Decades And Dragons by Ein
>>> Play on itch.io <<<
Lead your band of adventurers through the trials and tribulations of scheduling a decades-long D&D campaign. From high school homework to high-stakes board meetings, can you find the time to roll dice?

How to play
- Drag and rearrange players tasks (and the game slot itself) to create enough free time for a gaming session.
- Keep task moves under five to avoid messing up busy schedules.
- Once everything is aligned, summon the party to start the session!
- (Stealth feature: roll dice!)

Credits
- Code - Roman Danylenko & Andrei Petukhov
- Art & Models - Vladimir Kryukov
- Music & SFX - Maria Gorchakova
- Narration & Gamedesign - Dmitry Kosinov
Thank you for playing! Please share your thoughts!
| Link | https://roman-danylenko.itch.io/decades-n-dragons |
| Original URL | https://ldjam.com/events/ludum-dare/55/decades-and-dragons |
Ratings
| Overall | 196th | 3.961⭐ | 66🧑⚖️ |
| Fun | 407th | 3.648⭐ | 66🧑⚖️ |
| Innovation | 85th | 4.039⭐ | 66🧑⚖️ |
| Theme | 606th | 3.656⭐ | 66🧑⚖️ |
| Graphics | 122th | 4.398⭐ | 66🧑⚖️ |
| Audio | 188th | 3.852⭐ | 66🧑⚖️ |
| Humor | 61th | 4.161⭐ | 64🧑⚖️ |
| Mood | 66th | 4.266⭐ | 66🧑⚖️ |
| Given | 113🗳️ | 187🗨️ |
The graphics really fit the vibe well, just like the music and overall ambiance. Short and sweet, and rather simple, but a great idea with great potential!
Also, ez 3 stars every schedule (hope this was so easy irl)
Very funny and well put together entry! I love the vibe and the mechanics.
EDIT: Ah, did a second playthrough, the scoring seems based on minimising the total increments across all moves.
Everything here is fantastic - the art, writing, and polish are especially incredible (I love the little scattered items, it fits the vibe so well). I found myself more interested in the story rather than the gameplay as time went on, and just enjoyed reading the different activities the old friends get up to and how their life is panning out (oh the irony). There's also probably enough content here to already warrant a small paid game, I spent at least 30 mins trying to figure out all the sessions and not let my friends down!
I usually try to find some improvement suggestion at the end, but this game is literally perfect - there's nothing I would change about it :)
Here is my playthrough:
https://youtu.be/e70HlRd8hJI
Oh, also a big plus for adding the intro texts for every puzzle and the "epilogue". It's all super relatable hah.
@nilnull @sam-minh @ice9 @jnur @ferelily @whysguy52 @naomiajacobs @pandalk @pierogo @telkan @garywiss @yopin @pierogo @blo @icxon @gabrimer @argensis @reed-molbak @hollowbeargames @maggardjosh @echerry - thank you all guys for such kind feedback! We glad you liked our small creation! We'll try to check your games (if not yet) as well!
@pres2300 @shasaur @thecoconutdream @dreichard @faelris @roughskin - it was quite fun for our team to discuss what we about to implement and how it should work together. I should admit tho that it was a bit mentally hard as well due to the fact we are facing the same challenges in our own life being adults. Glad you like it and don't let dust to cover your dice, guys!
Regarding the game: I see it as a cute small game. The visuals are really cool, the gameplay is fine but would lose me after some time. One reason being that for me it was not clear at all how the scoring really works (when you get three stars and how the points scale). It felt a bit arbitrary even though I am sure that it is not. One thing that annoyed me a little bit was the (and I don't know how to say it in a different way) rather aggressive typing sound when text appeared :D
After all that being said, I like this entry and I believe you managed to create something cool in the given time.
Oh and btw...I spent more time with the game than I initially thought...so that's on the plus side as well.
I can relate so much already being the one

I feel a connection with those players already
wow it is like a game about people that are coming at age and struggle to find time to play games, again I can definitely relate to that.
this puzzle does feel like the puzzles in inscryption
I confess that I find the interface of rearranging time a bit confusing ... to match with the vibe of finding time, this could be a game of managing several google like calendars perhaps, to find time for friends to play DnD.
oooh after 15 minutes I think I understand the interface, the center is the time for DnD oh got it
oh when the question "do you want to skip" shows and you say no, it kinda gets stuck and the
oh I see ... I am 45 and manage to get no time for DnD, this is so clever omfg, makes a lot of sense
this is something real real smart, feels like Emily is Away with another theme, finding time for friends ... omg this is real good folks
after spending quite a while with this I have to say that I did not think this would be my favorite game of the jam, but now it is and I am glad I insisted, it took me quite a while to understand but once I did I felt the feels vibe
I also do have a group of friends we dont do DnD anymore because everybody is always busy so definitely something I can relate

:cry:
Nice story, had a lot of fun reading it (and a few tears shed by the old roleplayer)
It's a very good attention to details. Cool that they also comment every schedule change.
It would've been nice to be able to see the comments for each time slot just by clicking them instead of dragging and being able to check them out similarly after clearing the level (but before clicking the summon button).
If a slot was outside of the current time selector it could be signalled somehow, I was second guessing a bit with the border being able to cover the selector and still be considered solved.
I'm not sure the scoring based on the amount of drags is really meaningful as it is often more about just meticulously dragging them the least amount (while essentially doing the same solution). That said I'm not sure how else could different scores could be given (without designing for multiple solutions with less moves).
The "skip?" prompt could appear less often or you could just have it as an always visible button on the side I think.
I can see this game being expanded upon by some special ability for each character that can be used once in each round or something to make some extra modification to slots like
* fighter could split a slot into two
* ranger could shorten an existing slot
* wizard could swap two slots in a character
* bard could stick together two adjacent slots to be able to drag them using one move
* thief could steal a slot from another character and put it into his own lane or the other way around
Or something along these lines :) These and special slots like some that cannot be moved at all could add further opportunities to level designs and solutions.
Anyways, great job from everyone involved!
Nice job!
Regarding 'skip' function - it came quite late before the release and wasn't polished enough, tho we were quite happy to allow users to check the rest of story without solving puzzle they stuck on.
@unless-games wow, mate, that's an amazing ideas really! The whole team loves that skills idea and we will consider that as a possible option if we'll give this game a full release or something. It's definitely was a bit out of scope for the jam due to time constraints (and us overspending time to some non-important parts).
Regarding minor UX issues here and there - yes, sadly not all the UX was polished, and I fully agree with all your comments. But we are trying not to touch the game after the jam (except minor bugs really), so those ones will stay probably.
@tygrak @filgreen3 @dywanix @firellon @figaro @pierre-cilluffo @crygos thank you very much on that kind feedback :open_hands: Glad to hear that you liked our creation
@13x666 :heart: thanks mate :smile: