Summoner Symbols by Sheepolution

Two friends try to summon a demon to fulfill their wish. Can you solve the riddles to figure out which symbols to use?
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Controls
Everything is controlled using the mouse.
Audio can be muted using M.
Save
This game has autosave. Come back later in case you get stuck :)
Credits
- Sheepolution - Design, code, art
- Pastry - Art
- invisionMusic - Music
FAQ
Note that a lot of things are explained in the game. So come back if you get stuck.

Q: How does this work? I don't get it at all!
A: Each page is a short story, with each line referring to a certain symbol. Click on the smaller circles in the summoning circle to draw a symbol. You draw a unique symbol in each of the four circles.
Q: These riddles are very confusing. Can I get a hint?
A: Try to think about why certain words were used in the riddle. Why was that specific phrasing used, when there were other options? You can also just try. The game will tell if you made any mistakes or not.
Walkthrough
https://www.youtube.com/watch?v=koCywIQ7K4A
Post-Jam additions
- Added a few lines of dialogues to the intro to help the player understand the game better.
- Added a background to the symbols so that they are more separated and clear how to draw.
Ratings
| Overall | 71th | 4.163⭐ | 45🧑⚖️ |
| Fun | 374th | 3.674⭐ | 45🧑⚖️ |
| Innovation | 67th | 4.081⭐ | 45🧑⚖️ |
| Theme | 16th | 4.56⭐ | 44🧑⚖️ |
| Graphics | 98th | 4.442⭐ | 45🧑⚖️ |
| Audio | 80th | 4.107⭐ | 44🧑⚖️ |
| Humor | 259th | 3.613⭐ | 42🧑⚖️ |
| Mood | 36th | 4.36⭐ | 45🧑⚖️ |
| Given | 31🗳️ | 52🗨️ |
I think the riddles can be too opaque or misleading. I spent 20 minutes on the first one. I didn't realize that each page was 1 level since you had multiple pages available to you at once. After that it got easier, but I still had to do a ton of guessing. For example, what does "shielding" and "flashes of death" mean? "flash" is really the only relevant word in that clue. Other ones I didn't get are "last taste" and "dare to embrace". Easy clues take 5 secs and are fun, but hard ones take 15 minutes of brute forcing. If you just don't get a clue, there's nothing you can do.
The game would tell you when you got 2 or 3 right, so I used that for guessing a bunch. If you methodically draw sloth over a symbol, the game will tell you if you were going in the right direction, so you can use that to figure out which exact symbols were right and wrong. Then you can brute force all the symbols. It's the best way to win but it ends up being super tedious. I guess Obra Dinn had a similar issue.
That said, I did beat it after almost 2 hours! (I have extra free time today otherwise I would've stopped earlier.) I did the last 5 puzzles in about 5 minutes since the search space got exponentially smaller and I memorized many of the drawings. I really wish you used Game and Give though. I thought "gold is all I wanted" was gonna be related to those, which would've been a great LD reference. I do think you'll end up getting that gold.
I agree with @foolmoron that it would be useful to have the book visible while you draw the symbols and that it was a bit daunting in the beginning. As much I enjoyed solving the riddles, the mechanic started to get a bit stale towards the end. Also, some times it wouldn't register the signs correctly and some words were a bit too similar (hate and wrath are essentially the same thing, for example).
I don't know if it was intentional that the last symbol covered all the dots, but if so, nice touch :)
The gameplay reason for drawing the symbols, and the fact that you need to memorize them, is for exactly that: I think it's immersive that you need to draw them, and fun that you need to memorize them. In my opinion, changing it to selecting the symbol instead, would not have improved the game.
It's unfortunate that you had to do so much bruteforcing. I agree that some riddles might be too vague. Perhaps I should have emphasized more on the fact that it's a short connecting story. The "last taste" one might be too vague, but "punish he who poured the cup" reveals something about that first line that can help you. It's also the nature of this type of game, I think, that there will always be people disagreeing on the correct interpretation of the riddle, or that it would otherwise be too easy for most. I have never played Obra Dinn, but I can totally see how it has that same problem.
@arzi Thank you as well! And it actually was not intentional haha. What is intentional though is that that last poem is relevant to the thing you summon.
I love the presentation here but like others have said, the puzzles just sort of drop in at full volume and that can scare people off or result in them completely missing the point entirely. Obviously with more time you could've done a little intro bit with a simpler puzzle as a tutorial to at least explain the basics, because ONCE YOU GET IT, you can start putting it together rather quickly. I just personally felt like it was taking a long time to GET IT. Turns out I was barking up the wrong tree for 12 minutes.
Great use of theme and really solid presentation. The drawing IS SO FUCKING SATISFYING! UGHHHHHGHGHGHGHG
I personally didn't find this difficult at all, everything clicked rather quickly... and I hadn't read any tips or comments :p
One of the pages didn't translate, so I brute forced the final poem with 3/4 clues, no biggie. Cute story as well, lovely artworks. All in all, great job!
to be honest, i don't see a flaw in your game. maybe the drawing recognition for "lips" was a bit hard to trigger, but apart from that, i haven't encountered any issue. some riddles were more difficult than others, but i don't see how that'd be a bad thing, since i was able to solve them all.
great game, great job!
My game is based on the same idea (reading book to draw symbols), but somehow we ended up with very different games, that's nice.
Perfect execution on your idea, great job!
https://youtu.be/Foe4js2jhJ0?t=1600
And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:
https://www.youtube.com/watch?v=TM_eIvjBmIQ
The idea is great and the execution is impressive for a game jam.
As for some (hopefully) constructive criticism.
Problems I've noticed:
* Sometimes fade out after drawing a symbol is slow;
* I feel like the game expects me to draw some symbols in a specific order (I mean put lines in a specific order). Try drawing emperor symbol in different ways;
* Currently the difficulty curve is strange - the game is at its hardest at the beginning because there are lots of new symbols to get used to and they all could be used, then later there are barely any symbols and it's easier to understand which ones are meant. I would suggest hiding some of the symbols for the future as well;
* Some riddles are too vague for my taste: "This I do not dare to embrace" - this could be so many things - desert, ocean, forest, wolf, sun, ice, death, star, moon;
* The characters give hints about the last riddle "half right" and "almost right" even when there are only two riddles discovered;
* I got confused with the two riddles: "It is any man's last taste, and so it was mine" and "for I am no more" could both be referring to death
Some ideas for post-jam improvements:
* Add dialogue for every solved riddle to enrich the world, express the characters of the demon and the girls;
* Add sound of moving the chalk, not only putting it to the board;
* Add button to erase everything (sometimes I wanted to switch to a different page and had to erase it all individually)
* Create Easter egg summons that are not shown in the book but exist as combinations for fun
Anyways, it was nice playing your game and seeing your love for directions in books stays alive after One Take and One Act. Love it!
* I spent quite some time on the symbol drawing, but unfortunately was not able to get it perfect for the jam. Either a symbol was recognized too early, or the incorrect one, or not at all. If I make a post-jam version I'll be sure to make it flawless.
* I agree that the difficulty curve is strange. Revealing new symbols was an idea initially, but then it would be obvious that the new symbols are what you need to use for the new riddles. And I think there is a joy to be found in the fact that you are more familiar with the symbols, the fact that you feel yourself improving at the game. More importantly are the riddles themselves that should have been more balanced.
* I think something that a lot of players miss is that each page is like a story (something I would make more clear in a post-jam version). With the line "This I do not dare to embrace" it's about the person who wants to get the gold by defeating the dragon, but he's too scared to do so. With that logic, things like desert, ocean forest, etc. don't really apply here. Same for the story with the line "for I am no more". It is about a person who was poisoned, and who wants revenge/justice.
An easter egg combination would have been fun, but very hard to find. There is one easter that I added because I was sure someone out there was going to draw a certain edgy symbol.
I'm not sure yet if I will make a post-jam version, but I do have ideas for it. Who knows!
> Anyways, it was nice playing your game and seeing your love for directions in books stays alive after One Take and One Act. Love it!
Hahaha thanks, I appreciate that! <3
I also think this game is probably the most directly related to the theme that I've seen, so kudos for that!
Additionally, I think that the symbol drawing system is executed flawlessly. It never felt unresponsive in any way and I always was able to tell exactly what I was doing.
I do think that the ability to look at your symbols while drawing could have been beneficial, as there are quite a lot to look through which can make remembering them a little harder, but it only would save a few clicks back and forth so it's not a big deal.
I also really appreciate how much you attempt to aid the player, like in telling us exactly how many symbols are wrong rather than staying silent or punishing the player for incorrect choices. In a puzzle game like this, that quick feedback is incredibly useful in keeping players engaged and having fun
However, I will say that some of the riddles did end up feeling a little obtuse. It could just be me, but there were some that I really couldn't figure out well since there was such a wide breadth of answers to pick from where it seemed like multiple could fit. I know that puzzle games are really hard to tune difficulty for, especially when it comes to things like riddles, and you really did succeed with the difficulty on most of them, but I just feel that some ended up a lot harder than others
But overall, I really liked this game! You did a great job with it!
You find a way to get so much out of relativly few things.
People have already said it, but I don't mind repeating it: Great visuals, mood/atmosphere, audio and dialogue. In short, a fantastic entry! :trophy: