Vuno: The Adventurer's Log by Mohammed Kapiel

[raw]
made by Mohammed Kapiel for Ludum Dare 55 (COMPO)

https://youtu.be/Ulh_bQO0SCI

I hope you enjoy the game :pray: If you are interested in following the development of this game or others I may make in the future, subscribe to my YouTube channel where I make weekly content | https://www.youtube.com/@mohammedkapiel

Controls:

  • Select a summon then left click anywhere to spawn a unit. You can keep clicking to spawn more.

  • Right click exits the spawning mode.

  • You can box select units by holding down left click and dragging.

  • You can move units by right clicking anywhere after having units selected.

  • Escape key to open and close the pause menu.

Lore

You are Alse't the tech guild master of the Gnomish city of Vuno. You send out one of your drones to keep an eye on a situation that has transpired near the city on contested territory. The dragonborn order of Masiaph have setup a large force at an abandoned cemetery and more knights are getting summoned to defend the location. Dislodge the enemies of Vuno in this real time strategy game.

Assets Used

Audio:

https://opengameart.org/content/the-field-of-dreams

https://freesound.org/people/MathewHenry/sounds/631926/

Fonts:

https://www.1001fonts.com/8-bit-limit-font.html

https://www.1001fonts.com/return-of-ganon-font.html

Important Notice

Newer patch versions are being released and added, but for the sake of judging ludum dare, kindly download the oldest file titled: "LD-55-Game.zip".

The Ludum Dare Compo submission was submitted a few hours after the submission, I encountered a bug exporting in Godot 4. No features were added after the deadline however.

Ratings

Overall 323th 2.842⭐ 21🧑‍⚖️
Fun 337th 2.5⭐ 21🧑‍⚖️
Innovation 302th 2.816⭐ 21🧑‍⚖️
Theme 256th 3.211⭐ 21🧑‍⚖️
Graphics 256th 3⭐ 21🧑‍⚖️
Mood 150th 3.421⭐ 21🧑‍⚖️
Given 36🗳️ 13🗨️

Feedback

wilverine
15. Apr 2024 · 22:26 UTC
I'm not sure if I captured the cemetry, but I sure did put a lot of cannons and angels around the place, which is my usual policy anyway. The music evoked the right atmosphere for sure.
SecretJuice
15. Apr 2024 · 22:37 UTC
Thanks for the game! It was a bit confusing gameplay wise, and being able to summon things directly into the cemeteries made it pretty simple to cheese, but there was clearly a lot of effort put into this!
🎤 Mohammed Kapiel
16. Apr 2024 · 17:28 UTC
Thank you @secretjuice sadly it lacks a lot of polish and yes is very easy to cheese, I even removed the mana limit so you can technically spawn as many units as you like :joy: I will patch it out and balance the units in the future, during the jam basically what I could muster is an RTS tech demo of sorts :sweat_smile: Hope you check it out later when it's more feature complete and enjoy it :smile: Also for now added a controls section to the description and will try to make it more intuitive in game.
🎤 Mohammed Kapiel
16. Apr 2024 · 17:30 UTC
That's great to hear @wilverine ,spread the canons and angels :joy: The Cemeteries have an orange circle to help distinguish them, but I would have liked to add an on screen pointer as well to help as I imagine it can be confusing, especially in the compo submission version.
Rolly
16. Apr 2024 · 17:47 UTC
So I understand it was not finished in the compo version? I won the game by simply spamming cannons in the orange circles :D I'm sad I couldn't see more of it, it looks ambitious and could actually be engaging with a few more rules to the game!

The music sounds good and the UI is simple to understand.

Cool game!
🎤 Mohammed Kapiel
16. Apr 2024 · 17:55 UTC
Thank you @rolly. I fell in the age old pit of feature creep, I'd argue it's still incomplete :joy: but I have grown fond of it and hope to keep patching it. I will of course keep the compo version for reviews though, but encourage people to give the newest patch a play, just for fun not ratings.
Kirass
16. Apr 2024 · 21:46 UTC
Interesting game! I like it!
OldDog
17. Apr 2024 · 01:24 UTC
this game path finding system is awsome,but fightning feeling not very good,wish for more detail or content of this game I can play
🎤 Mohammed Kapiel
17. Apr 2024 · 06:12 UTC
@kirass Thank you so much :blush:
🎤 Mohammed Kapiel
17. Apr 2024 · 06:14 UTC
@olddog Praise be to Godot :joy:. I did some optimizations to my tile map (At some point it struggle to move more than 20 units), but overall the engine does the heavy lifting and I can think of ways of improving it in the future. I agree about the fighting, I would love to add more feedback, like flash on damage, attack animations and sounds.
TheMaskedMan
17. Apr 2024 · 21:03 UTC
I've only got one question now, is having angels and cannons some sort of a Paradise Lost reference? :thinking:
Either way, it's the vibe I had, gonna be waiting on the "conquer hell" expansion. <3
🎤 Mohammed Kapiel
18. Apr 2024 · 05:55 UTC
@themaskedman hate to shatter the vibe, but I didn't know what Paradise Lost is :sweat_smile:, but I'd still love to make a "Conquer Hell" expansion, I mean why else have angels :joy:
pebkac
19. Apr 2024 · 20:25 UTC
Wow, making an entire RTS is quite ambitious. I liked the simple yet efficient pixel art style and the haunting music.
🎤 Mohammed Kapiel
20. Apr 2024 · 15:58 UTC
@pebkac Thank you :blush: Ambitious yes, but also foolish tbh :joy:
Hadik
22. Apr 2024 · 11:32 UTC
Intriguing RTS concept with solid pathfinding but lacks detailed combat feedback. The simplicity of the mechanics made it easy to exploit, which detracted from the challenge. Great atmosphere through music and an intuitive UI. With further development and balancing, this could evolve into a much more engaging game.
LDJam user 280624
23. Apr 2024 · 16:51 UTC
Great job! I liked the scale and visual style
🎤 Mohammed Kapiel
27. Apr 2024 · 07:43 UTC
@hadik Thank you. I agree if I had time, most probably would add proper feedback, like color changing the sprite or animations. Glad you like the atmosphere and what is here, would love to build upon it and make it into a more complete experience.
🎤 Mohammed Kapiel
27. Apr 2024 · 07:44 UTC
@torte478 Thank you so much :blush: glad you appreciate my programmer art :joy: :pray: I tried to make up the lack of talent with a consistent color and style at the very least.
designernap
03. May 2024 · 10:07 UTC
I am not sure I was playing it right as I could not get any of the spawned things to move or do anything. If I placed an angle next to an enemy it did damage so I ended up spawning them on top of everything to complete the game? Lovely sound and mood though :)
🎤 Mohammed Kapiel
03. May 2024 · 15:31 UTC
@designernap Thank you :blush: That is a valid way to play, however you should be able to move units. Unless it's a bug, maybe after spawning you tried to drag a selection box right away, that just spawns a unit as I didn't have time to cancel the spawning logic when you start selecting. So you need to right click to stop spawning then you can drag a selection box. Also didn't have time to implement single unit selection, so you can only box select. But what's important is that you found a way to experience the game, so glad you could :blush: