Eternal Battle In The Hells, or something by kroltan

[raw]
made by kroltan for Ludum Dare 55 (COMPO)

Controls

LMB: Place dot

RMB: Clear all lines

Spacebar: Summon!

F: Toggle between Fullscreen and Windowed (works on web!)

Instructions

Draw glyphs like the ones following your cursor to summon demons.

More complicated glyphs yield bigger demons.

Drawing glyphs accurately yields stronger demons.

Small demons are fast, but big ones can have more health.

The digital demon lords will also (try to) summon demons to fight you!

Objective

None! It's more of a interactive "game of life". If you need motivation, try keeping the balance of health about the same for all 3 factions. It's well known that demons thrive in the eternal conflict of their homeland.

Technical details

Written in Rust with the Bevy game engine. Demon sprite made in Krita. Everything else is just procedural art.

If you run from source in debug mode, you can export your own patterns/templates by pressing Enter.

Changelog

PostCompoFix1: Added fullscreen button instead of automatic fullscreen, made purple slightly less of a wimp by making it very lazy.

Ratings

Overall 339th 2.694⭐ 20🧑‍⚖️
Fun 334th 2.528⭐ 20🧑‍⚖️
Innovation 141th 3.444⭐ 20🧑‍⚖️
Theme 176th 3.583⭐ 20🧑‍⚖️
Graphics 302th 2.694⭐ 20🧑‍⚖️
Given 9🗳️ 16🗨️

Feedback

seurimas
15. Apr 2024 · 02:24 UTC
The summoning drawings is a clever mechanic. I'd have loved to see more game elements fit into this, but I know how Compo timelines are. Good job!
LDJam user 383550
16. Apr 2024 · 02:22 UTC
cool, i can't really get the hang of how i am succeeding, other than seeing the green bar fill up when i make glyphs? the image recognition thingy is quite interesting im curious what you did with the lines and dots
but as far as the game goes id love to balance the 3 bars but can't for the life of me figure it out
i am a big fan of instructions in-game but guess I get the hang somewhat by 1 minute passing. necessary? eh, maybe a preference : p , really cool compo!
the floating images that follow your mouse are great too, they might get in the way though, maybe the images can trail behind the mouse a little to make it easy to see the shapes i am drawing?
byazzle
16. Apr 2024 · 06:58 UTC
Cool little playground for casting summoning spells. Would be cool to see what it would be like with an objective behind it. Nice job!
jnur
16. Apr 2024 · 08:51 UTC
Just a heads up, the player is just a black screen for me (MacOS/Apple Silicon/Firefox, 4K screen). Errors from the console:

```
Error in Surface::configure: Validation Error

Caused by:
`Surface` width and height must be within the maximum supported texture size. Requested was (15168, 8528), maximum extent is 8192.
```

and

```
event_loop/window_target.rs:665:26:
already borrowed: BorrowMutError

```

Big props for using Bevy though :wink:
🎤 kroltan
16. Apr 2024 · 15:59 UTC
@jnur Oh, must be when I attempt to get fullscreen. I'll make it a button instead so people can opt in and you can play the game at all.

Later today though, I'm at work at the moment xD
Marin Davys
16. Apr 2024 · 17:52 UTC
I really like the graphical style of this game and think that the central conjuring system works wonderfully. It might be nice to have a more finite objective for this kind of game, but it is an interesting simulation as it is.
LeReveur
16. Apr 2024 · 20:47 UTC
It's more an experience than a game, but, hey, looking in the good way, everything can be a game. Well, I didn't managed to get over the freaking majority of yellow demons despite of my motivation, but at least I tried for few minutes. I'm sure with this mechanic you can find a more entertaining gameplay, but while waiting for that, the realisation works well, and that's something!
🎤 kroltan
16. Apr 2024 · 23:31 UTC
@jnur Sorry for another ping, but I updated the game to only enter fullscreen when you press F, if you have a moment let me know if that allows you to play it.
KaisenTheGreatOne
17. Apr 2024 · 15:23 UTC
It's an interesting game concept. I like that you implemented the LD logo as an actual glyph. With a bigger objective in the future it could be a lot of fun
ice9
18. Apr 2024 · 09:04 UTC
Really neat idea and cool visuals! Wish there was more of a goal/more consequences to making one thing versus another, but it's a great start for something if you carry on with it. I'm jealous I didn't think of the idea :p

Is there some way to change the color of the demons summoned? It seems like regardless of what color shape I draw the demons spawned are always green.
Joshua Miller-Pio
25. Apr 2024 · 14:02 UTC
Really had a ton of fun you should be proud! Game play was really enjoyable, with a few polishes here and there it would be steam ready!
Joshua Miller-Pio
25. Apr 2024 · 14:02 UTC
Really had a ton of fun you should be proud! Game play was really enjoyable, with a few polishes here and there it would be steam ready!