Eternal Battle In The Hells, or something by kroltan
Controls
LMB: Place dot
RMB: Clear all lines
Spacebar: Summon!
F: Toggle between Fullscreen and Windowed (works on web!)
Instructions
Draw glyphs like the ones following your cursor to summon demons.
More complicated glyphs yield bigger demons.
Drawing glyphs accurately yields stronger demons.
Small demons are fast, but big ones can have more health.
The digital demon lords will also (try to) summon demons to fight you!
Objective
None! It's more of a interactive "game of life". If you need motivation, try keeping the balance of health about the same for all 3 factions. It's well known that demons thrive in the eternal conflict of their homeland.
Technical details
Written in Rust with the Bevy game engine. Demon sprite made in Krita. Everything else is just procedural art.
If you run from source in debug mode, you can export your own patterns/templates by pressing Enter.
Changelog
PostCompoFix1: Added fullscreen button instead of automatic fullscreen, made purple slightly less of a wimp by making it very lazy.
Ratings
| Overall | 339th | 2.694⭐ | 20🧑⚖️ |
| Fun | 334th | 2.528⭐ | 20🧑⚖️ |
| Innovation | 141th | 3.444⭐ | 20🧑⚖️ |
| Theme | 176th | 3.583⭐ | 20🧑⚖️ |
| Graphics | 302th | 2.694⭐ | 20🧑⚖️ |
| Given | 9🗳️ | 16🗨️ |
but as far as the game goes id love to balance the 3 bars but can't for the life of me figure it out
i am a big fan of instructions in-game but guess I get the hang somewhat by 1 minute passing. necessary? eh, maybe a preference : p , really cool compo!
the floating images that follow your mouse are great too, they might get in the way though, maybe the images can trail behind the mouse a little to make it easy to see the shapes i am drawing?
```
Error in Surface::configure: Validation Error
Caused by:
`Surface` width and height must be within the maximum supported texture size. Requested was (15168, 8528), maximum extent is 8192.
```
and
```
event_loop/window_target.rs:665:26:
already borrowed: BorrowMutError
```
Big props for using Bevy though :wink:
Later today though, I'm at work at the moment xD
Is there some way to change the color of the demons summoned? It seems like regardless of what color shape I draw the demons spawned are always green.