Whip it up! by recursiveanomaly
Magical spells to summon food make life so easy! Did you ever wonder where it all comes from?
Well now you get to find out. Enter the kitchen of an ancient and powerful dimensional being and help them prepare meals for the multiverse. No matter what is ordered, it is your job to prepare it!
Gather ingredients from the pantry and drag them to a cooking station to chop, stir, or sear them. Carefully operate the summoning circle by connecting the star points to deliver the final dish. Each station will have on screen instructions or a hint for what to do.
Keep cooking to see what kind of crazy things wizards order, with 71 different foods to discover. Thanks for playing!

Collect ingredients from the pantry. Be careful, once you take something you can't put it back!

Prepare each ingredient according to the recipe. Watch the screen for instructions.

Draw out the dimensional address to deliver the final product by connecting the stars. You only get one chance per dish!

Ratings
| Overall | 322th | 3.804⭐ | 48🧑⚖️ |
| Fun | 345th | 3.707⭐ | 48🧑⚖️ |
| Innovation | 335th | 3.641⭐ | 48🧑⚖️ |
| Theme | 489th | 3.793⭐ | 48🧑⚖️ |
| Graphics | 631th | 3.674⭐ | 48🧑⚖️ |
| Audio | 181th | 3.87⭐ | 48🧑⚖️ |
| Humor | 164th | 3.837⭐ | 48🧑⚖️ |
| Mood | 323th | 3.859⭐ | 48🧑⚖️ |
| Given | 52🗳️ | 92🗨️ |
I recorded myself playing to provide as much feedback as possible. Cheers!
https://www.youtube.com/watch?v=7EvLEvS16RU
Took me a while to realise that the prepared food don't have to look like the order, i kept trying to redo it and making Yuck! from my 3 stirred froot :smile:
I only wish there was some kind of "score" mechanic to reward more complicated orders and incentivize the player to try new recipes.
I'm also curious who did what in your team. When I see teams of more than 3 people I always wonder how the workload is spread out. It's usually nice in general to add roles to people who worked on the game.
In the end most of the workload for this jam was spread out ad-hoc for each task, and all the artists were drawing completed recipes at some point and most everyone worked on the recipe spreadsheet as we figured things out at the get-go. Many on our team are professionals in the game-dev industry and are used to breaking out work on their own pretty efficiently. Though there was definitely a desire for more dedicated organizers with so many on the team :sweat_smile:
As always, thanks for the feedback :heart: We knew going into the initial ingredient spreadsheet the combinatorial explosion of our desired recipe space but felt confident in our ability to tackle it at the time. As with all jams, initial scoping is inaccurate and other elements like a score tracker and a fun recipient reaction vignette after delivery had to be scrapped as they provided nothing to the MVP.
But hey, any finished jam is a successful jam :wink:
Cooking mama inspired? Definetly a good fit for this theme.
Fun game loop, very nicely done mini games for the cooking (chopping one felt clever to me) and really cool "summoning" system.
Nice job!
Personally I missed a progression system. So the game would start with easy recipes and give you harder and harder recipes, instead of random ones.
Well polished. I could see it being enjoyed on mobile, with some minor modifications.
Longterm i suppose you'd need some kind of progression, but that's not important in the context of the jam.
The art is a bit clipart-y for my taste, but the mechanics are on point. Nice job!