Polymancer by Maxthedoom
The humans have kept you imprisoned for so long, but you've finally broken free! It's been so long that you've forgotten your own form. And yet there is no time to think. They come to hunt you down again! Protect yourself with all you know!
How to play:
You move around with the WASD keys. Summon ranged minions by left clicking the mouse button. Summon melee minions by right clicking the mouse button. Watch out! Summoning minions takes a toll on your health! Survive for as long as you can!
| Itch.io Page (Play in browser) | https://maxthedoom.itch.io/polymancer |
| Original URL | https://ldjam.com/events/ludum-dare/55/polymancer |
Ratings
| Overall | 1029th | 3.14⭐ | 27🧑⚖️ |
| Fun | 845th | 3.18⭐ | 27🧑⚖️ |
| Innovation | 1079th | 2.74⭐ | 27🧑⚖️ |
| Theme | 566th | 3.7⭐ | 27🧑⚖️ |
| Graphics | 1060th | 2.438⭐ | 26🧑⚖️ |
| Audio | 736th | 2.625⭐ | 22🧑⚖️ |
| Humor | 717th | 2.8⭐ | 22🧑⚖️ |
| Mood | 1121th | 2.739⭐ | 25🧑⚖️ |
| Given | 15🗳️ | 27🗨️ |
@frederikja163 We initially planned to let the player have branching upgrades for each individual minion, but we quickly gave up on it since we didn't have nearly enough time to play around with that. And we did initially think of letting the Necromancer heal on kills, but we opted for a chance to summon fallen enemies as minions. I do think most people might not even realize that's an actual feature considering it's not mentioned anywhere, and on my test run it took me 40 kills to even get one.
@lisek-gagatek Yeah the archers do shoot arrows, but your summons can sponge them up. We might have been better off making them a bit bigger, and making a visual indicator for when damage was inflicted to make things more obvious.
Good job !