Summon Inc. by laulau
Welcome to Summon Inc.
This game is about a Summoning Corporation based in hell where the player is working a minimum-wage job. You, as the employee, will have to take care of the clients who want to summon demons, making sure their offerings meet the requirements and that their demons are available, both physically and legally.
How to Play
In your 9-5 shift, you shall: - Go to the Summoning table, and check if the summon's offerings meet the requirements for the requested demon (a little bit extra is always fine) - Look for the demon in the computer. Our reliable system will show only those that are available in the building. - Call them, and check their ID to make sure the credentials are valid and up to date! - Once everything's correct, accept (or deny) the offerings, and repeat.
If the transaction was successful with no wrongdoings, your client and demon will be satisfied. Otherwise, any mistakes or accidents will result in a deduction from your payment as a punishment. Torture methods might be used.
Controls!
Mouse: Pretty much everything. Click stuff.
A new small post-jam update was uploaded including a few fixes + balancing issues. We do recommend you play the original one for rating, and if you enjoy it, there's a slightly more polished experience waiting for you.
All Hail The Dark Lord!
| itch.io | https://darak0z.itch.io/summon-inc |
| Original URL | https://ldjam.com/events/ludum-dare/55/summon-inc-1 |
Ratings
| Overall | 781th | 3.404⭐ | 28🧑⚖️ |
| Fun | 974th | 3.038⭐ | 28🧑⚖️ |
| Innovation | 943th | 2.962⭐ | 28🧑⚖️ |
| Theme | 715th | 3.5⭐ | 28🧑⚖️ |
| Graphics | 519th | 3.815⭐ | 29🧑⚖️ |
| Audio | 287th | 3.7⭐ | 27🧑⚖️ |
| Humor | 478th | 3.22⭐ | 27🧑⚖️ |
| Mood | 574th | 3.558⭐ | 28🧑⚖️ |
| Given | 62🗳️ | 31🗨️ |
@istade good to know it works! thank you
@milano23 yeah it's not a bug per say but the way that rolled out ended up being kinda funky
tysm for playing!
I'll try updated version now to see what changed!
Part of the logic to lose/gain money was kinda broken; a wrongful offering was not punished. I fixed a lot of bugs in the 1.1 update, including this and the open computer button.
thank you for playing the game !!
After reading the rules, I was expecting the gameplay to be more involved, but I really didn't understand the part about the offerings, first playthrough I practically ignored it and got a score of 2210, tried again but paying attention to them for each demon with valid credentials, and a handful had more items than they asked for but that was it, end score was 2400 something.
There didn't seem to be anything interactive with it, and judging from the above comment I'm guessing there's a random chance the offerings aren't enough and it simply didn't proc.
Maybe a better system than pure random to determine if the demon is a fraud could help to ensure a more consistent experience. Something like you pick a number of fraud in some range as the shift starts, and then you roll the odds but weighted so that it guarantees this number of fraud appears (something like ``isFraud = rand(0,1) > (1 - (nbFraudLeft / nbDemonLeft))`` for example, or if you want a more uniform distribution you can split the demons into N groups and make one fraud per group).
Of course the number of frauds wouldn't be revealed to the player.
As for the difficulty you can do something similar but for the number of discrepancies and how obvious they are, something like only 1 number got picked wrong in the ID would be a lot more difficult than if the ID, expiration date, name, and offerings are all wrong.
Anyhow, even though the game is simple, it feels decently polished and is pleasant to play, you did a great job !
PS: I wouldn't mind an auto skip of the rest of the shift when you finish processing the demons in advance, had to wait a couple minutes the first time hehe)
The game was a lot of fun!
PS, please post the music from in the level on YouTube or somewhere it was a bop!!