Skelly-Tons by Jajo

[raw]
made by Jajo for Ludum Dare 55 (COMPO)

skelly-tons.png Turns out necromancy is very easy and summoning a large volume of skeletons can help protect your castle.

Controls:

WASD/Arrow Keys- Move

Left mouse button- Summon skeletons

Mouse- Aim

Enemy Colour Legend:

White- Charging Attack; hit to make vulnerable

Red- Attacking; more dangerous

Green- Vulnerable; hit for critical damage

Follow itch io link for web version, Godot web doesn't like the ludum dare website

Ratings

Overall 320th 2.857⭐ 23🧑‍⚖️
Fun 265th 3⭐ 23🧑‍⚖️
Innovation 334th 2.524⭐ 23🧑‍⚖️
Theme 225th 3.381⭐ 23🧑‍⚖️
Graphics 206th 3.286⭐ 23🧑‍⚖️
Audio 194th 3.05⭐ 22🧑‍⚖️
Humor 237th 2.476⭐ 23🧑‍⚖️
Mood 262th 2.952⭐ 23🧑‍⚖️
Given 13🗳️ 13🗨️

Feedback

FramboiseDodue
15. Apr 2024 · 11:16 UTC
Nice game, but I had some trouble fully understanding how to make damages ! Sometimes the skeletons you throw go quite far from where you're aiming !
ViniFlores
15. Apr 2024 · 12:36 UTC
Didn't understand really well the damage and the criteria for them blinking green and red, but overall good
🎤 Jajo
15. Apr 2024 · 16:54 UTC
@viniflores ah yes, I can see that being confusing. I'll add a colour legend on this page to give people hints in future
frederikja163
20. Apr 2024 · 13:16 UTC
I really dont understand the dammage mechanic, i also think it has been made too complicated. The controls felt really nice, but i hate that i have to use the mouse. Maybe you could have done WASD for movement, and arrow keys for aiming.
DzejPi
22. Apr 2024 · 07:20 UTC
Great controls, movement felt really fluid. Like above, I didn't quite understand precisely how the damage works (but I was able to kill enemies regardless). Some kickback to the enemies would make it more satisfying! Otherwise really nice entry!
milq
25. Apr 2024 · 11:32 UTC
It's a survival game that blends elements of top-down shooters and Vampire Survivor! I love filling the screen with skeletons and getting through wave after wave! Perhaps adding some sound effects or animations of fights between the skeletons and the enemies to show that they are battling would make it even more spectacular-that would be great! Nevertheless, my congratulations; I really enjoyed it!
Mohammed Kapiel
27. Apr 2024 · 10:16 UTC
It was a fun experience. The things I missed the most though were feedback on damage, also I think the player needed to have a mana to cooldown as otherwise I can spam summon. The summons felt more like projectiles than summons, would have been nice to have them stick around a bit more, but I understand that can be challenging to implement. Overall very solid and fun submission :clap:
Klemmbaustein
27. Apr 2024 · 10:58 UTC
Fun game. It could've used with some more feedback for summoning/defeating enemies and what the colors do was unclear at first before I re-read your game's description. Adding some effects when hitting enemies at the right/wrong time would've helped, I think.
netguy204
27. Apr 2024 · 23:10 UTC
In the end, skeletons were just a weird way to skin bullets. I wish you had played more with the idea of them being animate objects. For example, if they used pathfinding to attack the closest entity, including me, I could build a giant mob and kite them into baddies.
LDJam user 307494
30. Apr 2024 · 21:23 UTC
the dancing was a great touch and i liked running while shooting out the skeletons. It is a little hard to advance and I wished there was a bit more feedback in the shooting impact
OhFiddleDiddle
30. Apr 2024 · 23:39 UTC
Great work! As some others have said, juicier feedback on the "hits" would have made a huge difference. Honestly it was the main thing seperating this from any other "Vampire Survivors"-like game.

Overall great work, keep it up! :)
jpbash
01. May 2024 · 09:00 UTC
Solid little game!
Some points:
- I found the controls to be intuitive, though navigation was a little tricky because of the sliding.
- As with the other raters, the lack of hit feedback / apparent invulnerability of the enemies was kinda confusing.
- It's a big empty room so it would benefit from some decorations & some pickups dotted around.
- Bonus points for the mute UI (although i didn't use it cause i thought the music was pretty good!)

I think you did a great job within the time constraints of the jam.
LDJam user 298496
01. May 2024 · 14:21 UTC
Nice little wave shooter with an odd twist on enemy vulnerability. As I understood it, enemies could only be damaged when vulnerable (flashing green) and maybe when aggressive (flashing red). This occasionally meant some dead air when waiting for the last enemy to become vulnerable. Perhaps there's a way to make them vulnerable, if so I didn't work out what it was.

Good start to a nice game, well done!
Jonathan Lorenz
01. May 2024 · 14:24 UTC
I liked the little skeleton guys, they made me laugh :) I would have liked to have the player starts with auto fire, instead of having to destroy my mouse. Cool little game overall, good job!
RubixNoob13
04. May 2024 · 00:57 UTC
Cute game, I liked the graphics. I agree that I had to click too much at the start. Pretty solid entry overall!