit with the border being able to cover the selector and still be considered solved.

I'm not sure the scoring based on the amount of drags is really meaningful as it is often more about just meticulously dragging them the least amount (while essentially doing the same solution). That said I'm not sure how else could different scores could be given (without designing for multiple solutions with less moves).

The "skip?" prompt could appear less often or you could just have it as an always visible button on the side I think.

I can see this game being expanded upon by some special ability for each character that can be used once in each round or something to make some extra modification to slots like
* fighter could split a slot into two
* ranger could shorten an existing slot
* wizard could swap two slots in a character
* bard could stick together two adjacent slots to be able to drag them using one move
* thief could steal a slot from another character and put it into his own lane or the other way around

Or something along these lines :) These and special slots like some that cannot be moved at all could add further opportunities to level designs and solutions.

Anyways, great job from everyone involved!
Figaro
19. Apr 2024 · 23:42 UTC
Very Impressive and polished! Great creative use of the theme and interesting gameplay concept. If you play D&D you've been there trying to get the group together on time so it hits home.
LDJam user 250824
20. Apr 2024 · 19:12 UTC
The theme is on point! I really enjoyed the presentation and the overall idea, although the gameplay turned out a bit easy. This would be pretty cool as an introductory level to something like what @unless-games described (kudos for those ideas!)

Nice job!
Pierre CILLUFFO
21. Apr 2024 · 17:58 UTC
Very cool idea ! And love the raphics !
Erlioniel
22. Apr 2024 · 07:01 UTC
@velvetlobster since I was responsible for how the game looks I can share a bit here... Initially we even though about to have a different calendars as a paper with holes (like a mask I don't know) and the idea was to rotate & arrange them together to find a right spot. But later we realized that in reality usually you are moving the tasks around to arrange some slot to meet friends. And everyone need to sacrifice a bit to participate, so we decided to focus more on that thing.

Regarding 'skip' function - it came quite late before the release and wasn't polished enough, tho we were quite happy to allow users to check the rest of story without solving puzzle they stuck on.

@unless-games wow, mate, that's an amazing ideas really! The whole team loves that skills idea and we will consider that as a possible option if we'll give this game a full release or something. It's definitely was a bit out of scope for the jam due to time constraints (and us overspending time to some non-important parts).

Regarding minor UX issues here and there - yes, sadly not all the UX was polished, and I fully agree with all your comments. But we are trying not to touch the game after the jam (except minor bugs really), so those ones will stay probably.

@tygrak @filgreen3 @dywanix @firellon @figaro @pierre-cilluffo @crygos thank you very much on that kind feedback :open_hands: Glad to hear that you liked our creation

@13x666 :heart: thanks mate :smile:
LDJam user 389319
23. Apr 2024 · 06:09 UTC
Absolutely love this game. Now someone fix my shedule as easy like that aswell xD
LDJam user 388364
23. Apr 2024 · 09:41 UTC
Love it, the ending makes me sad :cry:
Smidgens
26. Apr 2024 · 11:25 UTC
This is painfully realistic...
Jean-Francois
27. Apr 2024 · 10:26 UTC
Very neat game, lots of little interactions, I wasted a lot of time interacting with the dice ^^' game not so easy :p
kjscott
02. May 2024 · 22:44 UTC
Some of those were really hard to squeeze in, and in the real world, some of those you just can't move XD Really funny interactions there and the comments were funny. Fun game!