Bone Caller by SlaQr
Welcome to Bone Caller! You are a necromancer attempting to make a life in the swamp, but the denizens have another thing to say about that. Summon your loyal subjects and survive as long as possible.
We left mouse cursor management until the last minute, so enjoy Alt+F4'ing your way out of the game when you die!
| Original URL | https://ldjam.com/events/ludum-dare/55/bone-caller |
Ratings
| Overall | 840th | 3.341⭐ | 24🧑⚖️ |
| Fun | 866th | 3.159⭐ | 24🧑⚖️ |
| Innovation | 736th | 3.205⭐ | 24🧑⚖️ |
| Theme | 504th | 3.773⭐ | 24🧑⚖️ |
| Graphics | 357th | 4.022⭐ | 25🧑⚖️ |
| Audio | 728th | 2.705⭐ | 24🧑⚖️ |
| Humor | 658th | 2.9⭐ | 22🧑⚖️ |
| Mood | 627th | 3.5⭐ | 24🧑⚖️ |
| Given | 30🗳️ | 21🗨️ |
Graphics are pretty good
The skeletons look really cool!
I think I would have enjoyed it if instead of letters you used arrow symbols, it would have improved general ability to summon better allies without requiring mental remapping of up down left right that wasd usually means to its literal letters.
love the colors and the enemies as well, a little sound design and music and this game would be groovin. thanks for making something for the jam!
I did like the frantic gameplay and there is more strategy than you initially think in trying to move somewhere safe and have enough time to summon something. I do like the push your luck element of waiting to summon until you get to the next level, but risking being hurt by enemies.
I did just die a lot when trying to summon. Some more feedback when you summon a mushroom (so that you know you summoned it) as well as when mushrooms attack enemies would be great - it was initially a bit confusing not really knowing