Legend of Lady by Spice Cabinet
Made in under 72 hours for LD55 - Summoning
Controls
A/D - Left/Right
[SPACEBAR] - Jump
Hold [L-Shift] to pick up the Gems
Left Click - Dig
Right Click - Summon Monty (if you have 4 BugBones)

Lady the Ladybug has to get to the center of the earth to fight the Worm King! She has mystical powers, like the ability to reanimate her friends who fell to his evil army. To get there she'll need to find the gems to the shrines that open up the layers of the earth's crust and collect bug bones to summon her allies. Good luck, Lady!
Summon Monty by collecting Bug Bones. He'll protect you from wandering worms!
| Link | https://spicecabinet.itch.io/legend-of-lady |
| Original URL | https://ldjam.com/events/ludum-dare/55/legend-of-lady |
Ratings
| Overall | 859th | 3.318⭐ | 24🧑⚖️ |
| Fun | 775th | 3.25⭐ | 24🧑⚖️ |
| Innovation | 851th | 3.071⭐ | 23🧑⚖️ |
| Theme | 1023th | 3⭐ | 23🧑⚖️ |
| Graphics | 404th | 3.957⭐ | 25🧑⚖️ |
| Audio | 610th | 3.143⭐ | 23🧑⚖️ |
| Humor | 546th | 3.071⭐ | 23🧑⚖️ |
| Mood | 627th | 3.5⭐ | 23🧑⚖️ |
| Given | 34🗳️ | 11🗨️ |
@laniph - We were heavily inspired by DigDug which is one my personal favorites. Thank you for playing!
As for the gameplay, it's a fun idea! It's cool to look for the gems and bones underground. It seems like the digging is supposed to be the main mechanic, but a lot of the other features don't mesh with that. Like, I'd prefer if the combat had something to do with the digging, instead of a completely seperate mechanic, or if the enemies were effected by gravity, and you could sort of corral them where you wanted to go by digging out pathways. I get that you needed to fit the summoning in somewhere, but you could have made that work with the digging as well-- imagine you have to dig pathways to get as many enemies to one area as possible, so that you can summon and kill them all at once, getting a big combo.
I conceptually like how picking up gems slows you down, and the idea of it being easy to go down and get them, but slower and harder to bring them back up. In execution, though, it ends up slowing down the gameplay too much. You might want to change it up to do something else, like... rebalancing it so that you just don't get digging on the way back up, since the slow movement can be frustrating. I also worry you can softlock yourself by just digging everything out.
The presentation is very nice, and I like the ideas! The biggest thing I'd focus on for improvement would just be making all the mechanics mesh together and feel like cohesive parts of a whole.
the game was pretty fun but I was not able to advance past level 1. whenever I would bring the gems to surface but for some reason they just wouldn't be detected as collected, not sure what's up with that. I also wish there was a little bit more variety with the enemies and more types of bug summons
nice entry!