Harvest Havoc by mortusnegati

[raw]
made by mortusnegati for Ludum Dare 55 (JAM)

Unleash Farmyard Fury in True Heir Warfare: Harvesting Havoc!

Embark on an epic battle for supremacy in the whimsical world of True Heir Warfare. As twin siblings left home alone by their wizard and farmer dads, you must settle the age-old debate: pepperoni or pineapple on your pizza?

Harness the mystical powers taught by your dads to summon living vegetables into battle! Command broccoli infantry, egg-dropping crows, and mighty lettuce guardians in fierce combat. Cast spells with ancient summoning runes to turn the tide of war in your favor.

Fight across the farmyard, strategize your moves, and outwit your twin to claim victory and earn the ultimate reward: pizza supremacy! Choose your toppings and revel in your triumph, for in True Heir Warfare, every battle is legendary.

Join the fray and discover who truly reigns as the heir of chaos in Harvesting Havoc!

Controls

Mouse-only; draw runes on the star at the bottom of the screen to summon your minions. What are the runes? Maybe you can find some clues somewhere in the game...

Ratings

Overall 764th 3.417⭐ 26🧑‍⚖️
Fun 703th 3.333⭐ 26🧑‍⚖️
Innovation 622th 3.333⭐ 26🧑‍⚖️
Theme 248th 4.083⭐ 26🧑‍⚖️
Graphics 838th 3.313⭐ 26🧑‍⚖️
Audio 749th 2.479⭐ 26🧑‍⚖️
Humor 302th 3.542⭐ 26🧑‍⚖️
Mood 769th 3.391⭐ 25🧑‍⚖️
Given 36🗳️ 26🗨️

Feedback

mongoose-59
16. Apr 2024 · 02:37 UTC
war, war never chages
LDJam user 385671
16. Apr 2024 · 02:43 UTC
Great Submission!

Fitted very well with the theme.
Loved the overall backstory. The art style for the game was charming.
The sound design was simple yet very satisfying!
Some improvements could be done balancing the different summons.

Amazing work!
Vivian
16. Apr 2024 · 03:17 UTC
> Some improvements could be done balancing the different summons.

Quite agreed! We ran into a bit of a time crunch at the end and lost some of the balancing work, which made things tougher. Which ones did you feel were too weak / too strong?
Bigmemesale
16. Apr 2024 · 05:32 UTC
Really neat game!
I really liked the way you "learn" summons, by copying your opponent or by experimentation; playing as the younger twin it kind of gave me the vibe of being a little brother copying my big brother. Also I'm repping team pepperoni
Daxic
16. Apr 2024 · 19:12 UTC
Great entry, it reminds me good old flash game Age of War with really nice twist in spawning the units. Also enjoyed the sibling fight story (team pineapple).

What I found quite difficult was remembering all the spells in a later stage of the game, some type of "spell book" with spells that you already cast would be nice improvement.
JKazuk
17. Apr 2024 · 00:53 UTC
Really cool vibe slowly learning new spells as you see your opponent cast them.

Could maybe have done with some variation on the casting sound effect, it was starting to get to my roommate
Batisdark
17. Apr 2024 · 00:58 UTC
Found tomato by accident and bird by a hint:) Its all I needed to win it all. Well later I saw pumpkin too, but broccoli, tomato and bird got me through all the levels.

Charming game! One thing, though, we able to spam summons much faster than our enemy can. Probably some kind of cooldown or higher mana cost could do the trick to make people use tactics other than rush ones... I am pretty sure that with couple of tomatos to deter birds - i can just spam broccoli to win. Maybe even ignore enemy birds even and spam them.
TentacleDream
17. Apr 2024 · 00:59 UTC
your implementation of this mechanics was very good I really liked it and I completed the whole game as a whole and the graphics and technical components of the game are very good, give spam broccoli!!!!!
iellswo
17. Apr 2024 · 01:00 UTC
The Good:
- fun art design, love the little veggies.
- The control mechanic of drawing symbols was fun and unique

The Not So Good:
- I was a little confused on how I was supposed to learn new spells. You have a hint about finding them in the world but the only one I ever learned in the environment was the crows.

Design Notes:

learning the runes in the environment is a neat idea, and I wish it was used more. Most of the time I learned new spells from just copying my opponent, which required me to pay really close attention to them instead of to the battlefield. I'm guessing you had plans for additional environmental hits, but if there were any, I completely missed them.

TL;DR

Fun little war game with a cool control twist, could have used some balancing, and maybe more clear instructions.
LDJam user 375382
17. Apr 2024 · 13:42 UTC
Needing to learn and remember the spells is a great gameplay mechanic!
Once you figure out a certain "strategy" the game is pretty much won.
Was really fun playing!
treehuggerbear
17. Apr 2024 · 13:45 UTC
This game was extremely fun! I think it is a bit too easy, I can just spam broccoli and win the entire game. I think there is a bug where the opponent's enemies sometimes become invisible. Overall, I really enjoyed it!
MartenJ
17. Apr 2024 · 13:48 UTC
Played a lot of this base protection, spawn games in my life (dont know the word for games like this), but I really love your Idea of summon the things that spawn. A lot more monster to spawn would relly improve the game further! Funny Story, but the connection to the game play is a little bit of a jump. Great Job!
thomz12
17. Apr 2024 · 13:51 UTC
Fun polished game! I liked the little (relatable) story surrounding it. The patterns showing up in the environment is a very clever idea.

Like others said, I figured out pretty quickly that it is very easy to clear by just drawing the broccoli many times to overwhelm the opponent.

Anyway, awesome job! 🥦
Wakobu
18. Apr 2024 · 09:55 UTC
Nice game! I loved the diversity of summons, although its a bit too easy to win by just spamming broccoli 🥦.
You should try our game, **we have a very similar concept** :wink:
Heretic
18. Apr 2024 · 10:21 UTC
🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦🥦
LDJam user 320677
19. Apr 2024 · 16:05 UTC
Interesting idea. I got a problem with learning new spells, so I just copycat what enemy did :smile: and realized that it is essential to create a lot of brocolli guys at the start and win is almost certain. But jam game doesn't need to be perfect. I really enjoyed it! :) Btw the graphics is fantastic, with the ability to zoom in and out. It would be great to implement some adventure game with this graphics.
Nick Blackwood
22. Apr 2024 · 19:41 UTC
When I was working on [Ghost Croquet](https://ghost-croquet.com/), I initially had an idea that each enemy you can posses uses each own control pattern. While it looked fun on paper, we quickly realized that the fun comes not from learning the patterns, but from mastering the mechanics of each monster, so we scrapped it. I think the same can be applied to your idea, even though I appreciate the novelty and the experimentation. Maybe the drawing is used to only inlock a unit, and/or you have to do against the timer, with patterns being more complex? Overall, I think the game has potential, looking forward to what you can do with it!
happyglitch
30. Apr 2024 · 10:14 UTC
Awesome game! I only saw the environment clue with the birds, were there any other clues?
ErikU
02. May 2024 · 23:52 UTC
Ended up winning through a combination of spamming birds until capped and then broccoli until out of mana - seemed to do the trick on all levels. Looks like pumpkin, tomato, and lettuce were all options, but I didn't experiment with them much seeing as you could win without them. As others have noted - a bit more time spent play testing to tweak the balance and add more discoverability would have really levelled this up. Otherwise it was very charming. Well done all.