Harvest Havoc by mortusnegati
Unleash Farmyard Fury in True Heir Warfare: Harvesting Havoc!
Embark on an epic battle for supremacy in the whimsical world of True Heir Warfare. As twin siblings left home alone by their wizard and farmer dads, you must settle the age-old debate: pepperoni or pineapple on your pizza?
Harness the mystical powers taught by your dads to summon living vegetables into battle! Command broccoli infantry, egg-dropping crows, and mighty lettuce guardians in fierce combat. Cast spells with ancient summoning runes to turn the tide of war in your favor.
Fight across the farmyard, strategize your moves, and outwit your twin to claim victory and earn the ultimate reward: pizza supremacy! Choose your toppings and revel in your triumph, for in True Heir Warfare, every battle is legendary.
Join the fray and discover who truly reigns as the heir of chaos in Harvesting Havoc!
Controls
Mouse-only; draw runes on the star at the bottom of the screen to summon your minions. What are the runes? Maybe you can find some clues somewhere in the game...
| Link | https://github.com/gpergrossi/ludum-dare-55/ |
| Link | https://mortusnegati.itch.io/true-heir-warfare-harvesting-havoc |
| Original URL | https://ldjam.com/events/ludum-dare/55/harvest-havoc |
Ratings
| Overall | 764th | 3.417⭐ | 26🧑⚖️ |
| Fun | 703th | 3.333⭐ | 26🧑⚖️ |
| Innovation | 622th | 3.333⭐ | 26🧑⚖️ |
| Theme | 248th | 4.083⭐ | 26🧑⚖️ |
| Graphics | 838th | 3.313⭐ | 26🧑⚖️ |
| Audio | 749th | 2.479⭐ | 26🧑⚖️ |
| Humor | 302th | 3.542⭐ | 26🧑⚖️ |
| Mood | 769th | 3.391⭐ | 25🧑⚖️ |
| Given | 36🗳️ | 26🗨️ |
Fitted very well with the theme.
Loved the overall backstory. The art style for the game was charming.
The sound design was simple yet very satisfying!
Some improvements could be done balancing the different summons.
Amazing work!
Quite agreed! We ran into a bit of a time crunch at the end and lost some of the balancing work, which made things tougher. Which ones did you feel were too weak / too strong?
I really liked the way you "learn" summons, by copying your opponent or by experimentation; playing as the younger twin it kind of gave me the vibe of being a little brother copying my big brother. Also I'm repping team pepperoni
What I found quite difficult was remembering all the spells in a later stage of the game, some type of "spell book" with spells that you already cast would be nice improvement.
Could maybe have done with some variation on the casting sound effect, it was starting to get to my roommate
Charming game! One thing, though, we able to spam summons much faster than our enemy can. Probably some kind of cooldown or higher mana cost could do the trick to make people use tactics other than rush ones... I am pretty sure that with couple of tomatos to deter birds - i can just spam broccoli to win. Maybe even ignore enemy birds even and spam them.
- fun art design, love the little veggies.
- The control mechanic of drawing symbols was fun and unique
The Not So Good:
- I was a little confused on how I was supposed to learn new spells. You have a hint about finding them in the world but the only one I ever learned in the environment was the crows.
Design Notes:
learning the runes in the environment is a neat idea, and I wish it was used more. Most of the time I learned new spells from just copying my opponent, which required me to pay really close attention to them instead of to the battlefield. I'm guessing you had plans for additional environmental hits, but if there were any, I completely missed them.
TL;DR
Fun little war game with a cool control twist, could have used some balancing, and maybe more clear instructions.
Once you figure out a certain "strategy" the game is pretty much won.
Was really fun playing!
Like others said, I figured out pretty quickly that it is very easy to clear by just drawing the broccoli many times to overwhelm the opponent.
Anyway, awesome job! 🥦
You should try our game, **we have a very similar concept** :wink: