Call Of The Kraken for Playdate by AguaHervida
Pull the Crank and Summon the Kraken to defend the tower from the invading ships. This is our first Playdate game! So,
Playdate hardware is required to play the game.



Ratings
| Given | 2🗳️ | 5🗨️ |
Pull the Crank and Summon the Kraken to defend the tower from the invading ships. This is our first Playdate game! So,
Playdate hardware is required to play the game.



| Given | 2🗳️ | 5🗨️ |
I just modified the description to make it more explicit.
Each of us in the team recently got a Playdate, so we thought it would be fun to make a PD game for this jam.
Is there an emulator simple to install to try it anyways ?
https://ldjam.com/events/ludum-dare/55/i-am-a-wizard-and-my-shoulder-hurts/uncommon-hardware-unusual-setup-games-list
Also I know this isn't Pulp so you can't use the Pulp webplayer, but you might want to include instructions on getting the emulator from the PlayDate Website so people without a PlayDate can try it.
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Looks great on device. 1 bit is hard to work with but things are mostly clear and all look good.

One question I had about the art - when I hit ships, they seem to change sprites, but not to damaged versions of the same ships, but to smaller different ships. Were these intended to be the same ship? Was this just a time crunch problem?
Not entirely clear how much I am supposed to crank. Cranking constantly wasn't ergonomic so I tried cranking just under ships. The whirlpool graphic seems to speed up when I crank. Is it possible to crank it up and then chase ships without cranking?