Bone Caller by SlaQr

[raw]
made by SlaQr for Ludum Dare 55 (JAM)

Welcome to Bone Caller! You are a necromancer attempting to make a life in the swamp, but the denizens have another thing to say about that. Summon your loyal subjects and survive as long as possible.

We left mouse cursor management until the last minute, so enjoy Alt+F4'ing your way out of the game when you die!

Ratings

Overall 840th 3.341⭐ 24🧑‍⚖️
Fun 866th 3.159⭐ 24🧑‍⚖️
Innovation 736th 3.205⭐ 24🧑‍⚖️
Theme 504th 3.773⭐ 24🧑‍⚖️
Graphics 357th 4.022⭐ 25🧑‍⚖️
Audio 728th 2.705⭐ 24🧑‍⚖️
Humor 658th 2.9⭐ 22🧑‍⚖️
Mood 627th 3.5⭐ 24🧑‍⚖️
Given 30🗳️ 21🗨️

Feedback

Pugg
16. Apr 2024 · 03:08 UTC
It has a great look, and that's a fun idea for summoning. All the enemy models look awesome
Ironax
16. Apr 2024 · 17:29 UTC
Has potential but i kept get killed while summoning and no audio clue to what i summoned and i didnt uderstand that the shroom were my summons in the beginning.
Graphics are pretty good
Matt Silvestri
17. Apr 2024 · 18:49 UTC
The game is only missing two things, a better way to tell which is your summon and what isn't and being able to move while summoning. Assets look killer!
mm2wood
17. Apr 2024 · 22:06 UTC
The 3D models are so awesome!! love the atmosphere too!
EvilScotsman
17. Apr 2024 · 22:13 UTC
It's difficult to tell if the mushroom summons are effective, it seems they do some kind of gassy AoE attack? Otherwise, very cool models and animations!
SvetlanaLis
18. Apr 2024 · 01:19 UTC
coooool
Neandi
18. Apr 2024 · 18:29 UTC
Shouldn't it be called Mushroom caller? :D
The skeletons look really cool!
Firebelley
18. Apr 2024 · 21:08 UTC
Neat idea, and nice art and visuals. The mouse controls were a little over sensitive and I felt like the game was very difficult from the start. Pretty fun overall though!
Littulv
19. Apr 2024 · 21:23 UTC
I loved the atmosphere and visuals. Simple, but very effective and gave a great vibe.

I think I would have enjoyed it if instead of letters you used arrow symbols, it would have improved general ability to summon better allies without requiring mental remapping of up down left right that wasd usually means to its literal letters.
Rendow
20. Apr 2024 · 13:32 UTC
Great aesthetic and 3d models! I had some difficulties with the summoning part and died to the enemies, but I think the game looks super cool! Well done :)
PixelatedFalko
21. Apr 2024 · 22:52 UTC
Models are great. I had problem with sensitivity, but other than that i had a fun playing this game, Good job :)
Blues
22. Apr 2024 · 16:53 UTC
great little game! the models are so flipping good, i really like that the main character looks towards the screen at the start so you really get to appreciate how good the models are.

love the colors and the enemies as well, a little sound design and music and this game would be groovin. thanks for making something for the jam!
neontropics
02. May 2024 · 20:54 UTC
Great PSX style graphics!

I did like the frantic gameplay and there is more strategy than you initially think in trying to move somewhere safe and have enough time to summon something. I do like the push your luck element of waiting to summon until you get to the next level, but risking being hurt by enemies.

I did just die a lot when trying to summon. Some more feedback when you summon a mushroom (so that you know you summoned it) as well as when mushrooms attack enemies would be great - it was initially a bit confusing not really knowing