Hungry Portals by marleeeeeey

[raw]
made by marleeeeeey for Ludum Dare 55 (JAM)

https://youtu.be/EVtfJHcrvvw

HUNGRY PORTALS Game for Ludum Dare 55

Welcome to the HUNGRY PORTALS Game, a creation by marleeeeeey, jsCommander, and SdCorpse for Ludum Dare 55. Dive into our action-packed, fully destructible world on GitHub: HUNGRY PORTALS on GitHub.


Gameplay Overview

Hungry portals from the dark realm are out for blood, and they've turned their attention to your home, trapping your demonic family within their shadowy depths. You start as a lone survivor with a chance to save your kin and reclaim your home.

Objective:

  • Total Destruction: The world is fully destructible. Tear down everything to create fodder for the portals.
  • Rescue and Reunite: Each portal, when overfed, will burst, releasing a captured family member who will join you in defense.
  • Victory Conditions: Save all family members and destroy all portals.
  • Defeat Conditions: The game ends if you lose the last member of your family.

Controls:

  • Move: WASD
  • Jump: Spacebar, be cautious of falling off edges.
  • Shoot: Mouse Left Button
  • Build Platforms: Mouse Right Button; useful for covering holes.
  • Switch to Bazooka: Key 1
  • Switch to Grenade: Key 2
  • Scale: Mouse Wheel
  • Toggle Fullscreen: F11
  • Drag the screen: Hold Mouse Middle Button
  • Quit game: ESC

Game Mechanics:

  • Portal Dynamics: Portals that collide with each other disperse chaotically. Stay alert!
  • Building on the Fly: Construct small platforms to navigate and trap portals.
  • Feeding the Portals: Without sufficient debris to consume, portals will hunt you down.

Strategy Tips:

  • Adapt Your Arsenal: Use the right tools for the right obstacles. Switch between weapons to maximize destruction.
  • Resource Management: Building materials are infinite. Use them to create platforms and move around the map.
  • Stay Mobile: Keep moving to avoid being overwhelmed by the portals' influence.
  • Master Your Movements: Jump frequently; demons move swiftly in the air, allowing for quick navigation and escape. However, exercise caution to avoid accidentally leaping out of the level bounds.

These strategies will help you manage the challenges of the game effectively, making use of your abilities and resources to outmaneuver the dark forces and protect your territory.

Enjoyment Guaranteed:

Immerse yourself in a chaotic world of destruction and strategy. Make tactical decisions, save your family, and clear your home from the malevolent clutches of the dark realms.

Change Log

There are some changes in the game after the jam. Full log is here.

```

* Next items implemented after the jam *

2024-04-16 1250 Fix start menu bug. 2024-04-16 1317 Remove background from the game. 2024-04-23 1300 Prepare build for web (WASM Emscripten). 2024-04-23 1400 Remove music fade-in/fade-out. 2024-04-26 0215 Add maps from easy to dificult level. ```


Get Started:

Ready to take on the challenge? Click "Start Game" to begin your journey through a world where every structure can be destroyed and every action counts. Complete all missions and lead your family to victory against the dark portals.

Ratings

Overall 1044th 3.12⭐ 27🧑‍⚖️
Fun 973th 3.04⭐ 27🧑‍⚖️
Innovation 395th 3.56⭐ 27🧑‍⚖️
Theme 1043th 2.96⭐ 27🧑‍⚖️
Graphics 1004th 2.82⭐ 27🧑‍⚖️
Audio 732th 2.66⭐ 27🧑‍⚖️
Humor 879th 2.5⭐ 25🧑‍⚖️
Mood 1127th 2.729⭐ 26🧑‍⚖️
Given 28🗳️ 39🗨️

Feedback

gamesplusjames
16. Apr 2024 · 12:11 UTC
This is a fun idea! Great job :)
PickyDogFish
16. Apr 2024 · 13:19 UTC
I really like the destructible terrain, it's really fun to play around for a while. The movement could feel better, it feels like there's no limit to the movement speed. I also think it would be cooler if the placed platforms would break into smaller pieces, possibly of the same size as the other terrain. All in all, seems like a great little experiment.
ugly_robot
16. Apr 2024 · 17:47 UTC
I loved playing with the physics! Once I understood the mechanics, it actually generated some pretty interesting gameplay! Intentionally killing off extra versions of yourself to prevent the portal from getting them, surrounding yourself in a shield of rubble, going outside the map to ladder to the top and destroy your way down, etc.
Maybe for the future, see about adding some more feedback for the player: having the portal change color as it nears death, sfx, etc - and then simplify the beginning of the game so players can get used to the cool mechanics (e.g.: spawning only 1 portal on the first level).
I had alot of fun! Great job!
Memz
17. Apr 2024 · 16:20 UTC
Very fun. Great job!
Rild
17. Apr 2024 · 18:48 UTC
Destruction was interesting, but it's only positive thing i can say about game. Can't understand what's the goal. Movement too fast.
James Dunlap
18. Apr 2024 · 02:04 UTC
Enjoyed the destructible terrain. There was an issue where when I died, it seemed that the physics or keypresses that were in effect when I died carried over into the respawn. Once, I died while jumping and then could not stop jumping on respawn. I'm not sure exactly what the objective of the game was, though, and it seemed that it was just pretty frantic from the beginning with so many portals all at once.
LDJam user 242787
18. Apr 2024 · 02:14 UTC
Loved the destructible terrain and physics in your game; very engaging! Consider slowing the movement a bit and breaking platforms into smaller pieces for better playability. Adding clearer goals and feedback would also enhance the experience. Great foundation—keep refining!
Smoky01
18. Apr 2024 · 12:29 UTC
Aha, I love this red brick)))
I don’t know why this makes me so happy, maybe because it’s really cool or because I lose 3/4 of the games?)))

The game is really amazing, I’ll probably take a look at your mechanics with breaking bricks))
Baluj
19. Apr 2024 · 00:55 UTC
I've had a good time playing it. Good job!
Taximan981
20. Apr 2024 · 05:38 UTC
Love the destruction, with some added UX showing your family members, the game could be really really cool! Great work
Human
20. Apr 2024 · 16:46 UTC
I just looked at the poster and downloaded it. I saw you had a video but i want experience it via my gameplay. I like that i can destroy the environment. I move in the opposite direction of my shooting. But i could not figure out by playing what I need to do. Then I read the instructions then got it. This is just me trying play without reading first to if I can do it or not.
Tenebry
21. Apr 2024 · 15:21 UTC
Neat idea, but you need to get used to the clunky physics.
And grenate seems obsolete to the bazooka spam.
Something prevents to get further than 2nd lvl, I assume too much of a collision checks when drilling through big
wall chunks, tho might be my weak laptop.
Pretty much satisfied 👍
Papaver
21. Apr 2024 · 20:42 UTC
Very cool idea! I liked that I could destroy the level around me. However, the controls were a bit funny (on my computer at least). Sometimes it seemed as if some of my keys got stuck, and the character would keep moving in a certain direction. I managed to complete level 2 somehow, but never level 1.
Retrific
22. Apr 2024 · 00:25 UTC
I love me a destructible environment. Very cool game, but I did feel a bit lost. Maybe a bit too overwhelming all the buttons you need to know.
Romulo_Developer
22. Apr 2024 · 00:47 UTC
It was a fun little game. The amount of controls were a little too much, maybe reduce them or assign them to other keys closer to the main keys like "Z" or "X" but overall pretty good!
koboldskeep
25. Apr 2024 · 02:53 UTC
My wrist hurts. Can we hold the button down to auto-fire? Otherwise very impressive coding for a game jam game, nice job! I'd like to see it with power-ups and more enemy variety.
milq
25. Apr 2024 · 21:41 UTC
Amazing game, I find it absolutely thrilling! What I appreciate most, and what adds a layer of complete interaction, is the ability to destroy walls-it's truly commendable and not an easy feat. The level design is magnificent. The only drawback for me is the music, which is a bit repetitive. Other than that, I think it's an exceptionally great game!
CaptAndrey
28. Apr 2024 · 17:43 UTC
a bit tough to get into and the high difficulty might be a turnoff. But hey, interesting concept there! Maybe ease up a bit and it'll be more enjoyable overall