Trinity by Loka
Created for Ludum Dare 55 Compo - Theme (Summoning)
By Youxuan Zhao (Loka)
Native Ludum Dare Embedded is broken for now. Please play the itch version instead. I will fix it very soon.


- Combine any 3 of Fire, Water or Earth! Feel the power of Trinity!
- Summon 10 different types of minions to fight for you!
- Defend yourself from 5 waves of demon invasion!
- Buy upgrades as you (actually your minions) slay through your enemies!
Engine: Godot 4 (Quite buggy on macOS I have to say) Audio: Bfxr, SunoAI (yes the music is AI-generated, thus I opt-out the audio rating) Graphics: Aseprite
Only web version is provided, but you can build your own version via the source code.
Please leave a review if you like this game... ... and bug reports, if any.
Few hints to get started with summoning: - Fire gives power. - Water makes it versatile. - Earth... gets more HP of course!
Win/Lose Condition You LOSE when your enemy destroys the wall. There's a health bar at the top right of the screen indicating the HP of the wall.
You WIN when you have eliminated all five waves of imps. They send stronger troops to the front as the game progresses, so make sure you get the upgrades and the perfect strategy.
Q&A
Where can I see all the formulas and minions?
You can't. Just keep trying, that's the only path to be a good summoner.
An enemy reaches the bottom row! What should I do?
Some minions attack their sides. This is when you need them.
| itch.io | https://youxuanzhao.itch.io/trinity |
| Github repo | https://github.com/youxuanzhao/LD55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/trinity |
Ratings
| Overall | 138th | 3.615⭐ | 28🧑⚖️ |
| Fun | 140th | 3.538⭐ | 28🧑⚖️ |
| Innovation | 115th | 3.577⭐ | 28🧑⚖️ |
| Theme | 76th | 4.019⭐ | 28🧑⚖️ |
| Graphics | 94th | 3.865⭐ | 28🧑⚖️ |
| Mood | 159th | 3.404⭐ | 28🧑⚖️ |
| Given | 27🗳️ | 4🗨️ |
I still have some issues though:
- it's way too hard to understand (for me) what the differences between the summoning are, we don't have time to see their effects.
- level 3 is already waaaay too hard, i'm spamming summons and i'm getting wrecked
With a few more balancing of infos on how the game works it would be super fun to play I think ! Good job :)
Also, I really like the UI, all buttons and icons are big and it's clear what they do. Great job!
I am guessing you ran out of time to polish the game play loop, did you plan to have units counter other units?
At the moment the best strat I found is just to spam qwe->r to pump out units as fast as possible.
Still, great entry and good job!
@alessandro2024 @lima-victor @kujoen
Enjoyed playing it, well done!
Is there a way to kill monsters that are already attacking your wall?