Library Fighter II Turbo by JoeShanahan
There you were, reading your favourite book at the library, when an unreasonable naysayer approached you to tell you how wrong you are to like that genre. These kind of arguments might stand on the internet, but not in a place as sacred as the library! You must defend against such baseless attacks!
Choose a book and flick through its pages to find characters to summon. They'll charge ahead at your opponent and do battle with their characters until one of you comes out on top. Truly, this is the only way to determine which genre is superior.


How Do I Play?

You need to get 20 of your summoned characters past your opponent to lower their health. If one of your summons reaches the far end, they will return to your hand to be summoned again. You cannot directly do damage to the opponent, and you cannot have damage directly done to you.
Some thoughts from the team
Originally we thought of making a game about summoning demons by collecting pages from a book, but when we realised we could be pitting characters from romance novels against those from fantasy novels? We found an idea that we fell in love with. In terms of actually executing on it though, we haven't made this kind of game before, so were hoping that it would all come together in the end into a cohesive game experience. Things didn't quite turn out as planned, but there's still a lot we're really happy with, and hope you can share some of joy we have experienced from this silly little game.
Other Credits
Music from AudionautiX (https://audionautix.com/) * Clap Along * Forest Rhythm * Hot Mess * Night Rave
Keyboard prompts by Kenney (https://kenney.nl/)
| Link | https://joe-shanahan.itch.io/library-fighter-ii-turbo |
| Link | https://github.com/JoeShanahan/ludum-dare-55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/library-fighter-ii-turbo |
Ratings
| Overall | 245th | 3.88⭐ | 56🧑⚖️ |
| Fun | 241th | 3.827⭐ | 54🧑⚖️ |
| Innovation | 154th | 3.898⭐ | 56🧑⚖️ |
| Theme | 374th | 3.935⭐ | 56🧑⚖️ |
| Graphics | 600th | 3.713⭐ | 56🧑⚖️ |
| Humor | 101th | 4.028⭐ | 55🧑⚖️ |
| Mood | 355th | 3.817⭐ | 54🧑⚖️ |
| Given | 34🗳️ | 98🗨️ |
@sicosiber YES! I forgot about Battle Network but you're totally right! My main inspiration was an old game called Magic the Gathering - Battlegrounds, but I played so much battle network back in the day...
@jnur Thanks! My dream is to be able to take part in a gamejam where I can just focus on polish and UI but it's hard to get a big enough team together - so usually I'm needed in other places too. But glad that it still felt polished to you!
*(...oh and once I found that dance music with frogs in the background, the deal was sealed)*
Also, love the subject matter - libraries are great, and it's always good to see their virtues being celebrated in everyday ways like this. It's also nice to have something that's a little different from the typical content/style/sense of place that game devs tend to gravitate towards in jams like this.
Really appreciated the vibe and execution that you were able to cultivate with such a focused, contained game experience - extremely well done!
I think the problem is that both you and the enemy have too much freedom to move and place fighters. There is nothing to force you to think about what your doing. If you're out of fighters, just pick up a new page. If there's an enemy in your way, just jump around and wait for them to pass. There's no risk in just waiting for an opening.
I think it would've been better if you had to protect like a base or something at the end of the board. That way you can't just wait for a strong enemy to pass, you have to counter them and put yourself at risk by stepping in their line of fire to send a fighter out. This would make the game a lot slower paced and more tactical but I think you could keep the pace close to what it is now depending on how you implement it. Maybe you could have strong fighters and weak fighters and the players can only summon a strong one after a few rounds or something. That way the small fighters can keep the pace high by forcing the player to dodge and intercept while the game slows down and becomes more tactical when the strong fighters are summoned.
Concept is 5/5, I love it lmao. Great twist on summoning. Great humor. Had a blast playing. Admittedly I was a little confused at first, because I thought I had to attack my opponent directly, and to be honest I kinda wish I had to attack my opponent rather than get units past my opponent. But otherwise I love this game, great job!
None of us had made anything like this before so we used the jam as a chance to get some experience in something new. It didn't come together as a cohesive game experience, but I'm glad to hear people are still getting enjoyment out of what is there!
Nice game!
I like the design and the sounds too.
It was really fun, thank you for this game :)
Great job!
The gameplay is pretty unbalanced as it is right now - which is completely understandable since you mad lads steered the game in a completely different direction in the last minutes of the jam XD - but this has the potential to have the complexity of Chess with it's own tactics and strategies as well!
Epic entry :sunglasses: